|
Apparently you can burrow with a hare. Once that is successful, you can then jump and stay burrowed. I was able to jump down all of eastern road while burrowed, into Galadon, around on the streets, etc.
Here is an example:
You search for a suitable place to dig a burrow.
<873hp 794m 482mv 15410tnl *waxing* *wilderness* *5 AM* *outdoor*> You start digging a burrow to hide yourself in.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> You dig deeper underground, creating a deep tunnel.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> Your burrow is completed, and you hide in its comfort.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> where aff People near you: (PK) a long-eared hare A Fork in a Path Through the Prosimy
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> You are affected by: Commune: 'bless' modifies save vs spell by -14 for 59 hours. Commune: 'bless' modifies hit roll by 7 for 59 hours. Spell: 'haste' modifies dexterity by 4 for 20 hours. Commune: 'armor' modifies armor class by -20 for 19 hours. Spell: 'stone skin' modifies armor class by -60 for 0 hours. Skill: 'burrow' for -1 hours. Physical effect: 'form bonus' modifies dexterity by 2 for -1 hours. Power: 'unbound spirit' modifies wisdom by 2 for -1 hours. Power: 'unbound spirit' modifies morale by 10 for -1 hours.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> nod jumpYour head awkwardly makes a sort of nodding motion.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> jump s You leap high into the air. You land gracefully. A Bend in a Path Through the Prosimy
A small red fox skitters through the underbrush.
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> aff
<873hp 779m 496mv 15410tnl *waxing* *wilderness* *6 AM* *outdoor*> You are affected by: Commune: 'bless' modifies save vs spell by -14 for 59 hours. Commune: 'bless' modifies hit roll by 7 for 59 hours. Spell: 'haste' modifies dexterity by 4 for 20 hours. Commune: 'armor' modifies armor class by -20 for 19 hours. Spell: 'stone skin' modifies armor class by -60 for 0 hours. Skill: 'burrow' for -1 hours. Physical effect: 'form bonus' modifies dexterity by 2 for -1 hours. Power: 'unbound spirit' modifies wisdom by 2 for -1 hours. Power: 'unbound spirit' modifies morale by 10 for -1 hours.
|