|
Expected: Whenever I berserk midfight, I get fury of the clan. Actual: I don't get fury of the clan.
civilized <481hp 282m 680mv 13805tnl (1.95%)> n The King's Tunnel The tunnel opens up a bit to reveal the entrance to a small community. Veins of precious gems run along the smooth walls with clumps of luminescent crystal lighting your way. Holes in the rock reveal that some of the veins have strange devices tapped into the gems. The devices look a lot like spigots used to tap trees for their sap, but there definitely is something magical about them. An unsteady hand must have carved something in the wall to the east. Off to the north the tunnel grows dark, and to the south you see more activity.
A well-armored svirfneblin guard stands here inspecting his weapon.
cave <481hp 282m 679mv 13805tnl (1.95%)> An armored guard yells 'Gutulk! Now you die!' You parry an armored guard's pierce. An armored guard tries to disarm you, but fails. An armored guard has some small but disgusting cuts. (80% - 85%)
cave <481hp 282m 679mv 13805tnl (1.95%)> af You parry an armored guard's pierce. Your punch maims an armored guard! Your caustic slime MUTILATES an armored guard! An armored guard is covered with bleeding wounds. (50% - 55%)
cave <481hp 282m 679mv 13805tnl (1.95%)> You are affected by: Skill: 'warcry' modifies save vs spell by -10 for 41 hours. Skill: 'warcry' modifies hit roll by 5 for 41 hours. Physical effect: 'whirl' modifies dexterity by -3 for 2 hours. Physical effect: 'whirl' modifies strength by -3 for 2 hours. An armored guard is covered with bleeding wounds. (50% - 55%)
cave <481hp 282m 679mv 13805tnl (1.95%)> ber Your pulse races as you are consumed by rage! An armored guard is covered with bleeding wounds. (50% - 55%)
cave <561hp 252m 629mv 13805tnl (1.95%)> You parry an armored guard's pierce. Your punch DISMEMBERS an armored guard! Your caustic slime DISMEMBERS an armored guard! An armored guard is convulsing on the ground. (10% - 15%)
cave <561hp 252m 629mv 13805tnl (1.95%)> af You are affected by: Skill: 'warcry' modifies save vs spell by -10 for 41 hours. Skill: 'warcry' modifies hit roll by 5 for 41 hours. Skill: 'berserk' modifies armor class by 20 for 5 hours. Skill: 'berserk' modifies hit roll by 4 for 5 hours. Skill: 'berserk' modifies damage roll by 8 for 5 hours. Physical effect: 'whirl' modifies dexterity by -3 for 2 hours. Physical effect: 'whirl' modifies strength by -3 for 2 hours. An armored guard is convulsing on the ground. (10% - 15%)
cave <561hp 252m 629mv 13805tnl (1.95%)> You parry an armored guard's pierce. You parry an armored guard's pierce. Your punch DISMEMBERS an armored guard! An armored guard is DEAD!! You receive 0 experience points (35% bonus). A clump of an armored guard's hair is ripped from his head. You get 5 silver coins from the corpse of an armored guard. You get 15 copper coins from the corpse of an armored guard.
Possibilities: I think I noticed this after I received the demon in the woodpile edge, but I'm not entirely sure. I've been living quite some time w/o my fury, please give it back!
|