|
Please withold this log.
____________________________BRIEF DESC______________________________
After a healing sleep wore off I was bombarded with a whole lot of affs wearing down echoes (lots of voker shields falling and such) and got disconnected. When I logged back in all my stats were messed up. I do not believe a std. bug form will cover this I believe (sorry valg) and to me it appears to be just a random code glitch and not a nasty bug. I decided to post it so you guys can have a look through. Thank you for contributing your time to the game.
________________________________Body____________________________
<1174/1174 100%HP 696/1141 60%M 745/100%MV 30400 civilized sober> aff You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 48 hours. Spell: 'giant strength' modifies strength by 4 for 25 hours. Song: 'battaglia' modifies damage roll by 11 for 10 hours. Song: 'battaglia' modifies hit roll by 11 for 10 hours. Song: 'chant of resilience' modifies save vs mental by -13 for 10 hours. Song: 'chant of resilience' modifies armor class by -20 for 10 hours. Spell: 'dragon strength' modifies dexterity by -2 for 9 hours. Spell: 'dragon strength' modifies strength by 2 for 9 hours. Spell: 'dragon strength' modifies armor class by 10 for 9 hours. Spell: 'dragon strength' modifies damage roll by 2 for 9 hours. Spell: 'dragon strength' modifies hit roll by 1 for 9 hours. Song: 'charismatic prelude' modifies charisma by 4 for 8 hours. Power: 'spirit sight' for 7 hours. Power: 'favor of the sun' for 6 hours. Song: 'bagatelle of bravado' modifies morale by 17 for 3 hours. Song: 'bagatelle of bravado' modifies hp by 148 for 3 hours. Song: 'bagatelle of bravado' modifies save vs breath by -17 for 3 hours. Song: 'bagatelle of bravado' modifies save vs paralysis by -17 for 3 hours. Spell: 'metabolic slowing' modifies dexterity by -4 for 2 hours. Commune: 'healing sleep' for 1 hours. Song: 'canticle of the gods' modifies hit roll by 10 for 9 hours. Song: 'canticle of the gods' modifies save vs spell by -19 for 9 hours.
<1174/1174 100%HP 696/1141 60%M 745/100%MV 30400 civilized sober> You feel more alive as your headache is cured.
<1174/1174 100%HP 1034/1141 90%M 745/100%MV 30400 civilized sober>
Autosaving. You awake feeling fully refreshed. You awaken, cured of all ailments and fully refreshed. Your body becomes energized as your metabolism returns to normal. You awake feeling fully refreshed. You awaken, cured of all ailments and fully refreshed. The white aura around your body fades. You feel solid again. You feel less protected from the elements. You slowly float to the ground. You feel pain normally once again. Your vision seems duller. You feel less protected from the elements. You are no longer invisible. You slowly float to the ground. You feel your pulse slow down. You feel less armored. Your hands return to normal. Your rage ebbs. You rub the dirt out of your eyes. You feel ready for another nap. You feel susceptible to magic again. You feel more alive as your headache is cured. Your rage ebbs. You feel your body cool. Your body returns to normal. You are no longer invisible. You feel solid again. You slowly float to the ground. You feel less righteous. The bleeding wound stops. You are no longer invisible. You rub the dirt out of your eyes. You feel less resistant to heat. The curse wears off. You feel less resistant to heat. Your force shield shimmers then fades away. Your senses seem duller. You feel less resistant to heat. You rub the dirt out of your eyes. The burden of corporeality staggers you. You feel less protected from evil. Your rage ebbs. You feel solid again. You feel less resistant to mental attacks. You feel solid again. Your rage ebbs. You feel less resistant to negative attacks. You feel less resistant to cold. You feel less resistant to heat. Your shield fades away. Your eyes no longer pierce the shroud of invisibility. Your armor of thorns disappears. You feel less righteous. Your rage ebbs. You feel less resistant to heat. You feel less protected from good. You feel susceptible to magic again. The holy strength leaves you. You feel able to focus your willpower. You feel solid again. You feel pain normally once again. Your skin loses its weathered, tougher feel. You are no longer invisible. Your vision blurs for a moment, and returns to normal. You slowly float to the ground. The strength of the giants flees your limbs. You feel less confident. Your vision blurs for a moment, and returns to normal. You no longer see in the dark. Your vision