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Kharghurln (Guest)Sat 02-Jun-07 01:55 PM

  
#11251, "Blood reckoning - Spell?"


          

<593/57%hp 507/77%m 611/54%mv 1 AM> spell

Level 2: chill touch 96% 15 mana
Level 4: blindness 100% 5 mana
Level 6: poison 97% 25 mana
Level 8: curse 100% 20 mana
protection 100% 5 mana
Level 9: invis 100% 5 mana
Level 10: detect invis 100% 5 mana
Level 12: teleport 100% 35 mana
Level 13: lightning bolt 100% 15 mana
Level 16: energy drain 74% 35 mana
Level 19: excision 100% 25 mana
Level 21: summon 100% 50 mana
Level 22: deafen 83% 40 mana
Level 24: power word despondence 81% 30 mana
Level 25: plague 94% 20 mana
sleep 99% 15 mana
Level 27: fireball 100% 15 mana
Level 31: aura of despair 100% 15 mana
Level 32: iceball 100% 15 mana
Level 34: bloodlust of the twelve fiends 100% 20 mana
Level 35: enervating spirits 87% 100 mana
Level 36: unholy blessing 67% 300 mana
leech unholy blessing 68% 300 mana
Level 40: iron grip of azazel 100% 20 mana
Level 42: worldbind 66% 50 mana
Level 43: flames of Ninauurm 78% 150 mana
control unholy blessing 79% 150 mana
Level 45: blood reckoning 70% 100 mana
icy grip of Baalduru 75% 150 mana
Level 47: arcing touch of Akkabal 81% 150 mana
Level 49: burning acid of Heglial-Gil 79% 150 mana
Level 51: blessing of Sedayamin 81% 150 mana

<593/57%hp 507/77%m 611/54%mv 1 AM> help blood reckoning
'BLOOD RECKONING'
Syntax: call 'blood reckoning' <player> <victim>
call 'blood reckoning' <player> none

The Emperor or Sect Leaders of the Empire can declare a blood reckoning between
two Imperials. This will give the player permission to strike against the
victim without violating Imperial Law. A blood reckoning affect will show up
in the list of players affects stating who granted the blood reckoning and who
it is against.

The blood reckoning will stay with the player until the victim dies, or the
player dies to the victim. Once that happens, the reason for the blood
reckoning is closed.

The Emperor or Sect Leaders are also able to remove a blood reckoning if they
so desire.

I'm probably missing something, but shouldn't this show up in the powers list vice the spell list?

  

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ZulghinlourSun 24-Jun-07 09:19 PM
Member since 04th Mar 2003
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#11370, "FNCR (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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