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I'm underwater, and we're killing some pretty high level mobs, which I think is good for morale, but not, I imagine, enough to overcome the hydrophobia.
Seemed buggy. Here it is.
------------------------------------------------------------------------------- Level : 39 Sex : male Race : felar Ethos : Neutral Align : Neutral Class : assassin Practices: 15 Trains : 0 Hometown : Galadon Exp : 372257 To Level : 13553 Sphere : Strength Age : mature, 36 years old (136 hours) Hit Point: 612 /723 Mana : 48 /481 Move : 366 /540 Str : 17(17) Int : 17(17) Wis : 19(20) Dex : 23(23) Con : 19(20) Chr : 14(13) Carry # : 32/37 Weight : 170 lb 14 oz (Max 297 lbs) Gold : 1 Silver : 7 Copper : 198 Wimpy : 80 hp Morale : Resolute Position : Standing Hitroll : 20 Damroll : 37 AC pierce : -198 Divinely armored AC bash : -169 Divinely armored AC slash : -198 Divinely armored AC magic : -72 Heavily armored AC element: -128 Divinely armored vs Spell : -39 Well protected vs Paralysis: -4 Barely protected vs Breath : -11 Somewhat protected vs Mental : -6 Barely protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust your group and your cabal with questionable spells/supplications. Follow : You accept followers. You are not thirsty. You feel completely full. ------------------------------------------------------------------------------- You are affected by: Skill: 'trophy' for 68 hours. Skill: 'detect hidden' for 24 hours. Physical effect: 'water breathing' for 9 hours. Power: 'truesight' for 8 hours. Power: 'truesight' for 8 hours. Power: 'spellbane' modifies save vs spell by -10 for 4 hours. Power: 'resistance' modifies constitution by 1 for 0 hours. Skill: 'hydrophobia' modifies morale by -65 for 5 hours.
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