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>1. Item is requested. Was fixed awhile ago.
>2. Item is in mob's inventory and gets stolen, not replaced by >illusionary version.
Yes, there are scenarios where an Illusionary item won't be on a mob. An example, mob loads with limited item, someon dirt/disarms. There is no reset for the mob, so it will not load illusionary until someone kills it and it resets.
>* Mob has illusionary item, player gives non-illusionary >version of that same item to the mob. Now it has both normal >and illusionary versions.
Not an overly interesting scenario in my opinion.
>* Illusionary weapons removed by means that move them directly >into a player's inventory. Strip, grapple, shield of boiled >leather, etc.
These were all covered when I put the change in (in theory) So long, and thanks for all the fish!
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