seems duller. The curse wears off. You rub the dirt out of your eyes. Your shield fades away. You feel less righteous. Your prayers subside. You feel the strength of the dragon leave you. You rub the dirt out of your eyes. The web of bones encasing you crumbles. You feel less protected from good. Your shield fades away. Your charge dissipates. You slowly float to the ground. You feel your pulse slow down. Your rage ebbs. You feel solid again. Your rage ebbs. Your skin feels soft again. The bruising fades. Your eyes are no longer sensitive to magical auras. Your protective shield dims slightly. You are no longer invisible. You feel less protected from the elements. Your charge dissipates. You feel your pulse slow down. Your shield of air dissipates. Your shield of fire dissipates. Your shield of lightning dissipates. Flickering one last time your mantle dissolves back into fire and light. You feel ready to call more undead from the grave. You no longer resist blows. You feel less pugilistic. Your skin loses its magical firmness. Your eyes no longer pierce the shroud of invisibility. You slowly float to the ground. You feel less pugilistic. Your body becomes energized as your metabolism returns to normal. You feel pain normally once again. You feel susceptible to magic again. You feel ready to bind up more wounds. You rub the dirt out of your eyes. The strength of the giants flees your limbs. You can no longer find the strength to wield the White King's scepter. Your skin loses its weathered, tougher feel. You slowly float to the ground. The web of bones encasing you crumbles. You feel less resistant to mental attacks. Your rage ebbs. You feel less resistant to mental attacks. You feel less resistant to acid attacks. You feel solid again. You are no longer invisible. You slowly float to the ground. You feel pain normally once again. You feel your body cool. You feel solid again. The pink aura around you fades away. Your skin loses its magical firmness. Your shield fades away. You rub the dirt out of your eyes. You feel less pugilistic. The holy strength leaves you. You feel less resistant to cold. Your armor of thorns disappears. Your body returns to normal. It is once again time to renew your vows of faith. You sense the need to renew your call for safe haven from harm. Your shield fades away. You feel less protected from the elements. Your rage ebbs. The strength of the giants flees your limbs. You feel less protected from good. Your skin loses its weathered, tougher feel. You rub the dirt out of your eyes. The bark on your skin flakes off. Your vision blurs for a moment, and returns to normal. You slowly float to the ground. Your carapace subsides. You feel less resistant to heat. Your rage ebbs. You feel your pulse slow down. The web of bones encasing you crumbles. You no longer see in the dark. Your skin loses its weathered, tougher feel. You feel pain normally once again. Your rage ebbs. Your vision seems duller. You feel solid again. You slowly float to the ground. Your senses seem duller. You rub the dirt out of your eyes. You speed up again. You feel pain normally once again. You no longer see in the dark. The bark on your skin flakes off. Your senses seem duller. You feel ready to bind up more wounds. You rub the dirt out of your eyes. You no longer feel such bravado. The burden of corporeality staggers you. The white aura around your body fades. Your skin loses its weathered, tougher feel. You feel pain normally once again. You feel less protected from good. You feel less confident. Your protective stony layer crumbles and fades. The bark on your skin flakes off. You no longer feel such bravado. Your skin loses its magical firmness. You rub the dirt out of your eyes. You feel ready to create another vortex. The flames surrounding you dissipate. The white aura around your body fades. You slowly float to the ground. You feel less resistant to acid attacks. The web of bones encasing you crumbles. The white aura around your body fades. You are no longer invisible. The strength of the giants flees your limbs. Your skin loses its weathered, tougher feel. The strength of the giants flees your limbs. Your body returns to normal. Flickering one last time your mantle dissolves back into fire and light. Your eyes no longer pierce the shroud of invisibility. You feel less armored. Your skin tingles at the thought of metal. You feel less resistant to mental attacks. You feel less resistant to lightning. Your eyes no longer pierce the shroud of invisibility.
