|
What you can pick, doesn't quite match up with the text. I can't pick South Dairein, which could be due to population. Personal experience is that I've never heard of ANYONE having that as a hometown, though. More certainly, I'm allowed to live in Arkham, which is stated to be N/E only.
This is while rolling a human, good-aligned thief.
- Hamsah Mu'tazz, Galadon, Seantryn Modan, South Dairein, and Balator are for all alignments. - Voralian City is for good and neutral only. - Evermoon Hollow is for good and neutral only wood-elves only. - Arkham, Udgaard, Barovia and Dagdan are for evil and neutral only. - Tir-Talath is for neutral only. - Arial City is for cloud giants and arials only. - Akan is for good and neutral dwarves only. - Blackclaw is for felar only. - Hillcrest is for neutral gnomes only. - Darsylon is for good elves and half-elves only. - Upper Cragstone is for neutral svirfneblin only. - Orcs dwell exclusively in the Grinning Skull village. - Wood-elves have unique wilderness-based hometowns.
If you wish to change your hometown, visit the registry in Galadon, Udgaard or Seantryn Modan. There is a fee for this service, and you may not be able to change residence into a town which is too crowded at the time.
Directions to reach the Registry in Galadon from the Market Square are: 4north, 2east, 2north, 2west, 1north, 1east, 1south and then you are there.
For descriptions of most towns see: TOWNS
Where were you born? aladon, Hamsah Mu'taz, Voalian City, rkham, eantryn Modan, alator
|