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ValkenarFri 14-Mar-03 10:43 AM
Member since 04th Mar 2003
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#397, "RE: Subject"


          

>>Suggestion Numero 1: Include the ability to apply colours
>>your prompts.

>>Suggestion Nombre 2: Allow carriage returns to be
>>included in prompts

These are fine ideas, the question with any suggestion is: Is this more worth implementing than other things? Sure, some people would like to see even more customizablility. But any coding done along these lines is coding that isn't being done somewhere else. It's not as if the coders are sitting around thinking "Gee, I'd really like to code something, but there's just nothing to work on"

> But I would like to see what you would say after you have actually
>played on a mud that allows this.

I have played muds that allow this. I like it, I use it, but I'm not that overwhelmed by it. It's convenient, but there is a variety of things I'd rather see first.


>I'm curious as to why. I've seen upwards of one hundred
>players on the mud at any one point and the who list displays
>a max of twenty two lines then if you include the extra two
>lines at the end of a space and current visible players.

Again, part of it is the coding time issue. It's not that hard to look through a list. Also, there is a command "scroll" which allows you to increase the display length beyond 22. You can set it to pause as seldom as every 100 lines, which will usually make the entirety of the who list scroll by in one shot.

>Remember the help files are "memories" from prior life times.

I'm not sure that's a given. Where did you find that out? There are a few different explanations I've heard, such as "help files constitute what is common knowledge in Thera". Really though, I don't think there is any kind of concrete IC explanation for it. It's just an OOC thing that makes the game playable.

> And considering my charachter is allready several hundred years old
> he would at least understand the difference between an Avatar and an
>Immortal when he sees one.

Until recently, you could see what level the immortals are, and they changed it so that is no longer the case. The idea is that the Gods aren't really in rank and file order. There are more powerful and less powerful Gods, but for the most part immortal level is an OOC distinction.

  

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TopicSubject [View all] , Redcro, Thu 13-Mar-03 02:42 AM
Reply RE: Subject, Valguarnera, 18-Mar-03 12:28 AM, #11
Reply RE: Subject, incognito, 13-Mar-03 06:04 PM, #3
Reply RE: Subject, Redcro, 14-Mar-03 04:20 AM, #5
     Reply RE: Subject, incognito, 14-Mar-03 04:34 AM, #6
          Reply RE: Subject, Redcro, 14-Mar-03 05:14 AM, #7
               Reply i said it before but here goes..., v_vega, 21-Mar-03 02:25 AM, #12
Reply RE: Subject, ATK, 13-Mar-03 07:59 AM, #1
     Reply RE: Subject, Redcro, 13-Mar-03 02:56 PM, #2
          Reply RE: Subject, Ululari, 14-Mar-03 12:26 AM, #4
          Reply RE: Subject, Valkenar, 14-Mar-03 10:43 AM #8
               Reply RE: Subject, Redcro, 14-Mar-03 07:10 PM, #9
                    Reply *sigh*, Quislet, 15-Mar-03 12:46 AM, #10
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