#SESSION 'ses1' DIED. #THERE'S NO ACTIVE SESSION NOW. > #There's no active session. Use File/Connect to connect to your mud.
> #ses ses2 carrionfields.com 9999 #Trying to connect.. sh
::x. <!X!!!!HMM$$$$W. ---!H8MMH?M$$$$$$$$$8X. -<!!!MMM$$$$$$$$$$$$$$$$X!: The Carrion Fields !----!!M?M$$$$$$$$$$$$$$$$MM!!< '<M! !!!MMM$$$$$$$$$$$$$$$MMMX!X! !M!--!!!MMM$$$$$$$$$$$$$$$MMM!X$! A Playerkilling/Roleplaying -!8!:!!!MMMMM$$$$$$$$$$$$RMMMX8RX- MUD <!-!$X!-!!!MHM$$$$$$$$$$$RMMMMMM$!!! !!:-MRX!-!!MM$$$$8$$$$$$$$$MMMM$R!-! Original DikuMUD by '!X:--?X!--!!!M$$$RMR$$$$RMMRMM$R!!!X! Hans Staerfeldt, Katya -XX 'MX:!!!!!?RRMMMMM!!XMMMM$R-<!!!! Nyboe, Tom Madsen, Michael !?!-X$P"````----!M!!---`#*R$$M !<!!- Seifert, and Sebastian -!MXf -!-!!!X! "k!!!- Hammer '!!!X !X!M?X '!!!- -<!XM X!!R!! !M!-' :!XMMX : ::s@---!!!Mbx:!!<::X8k ! Based on Merc 2.1 by !!!$$$MTMM8$#!! ! MXX!R$W86SW$$!!! Hatchet, Furey, and !!!M$$#TT!!!!!- ! X!!!!!!RR#M!!! Khan `!MW$M- -!!M!! ! !!:!-- #$R?!! -:.. -XM!k:!#hHMX!!- ::- carrionfields.com 9999 -M! <!!!$X?XMMMB$!!! !! !X! !XR!$MM$$$$$$?MM! '!! Created from ROM 2.3 by `MX 'XXX t!@!H!X8X '!> Yuval Oren, Matt Hamby, sh !!X!!X!" MM$M$RR*?.!!:X! Barbara Hargrove ?&M<!X>!MR$M> M9M5M!!XMM M!?XX!!RRt?M@NRX?!XMX!R Maintained by `!!MHXX!!Mt!MMXWMM!!! BoltThrower, Drokalanatym, Jullias, `!XM$$$R9M$RTMMX- Nordewin, Pico, Sebeok, Valguarnera, #$WXXW$$MXW$" Twist, Yanoreth, and Zulghinlour `""!""` Greeting screen designed by Zapata (bsinger1@netcom.com)
By what name do you wish to be mourned? shoranur
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober>
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> l The Arched Entry A tremendous arch of intricately carved granite opens the way into a strange chamber to the east. The grand hall continues west.
(White Aura) Istdinen is here. (White Aura) Tondumalanas is here. (Translucent) (White Aura) A long, sleek, golden shape glides through the forest. Istdinen closes his eyes and hums for an instant.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> w A golden jaguar is moving more quickly. Tondumalanas utters the words, 'sagg eaaf'. Tondumalanas turns translucent.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> where People near you: (PK) Shoranur The Arched Entry (PK) a golden jaguar The Arched Entry (PK) Istdinen The Arched Entry (PK) Tondumalanas The Arched Entry
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> Istdinen closes his eyes for a moment and nods at you. Your feet rise off the ground.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> Tondumalanas utters the words, 'qaihfar hgruigrjqunsoqz'. Tondumalanas flickers between translucence, normality, and nothingness briefly.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> pr Tondumalanas says to you 'Fast or slow?'
