|
I worked with two immortals in game, and both had me look at my edge list, etc, and the last of the two said he had to think about the problem. I wasn't sure if I was still supposed to bug board it, so here it is.
Edge: Combat Medic should be available but isn't.
Here's some info: score, available edge list, combat medic prereqs, second attack skill.
<100%/1004hp 93%/1289m 100%mv 6 AM> discuss 3. Wharshi Schnargum the Priest of the Golden Wit, Master Pickler of the Eternal Star ------------------------------------------------------------------------------- Level : 51 Sex : male Race : gnome Ethos : Neutral Align : Neutral Class : healer Practices: 6 Trains : 2 Hometown : Hamsah Mu'tazz Exp : 527700 To Level : 24900 Sphere : Courage Age : mature, 169 years old (128 hours) Hit Point: 1004 /1004 Mana : 1326 /1384 Move : 855 /855 Str : 18(18) Int : 23(23+6) Wis : 25(25+7) Dex : 20(20+4) Con : 18(18+1) Chr : 16(19+1) Carry # : 28/32 Weight : 320 lb 6 oz (Max 327 lbs) Gold : 16 Silver : 957 Copper : 1617 Wimpy : 0 hp Morale : Moderate Position : Standing Hitroll : 16 Damroll : 15 AC pierce : -46 Very well armored AC bash : -31 Very well armored AC slash : -47 Very well armored AC magic : 14 Armored AC element: -43 Very well armored vs Spell : -33 Well protected vs Paralysis: -5 Barely protected vs Breath : -23 Protected vs Mental : -4 Barely protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust your group and your cabal with questionable spells/supplications. Follow : You accept followers. You are not thirsty. You feel completely full. ------------------------------------------------------------------------------- You are affected by: Commune: 'detect invis' for 44 hours. Commune: 'protection from good' for 17 hours. Commune: 'protective shield' for 8 hours. Commune: 'bless' modifies save vs spell by -12 for 4 hours. Commune: 'bless' modifies hit roll by 6 for 4 hours.
<100%/1004hp 95%/1326m 100%mv 7 AM> You can't seem to think of much to discuss. Perhaps a bit later you will. You can choose the following edges: Overcome Distortion : You can learn to be resistant to the effects of sensory distortion. Defensive Withdrawal: You can learn to flee from battle in a more controlled manner, diminishing opportunities for parting blows. Strong Wrists : Your wrists could be harder than normal to break. Enlightenment : You can focus your neutrality and enlightenment to better resist magic's snares. Ehren Soul : You can call forth your Ehren Soul and its love of honorable combat. Twitchy : Your paranoia and perceptiveness could keep you safe from harm. Evacuate Sanctum : You can learn to open gates from within your cabal's headquarters, albeit with great difficulty. Remain Conscious : You can train yourself to sometimes remain conscious when others might be knocked out. Power of Faith : You can draw strength from the belief of the faithful. Deep Pockets : You can develop deep pockets, capable of carrying more things. Dragonslayer : You can learn the secrets of the dragonslayers and prey upon the weaknesses of scalykind. Combat Statistician : You can be a combat statistician and analyze battle more precisely. Courageous : You can show courage surpassing most. Apt Learner : You can become an apt learner, garnering more from your experiences. Lucky : You can be lucky. Mousy : You could explain to your guildmaster the reasons you are unmoved by epic song. Humorless : You can explain to your guildmaster the reasons you are unmoved by comic song. Stonehearted : You can tell your guildmaster about your disinterest in romance. Cheerful : You can tell your guildmaster about your cheerful nature. Extra Training : You can convert your experiences to extra training. Quick Healer : You can tell your guildmaster stories about your ability to heal faster than others. Fortitude of the Flesh: You may learn how to give fortitude to your flesh, and stave off the affects of some wasting diseases. Shieldspinner : You can train to spin your shield out of the way of cleaving blows. Devoted Cause : You can fill your allies with divine wrath. Leader : You can be a natural leader. Footwork : You can learn to avoid kicks better. Diagnostician's Insight: You can use your ability to assess maledies to cure them more effectively. Possessive : You can feed your paranoia and strive to protect your belongings from thieves. Unpredictable : You can allow your wild nature free reign and fight in a way that defies easy prediction. Prone Defense : You can learn to better defend yourself while prone. Trained Medic : You can learn more about first aid. Strong Memory : You can learn to focus your memories and resist magic of forgetfulness. Zombie Fighter : You can learn to avoid the predictable attacks of non-sentient undead. Slippery Soul : You can learn to resist scrying magic. Strong Back : You can develop a strong back, more able to bear heavy loads.
rno
Reject Toxins : Discover the synergy of your divine power and racial resistance to toxins. Battle Tested : You can learn to slumber more quickly after the excitement of combat. Transportation Sensitivity: You can hone your senses to detect transportation magic tugging at you. Resistant Sight : You can learn meditative tricks that would help you resist blindness magic. Cover Up : You can learn to better block attacks aimed at your face. Seasoned Traveler : You can apply your considerable knowledge from your long journeys and condition your legs for faster recovery. Adept of Satiation : You can focus upon eradicating hunger and thirst. Last Breath : You can learn to swim short distances when your life is on the line.
<100%/1004hp 95%/1326m 100%mv 7 AM> edge Your character has the following edges:
Girded Shield: You have a Girded Shield. Rapid Response: You gate to your allies with ease. Awakened Spirit: You regenerate your mana more swiftly while resting. Shield of the Vulnerable: You weave a more enduring aegis. Planeskipper: You open gates to distant places easily. Peacemaker: Your calming is very compelling. Gimpy: You limp around on one crippled leg. Master Chef: Your skill in the kitchen is legendary.
<100%/1004hp 97%/1343m 100%mv 7 AM>
<100%/1004hp 97%/1343m 100%mv 7 AM> discuss guildmaster prereq combat medic Combat Medic prerequisites Skill : second attack
***My second attack is 100%***
Thank you!
Wharshi Schnargum
|