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Alright, I understand the need to bolster trappers maledictions, but a 41 hour blindness that cannot be canceled by dispel magic? It's hellacious for an Outlander, since I cannot see to barter. Great way to spend 30 minutes RL, not knowing where the heck I am, or who is nearby, or anything. Just from the uncurable blindness, if I hadn't had a healer-esque person with me, I would have died from the 30 hour poison. I'm going with 'someone went overboard' on this.
The Altar of the Blood Tribunal
A pit for sacrifices is in front of the altar. The gray stone altar of the Blood Tribunal is here. A special guard from Galadon is here, enforcing the Law. A special guard from Galadon is here, enforcing the Law. (Invis) Iukulli is here. A special guard from Galadon is here, enforcing the Law. The Blood Tribunal executioner stands before you, a grimace on his face. (White Aura) A muscular old human in healers' robes is here. A trap is sprung! You make some noise as you are attacked. A stream of acid fires from the trap striking you! Your stream of acid scratches you. Your eyes burn and the world goes dark. You make some noise as you are attacked. Someone scratches you. Someone is covered with bleeding wounds. (50% - 75%)
You are affected by: Skill: 'blindness' modifies hit roll by -4 for 41 hours. Skill: 'hamper' modifies armor class by 76 for 39 hours. Skill: 'hamper' modifies armor class by 76 for 36 hours. Skill: 'poison' modifies strength by -5 for 34 hours. Spell: 'giant strength' modifies strength by 4 for 29 hours. Spell: 'detect invis' for 29 hours. Spell: 'detect magic' for 29 hours. Skill: 'hamper' modifies armor class by 76 for 26 hours. Spell: 'haste' modifies dexterity by 4 for 23 hours. Spell: 'pass door' for 16 hours. Skill: 'impale' modifies dexterity by -6 for 10 hours. Skill: 'impale' modifies strength by -6 for 10 hours. Spell: 'fly' for 9 hours. Spell: 'control translucence' for 5 hours. Spell: 'barrier' modifies armor class by -80 for 4 hours. Spell: 'aura' modifies armor class by -30 for 4 hours. Skill: 'manacles' modifies damage roll by -5 for 3 hours. Skill: 'manacles' modifies hit roll by -5 for 3 hours. Skill: 'manacles' modifies armor class by 64 for 3 hours. Skill: 'manacles' modifies dexterity by -8 for 3 hours. Spell: 'stone skin' modifies armor class by -40 for 3 hours. Physical effect: 'form bonus' modifies constitution by 4 for -1 hours. Power: 'unbound spirit' modifies morale by 10 for -1 hours. Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
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