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> pray I Istdinen closes his eyes with a look of concentration for a moment. Istdinen's feet rise off the ground.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> pray I believe there was some sort Tondumalanas utters the words, 'qafsacandusar pabraoculoilla'. Tondumalanas's skin seems to become more rigid.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> pray I believe there was some sort of b Istdinen closes his eyes with a look of concentration for a moment. Istdinen is surrounded by a white aura.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> pray I believe there was some sort of bug there. aYou pray to the heavens for help!
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> aff You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 45 hours. Spell: 'giant strength' modifies strength by 4 for 22 hours. Commune: 'fly' for 13 hours. Spell: 'enlarge' modifies size by 1 for 7 hours. Spell: 'enlarge' modifies damage roll by 1 for 7 hours. Spell: 'enlarge' modifies constitution by 1 for 7 hours. Spell: 'enlarge' modifies dexterity by -2 for 7 hours. Spell: 'enlarge' modifies strength by 2 for 7 hours. Song: 'battaglia' modifies damage roll by 11 for 7 hours. Song: 'battaglia' modifies hit roll by 11 for 7 hours. Song: 'chant of resilience' modifies save vs mental by -13 for 7 hours. Song: 'chant of resilience' modifies armor class by -20 for 7 hours. Commune: 'sanctuary' for 6 hours. Spell: 'dragon strength' modifies dexterity by -2 for 6 hours. Spell: 'dragon strength' modifies strength by 2 for 6 hours. Spell: 'dragon strength' modifies armor class by 10 for 6 hours. Spell: 'dragon strength' modifies damage roll by 2 for 6 hours. Spell: 'dragon strength' modifies hit roll by 1 for 6 hours. Song: 'charismatic prelude' modifies charisma by 4 for 5 hours. Power: 'spirit sight' for 4 hours. Spell: 'spiderhands' for 3 hours. Power: 'favor of the sun' for 3 hours. Song: 'bagatelle of bravado' modifies morale by 17 for 0 hours. Song: 'bagatelle of bravado' modifies hp by 148 for 0 hours. Song: 'bagatelle of bravado' modifies save vs breath by -17 for 0 hours. Song: 'bagatelle of bravado' modifies save vs paralysis by -17 for 0 hours. Song: 'canticle of the gods' modifies hit roll by 10 for 7 hours. Song: 'canticle of the gods' modifies save vs spell by -19 for 7 hours. Istdinen sits down and rests.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> eq
Tondumalanas utters the words, 'qarquyl'.
<668/668 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> sco Shoranur the Grand Master of Artistry, Acolyte of the Golden Sun ------------------------------------------------------------------------------- Level : 51 Sex : male Race : elf Ethos : Orderly Align : Good Class : bard Practices: 2 Trains : 0 Hometown : Hamsah Mu'tazz Exp : 675700 To Level : 30400 Sphere : Purity Age : mature, 362 years old (134 hours) Hit Point: 668 /668 Mana : 1111 /1111 Move : 645 /645 Str : 18(3 ) Int : 25(25) Wis : 21(21) Dex : 23(23) Con : 13(16) Chr : 21(15) Carry # : 31/37 Weight : 296 lb 7 oz (Max 137 lbs) Gold : 35 Silver : 157 Copper : 1136 Wimpy : 300 hp Morale : Secure Position : Standing Hitroll : -85 Damroll : -238 AC pierce : 2396 Hopelessly vulnerable AC bash : 2401 Hopelessly vulnerable AC slash : 2399 Hopelessly vulnerable AC magic : 