Subject: "Accost (Skill idea enclosed) Immortal response would be sweet!" Previous topic | Next topic
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Solomon (Guest)Wed 20-Mar-02 04:51 AM

  
#215, "Accost (Skill idea enclosed) Immortal response would be sweet!"


          

I thought this would be a fun skill to add to the game, check it out:

=================================================================
Accost
Syntax: accost (victim)
accost agressive
accost passive

Using this skill a concealed thief or assassin can halt his
victim by threatening them with their weapon. