|
I was thinking of ways to separate anti-paladins from necromancers a bit more than they are now. I suggest combining the spells 'chill touch' and 'energy drain' to make a nasty new spell which does higher, cold- based damage, and drains movement and mana just like 'energy drain'. Sounds pretty powerful, I know, but the justification is that anti-paladins rely on their ability to do damage to land a kill. A necromancer can let their spells do all the work while the opponent sleeps. AP's can do quite a bit to sleeping person too, but not as much as the necromancer. The balancing factors would be that since the damage is cold based, it could be shielded against, or protected against. It would also make felars, clouds, rangers and druids better at weathering it. The draining effect would still work as long as "some" damage is dealt, because it basically just needs to get into the victim's body to work. The emotes and idea of the spell would change totally, and be more demonic in nature, or even a power word. To make it even more useful, there could be a possibility of adding a lingering cold-based damage-per-tick thingy.
You guys can name it, since I know you would want to.
|