2463 Hopelessly vulnerable AC element: 2387 Hopelessly vulnerable vs Spell : Not protected vs Paralysis: Not protected vs Breath: Not protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust everyone with questionable spells/supplications. Follow : You accept followers. You feel completely full. You are using your preferred repertoire: Romantic. ------------------------------------------------------------------------------- You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 45 hours. Spell: 'giant strength' modifies strength by 4 for 22 hours. Commune: 'fly' for 13 hours. Spell: 'enlarge' modifies size by 1 for 7 hours. Spell: 'enlarge' modifies damage roll by 1 for 7 hours. Spell: 'enlarge' modifies constitution by 1 for 7 hours. Spell: 'enlarge' modifies dexterity by -2 for 7 hours. Spell: 'enlarge' modifies strength by 2 for 7 hours. Song: 'battaglia' modifies damage roll by 11 for 7 hours. Song: 'battaglia' modifies hit roll by 11 for 7 hours. Song: 'chant of resilience' modifies save vs mental by -13 for 7 hours. Song: 'chant of resilience' modifies armor class by -20 for 7 hours. Commune: 'sanctuary' for 6 hours. Spell: 'dragon strength' modifies dexterity by -2 for 6 hours. Spell: 'dragon strength' modifies strength by 2 for 6 hours. Spell: 'dragon strength' modifies armor class by 10 for 6 hours. Spell: 'dragon strength' modifies damage roll by 2 for 6 hours. Spell: 'dragon strength' modifies hit roll by 1 for 6 hours. Song: 'charismatic prelude' modifies charisma by 4 for 5 hours. Power: 'spirit sight' for 4 hours. Spell: 'spiderhands' for 3 hours. Power: 'favor of the sun' for 3 hours. Song: 'bagatelle of bravado' modifies morale by 17 for 0 hours. Song: 'bagatelle of bravado' modifies hp by 148 for 0 hours. Song: 'bagatelle of bravado' modifies save vs breath by -17 for 0 hours. Song: 'bagatelle of bravado' modifies save vs paralysis by -17 for 0 hours. Song: 'canticle of the gods' modifies hit roll by 10 for 7 hours. Song: 'canticle of the gods' modifies save vs spell by -19 for 7 hours.
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> gt there is Istdinen scans east.
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> gt there is a problem
A golden jaguar scans east.
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> eq You tell your group 'there is a problem'
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> You are using: <worn on finger> a ring embossed with lightning bolts <worn on finger> a ring embossed with lightning bolts <worn around neck> (Glowing) a multi-faceted prism <worn around neck> (Glowing) (Humming) the Ankh of Loch Terradian <worn on body> a purplish scorpion-like carapace <worn on head> (Glowing) a gleaming diamond circlet <worn on face> (Glowing) a lions head mask <worn on legs> a pair of crystal leg-guards <worn on feet> a pair of steel lined dragonscale boots <worn on hands> a pair of black steel gauntlets <worn on arms> rotting linen bandages <worn about body> (Glowing) a black and white striped robe <worn about waist> a polished mithril girth <worn around wrist> rotting linen bandages <worn around wrist> (Glowing) (Humming) a bracelet of electricity <mainhand wielded> --- <held in hand> (Humming) a jewel-encrusted gold harp
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> Tondumalanas tells the group 'What is, Master Elf?'
