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Daevryn | Thu 15-Apr-10 11:52 AM |
Member since 13th Feb 2007
11117 posts
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#18100, "Eyejab et al"
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Found and fixed a bug in Eyejab; it generally will work a little more often now and do a little more damage -- probably in the neighborhood of +10-20% success rate in typical cases.
Similar fixed logic in leverage, elbow, and knee will change the damage they do in most cases, but I think overall will be more of a wash. In some cases the damage will be more than before, in some cases less.
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While you're on whip specs..,
Lhydia,
16-Apr-10 07:34 AM, #2
Nope!,
Daevryn,
16-Apr-10 07:35 AM, #3
RE: Nope!,
Daevryn,
16-Apr-10 09:05 AM, #5
Thank you. n/t,
Lhydia,
17-Apr-10 07:45 AM, #6
Bug from masks/helms?,
Forsakenz (Guest),
16-Apr-10 07:34 AM, #1
Nope and nope,
Daevryn,
16-Apr-10 07:35 AM, #4
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Daevryn | Fri 16-Apr-10 09:05 AM |
Member since 13th Feb 2007
11117 posts
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#18111, "RE: Nope!"
In response to Reply #3
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I took another pass at it this morning and I still have no idea what the problem is there.
One of these days Zulg or I will crack and rewrite Entwine from scratch. It's the king of weird bugs skill.
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Lhydia | Fri 16-Apr-10 03:37 PM |
Member since 04th Mar 2003
2391 posts
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#18114, "Thank you. n/t"
In response to Reply #5
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#18101, "Bug from masks/helms?"
In response to Reply #0
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Not so much a bug but miscalculation? If no, do masks/helms of different types protect more/less than others against eyejab?
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Daevryn | Fri 16-Apr-10 07:35 AM |
Member since 13th Feb 2007
11117 posts
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#18110, "Nope and nope"
In response to Reply #1
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Although that's an interesting idea.
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