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KalageadonWed 26-Aug-09 06:45 PM
Member since 23rd Oct 2003
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#16649, "Flee Bug"


          

Someone1 has fled!
Someone1 leaves south.
Someone2 leaves south.
Someone3 leaves south.


This keeps happening where they will be lagged and auto flee as their group leads them to a new room.

  

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KalageadonThu 27-Aug-09 07:31 AM
Member since 23rd Oct 2003
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#16661, "RE: Flee Bug"
In response to Reply #0


          

The person seems to flee/leave combat due to following their group. Not due to wimpy or attempting to flee. I could be wrong but this is what it appears to be. I wouldn't assume a person lagged bad enough to not be able to move on their own should be able to follow someone else and move.


Charging like a bear, you slam into Someone1 and send him flying!
Your bearcharge maims Someone1!
Someone1 is covered with bleeding wounds. (50% - 75%)

FOREST TRAIL < 100%) (54%) (100%)> bearch Someone1

Your claw MASSACRES Someone1!
Your claw MANGLES Someone1!
Your claw EVISCERATES Someone1!
You dodge Someone1's acidic bite.
Someone1 is writhing in agony. (15% - 30%)

Someone1 has fled!
Someone1 leaves south.
Someone2 leaves south.
Someone3 leaves south.

It has to be very unlikely that this charge had 0 lag and this person fled as fast as this group was walking by. Sorry if I wasn't very clear before.

  

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JavaThu 27-Aug-09 09:52 PM
Member since 07th Apr 2003
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#16670, "That's not at all what it looks like."
In response to Reply #2


          

Someone1 is the only person fighting, per that little log snippet.

Someone1 is the FIRST person to leave the room. Someone2 and Someone3 appear to have been entirely out of combat, and following Someone1 when he leaves the room do to his own flee.

Looks like that bearcharge had 1 round of lag, which isn't really unbelievable. And it doesn't take more than a round of combat to type flee.

  

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DaevrynWed 26-Aug-09 08:15 PM
Member since 13th Feb 2007
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#16651, "I have no idea what you mean (n/t)"
In response to Reply #0


          

.

  

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