<668/520 128%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> aff You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 44 hours. Spell: 'giant strength' modifies strength by 4 for 21 hours. Commune: 'fly' for 12 hours. Spell: 'enlarge' modifies size by 1 for 6 hours. Spell: 'enlarge' modifies damage roll by 1 for 6 hours. Spell: 'enlarge' modifies constitution by 1 for 6 hours. Spell: 'enlarge' modifies dexterity by -2 for 6 hours. Spell: 'enlarge' modifies strength by 2 for 6 hours. Song: 'battaglia' modifies damage roll by 11 for 6 hours. Song: 'battaglia' modifies hit roll by 11 for 6 hours. Song: 'chant of resilience' modifies save vs mental by -13 for 6 hours. Song: 'chant of resilience' modifies armor class by -20 for 6 hours. Commune: 'sanctuary' for 5 hours. Spell: 'dragon strength' modifies dexterity by -2 for 5 hours. Spell: 'dragon strength' modifies strength by 2 for 5 hours. Spell: 'dragon strength' modifies armor class by 10 for 5 hours. Spell: 'dragon strength' modifies damage roll by 2 for 5 hours. Spell: 'dragon strength' modifies hit roll by 1 for 5 hours. Song: 'charismatic prelude' modifies charisma by 4 for 4 hours. Power: 'spirit sight' for 3 hours. Spell: 'spiderhands' for 2 hours. Power: 'favor of the sun' for 2 hours. Song: 'canticle of the gods' modifies hit roll by 10 for 6 hours. Song: 'canticle of the gods' modifies save vs spell by -19 for 6 hours.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> opYou tell your group 'how is it I have lost my strength'
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> op pouch get alOk. A sweet aroma wafts across your nose as you open the pouch of nourishment. A golden jaguar looks at you.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> Istdinen looks at you.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> ro Istdinen stands up.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> op chest Tondumalanas utters the words, 'ouaih ghcandusiohp'.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> op chest get Ok. The chest of inebriation rattles slightly as you open it.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> get all chest i You get a bottle of firebreather from the chest of inebriation.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> Istdinen closes his eyes for a moment and nods at you. A pleasant warmth makes you feel quite full, perhaps a bit too much.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> drop bowl aYou do not have that item.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> aff You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 43 hours. Spell: 'giant strength' modifies strength by 4 for 20 hours. Commune: 'fly' for 11 hours. Commune: 'sate' modifies dexterity by -2 for 5 hours. Spell: 'enlarge' modifies size by 1 for 5 hours. Spell: 'enlarge' modifies damage roll by 1 for 5 hours. Spell: 'enlarge' modifies constitution by 1 for 5 hours. Spell: 'enlarge' modifies dexterity by -2 for 5 hours. Spell: 'enlarge' modifies strength by 2 for 5 hours. Song: 'battaglia' modifies damage roll by 11 for 5 hours. Song: 'battaglia' modifies hit roll by 11 for 5 hours. Song: 'chant of resilience' modifies save vs mental by -13 for 5 hours. Song: 'chant of resilience' modifies armor class by -20 for 5 hours. Commune: 'sanctuary' for 4 hours. Spell: 'dragon strength' modifies dexterity by -2 for 4 hours. Spell: 'dragon strength' modifies strength by 2 for 4 hours. Spell: 'dragon strength' modifies armor class by 10 for 4 hours. Spell: 'dragon strength' modifies damage roll by 2 for 4 hours. Spell: 'dragon strength' modifies hit roll by 1 for 4 hours. Song: 'charismatic prelude' modifies charisma by 4 for 3 hours. Power: 'spirit sight' for 2 hours. Spell: 'spiderhands' for 1 hours. Power: 'favor of the sun' for 1 hours. Song: 'canticle of the gods' modifies hit roll by 10 for 5 hours. Song: 'canticle of the gods' modifies save vs spell by -19 for 5 hours. Istdinen closes his eyes for a moment and nods at you. You feel refreshed as if from a cool drink of water.
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> gt very strange tuYou tell your group 'very strange'
<520/520 100%HP 1111/1111 100%M 645/100%MV 30400 civilized sober> tune iYou turn an attentive ear to a jewel-encrusted gold harp and begin tuning it.
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> gt I must speak with the lords. You tell your group 'I must speak with the lords.'
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> gt I Istdinen closes his eyes for a moment and nods at you.
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> gt I will have to leave Istdinen closes his eyes for a moment and nods at you.
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> gt I will have to leave you callYou tell your group 'I will have to leave you'
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> call succor
Istdinen closes his eyes for a moment and nods at you. A warm feeling runs through your body.
<584/636 91%HP 1032/1071 96%M 645/100%MV 30400 civilized drunk> Standing Before the Fortress of Light
A huge figure in deep gray armor guards the gate.
