nepenthe | Tue 12-Apr-05 04:18 PM |
Member since 04th Mar 2003
3430 posts
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#8243, "RE: A practice idea"
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Dialogue and ideas on how to improve the game is always appreciated. That said...
> The >main reason I believe it would be good for cf in general, >since it would remove silly speculation on which and which >hidden stat affects learning rate and how
There's int and... uh... int. Anyone who tells you otherwise is wrong.
Furthermore, I'll tell you that how fast you learn skills based on your int is proportion to how much gain you get in a skill from spending a practice on it. These are numbers that are pretty much transparent to everyone.
I don't really see how a new system where people could make up non-existant factors would be an improvement over the current system where people could make up non-existant factors.
> >P.S. A lot of other, related things would need a bit of >tweeking with such changes, and I doubt such a drastic change >being implemented. But I would like to at least hear what you >think of it.
I think you're trying to fix something I don't think is broken.
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A practice idea
[View all] , elmeri_, Tue 12-Apr-05 04:10 PM
RE: A practice idea,
Valguarnera,
12-Apr-05 04:44 PM, #3
RE: A practice idea,
Wasteland (Anonymous),
12-Apr-05 09:40 PM, #4
Nope.,
Valguarnera,
12-Apr-05 10:35 PM, #5
I take your point but,
incognito,
12-Apr-05 04:36 PM, #2
RE: A practice idea,
nepenthe,
12-Apr-05 04:18 PM #1
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