<584/636 91%HP 1007/1071 94%M 322/49%MV 30400 civilized drunk> n nThe Snowy Courtyard
A large clay bowl filled with hot beef stew lies here.
<584/636 91%HP 1007/1071 94%M 321/49%MV 30400 civilized drunk> n The Center of the Courtyard
<584/636 91%HP 1007/1071 94%M 318/49%MV 30400 wilderness drunk> The Snowy Courtyard
<584/636 91%HP 1007/1071 94%M 315/48%MV 30400 civilized drunk> The Snowy Courtyard
<584/636 91%HP 1007/1071 94%M 314/48%MV 30400 civilized drunk> n Alas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 314/48%MV 30400 civilized drunk> w wAlas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 314/48%MV 30400 civilized drunk> Alas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 314/48%MV 30400 civilized drunk> w eq Before the Hall of the Maran
<584/636 91%HP 1007/1071 94%M 313/48%MV 30400 civilized drunk> The Snowy Courtyard
<584/636 91%HP 1007/1071 94%M 312/48%MV 30400 civilized drunk> e nAlas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 312/48%MV 30400 civilized drunk> n n Before the Hall of the Maran
<584/636 91%HP 1007/1071 94%M 311/48%MV 30400 civilized drunk> n n Entrance to the Hall
<584/636 91%HP 1007/1071 94%M 310/48%MV 30400 civilized drunk> n A Gray Corridor
<584/636 91%HP 1007/1071 94%M 309/47%MV 30400 civilized drunk> A Gray Corridor
<584/636 91%HP 1007/1071 94%M 308/47%MV 30400 civilized drunk> eAlas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 308/47%MV 30400 civilized drunk> e Alas, you cannot go that way.
<584/636 91%HP 1007/1071 94%M 308/47%MV 30400 civilized drunk> A Stone Corridor
<584/636 91%HP 1007/1071 94%M 307/47%MV 30400 civilized drunk> e n nThe Council Chamber
<584/636 91%HP 1007/1071 94%M 306/47%MV 30400 civilized drunk> n n A Light Filled Corridor
<584/636 91%HP 1007/1071 94%M 305/47%MV 30400 civilized drunk> eThe Grand Temple
<584/636 91%HP 1007/1071 94%M 304/47%MV 30400 civilized drunk> eq The Altar Room
A strange length of blackwood curls here in an odd swirl. A large mug of spiced wine sits here. A white marble altar surrounded with a brilliant holy radiance is here. Chests have been placed about for spare equipment and donations. A massive Maran Tara'bal is here, watching. (White Aura) A large man stands here, dressed in the robes of an Acolyte.
<584/636 91%HP 1007/1071 94%M 303/46%MV 30400 civilized drunk> re The Hall of Light
<584/636 91%HP 1007/1071 94%M 302/46%MV 30400 civilized drunk> You rest.
<584/636 91%HP 1007/1071 94%M 302/46%MV 30400 civilized drunk> rem all You stop using a multi-faceted prism. You stop using a pair of crystal leg-guards. You stop using a purplish scorpion-like carapace. You stop using a polished mithril girth. You stop using a ring embossed with lightning bolts. You stop using a gleaming diamond circlet. You stop using rotting linen bandages. You stop using a ring embossed with lightning bolts. You stop using a black and white striped robe. You stop using a pair of steel lined dragonscale boots. You stop using a lions head mask. You stop using the Ankh of Loch Terradian. You stop using a bracelet of electricity. You stop using rotting linen bandages. You stop using a beautiful silver harp strung with pure light. You stop using a pair of black steel gauntlets.
<584/280 208%HP 1007/876 114%M 302/47%MV 30400 civilized drunk> wear all The White King's scepter is too heavy for you to wield. You hold a staff of return in your hands. You wear a multi-faceted prism around your neck. A mace of earth is too heavy for you to wield. You wear a pair of crystal leg-guards on your legs. A pair of crystal leg-guards seems to liquify and flow for a moment, solidifying in a form that better fits your body. You wear the girdle of endless space about your waist. You wear an oddly shaped glass bracelet around your left wrist. You wear a purplish scorpion-like carapace on your body. You wear a ring embossed with lightning bolts on your left finger. A black hammer is too heavy for you to wield. You wear a gleaming diamond circlet on your head. You wear rotting linen bandages on your arms. You wear a ring embossed with lightning bolts on your right finger. You wear a black and white striped robe about your body. You wear a pair of steel lined dragonscale boots on your feet. You wear the Ankh of Loch Terradian around your neck. You wear a lions head mask on your face. You wear a bracelet of electricity around your right wrist. You wear a pair of black steel gauntlets on your hands.
<604/648 93%HP 1051/1091 96%M 350/54%MV 30400 civilized drunk> pray Hrmm this seems a pretty wierd sort of bug here. Can I speak with an immortal? You pray to the heavens for help!
notice the stat change in chr which decreases after I remove gear
<648/648 100%HP 1058/1091 96%M 645/100%MV 30400 civilized drunk> rem all scYou stop using a pair of crystal leg-guards. You stop using a jewel-encrusted gold harp. You stop using an oddly shaped glass bracelet. You stop using a purplish scorpion-like carapace. You stop using a polished mithril girth. You stop using a ring embossed with lightning bolts. You stop using a gleaming diamond circlet. You stop using rotting linen bandages. You stop using a ring embossed with lightning bolts. You stop using a black and white striped robe. You stop using a pair of steel lined dragonscale boots. You stop using the Ankh of Loch Terradian. You stop using a lions head mask. You stop using the Ankh of Loch Terradian. You stop using a bracelet of electricity. You stop using a pair of black steel gauntlets.
<648/280 231%HP 1091/876 124%M 645/101%MV 30400 civilized drunk> sco Shoranur the Grand Master of Artistry, Acolyte of the Golden Sun ------------------------------------------------------------------------------- Level : 51 Sex : male Race : elf Ethos : Orderly Align : Good Class : bard Practices: 2 Trains : 0 Hometown : Hamsah Mu'tazz Exp : 675700 To Level : 30400 Sphere : Purity Age : mature, 362 years old (134 hours) Hit Point: 648 /280 Mana : 1091 /876 Move : 645 /635 Str : 18(3 ) Int : 25(25) Wis : 21(21) Dex : 23(23) Con : 13(14) Chr : 21(7 ) Carry # : 35/37 Weight : 302 lb 4 oz (Max 137 lbs) Gold : 35 Silver : 157 Copper : 1136 Wimpy : 300 hp Morale : Secure Position : Resting Hitroll : -114 Damroll : -258 AC pierce : 2542 Hopelessly vulnerable AC bash : 2542 Hopelessly vulnerable AC slash : 2542 Hopelessly vulnerable AC magic : 2542 Hopelessly vulnerable AC element: 2542 Hopelessly vulnerable vs Spell : Not protected vs Paralysis: Not protected vs Breath: Not protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust everyone with questionable spells/supplications. Follow : You accept followers. You are drunk. You feel nearly full. You are using your preferred repertoire: Romantic. ------------------------------------------------------------------------------- You are affected by: Commune: 'prayer' modifies save vs spell by -10 for 32 hours. Spell: 'giant strength' modifies strength by 4 for 9 hours. Song: 'bagatelle of bravado' modifies morale by 13 for 2 hours. Song: 'bagatelle of bravado' modifies hp by 116 for 2 hours. Song: 'bagatelle of bravado' modifies save vs breath by -13 for 2 hours. Song: 'bagatelle of bravado' modifies save vs paralysis by -13 for 2 hours. Commune: 'fly' for 0 hours. Skill: 'drunk' modifies dexterity by -2 for -1 hours.
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Thank you.
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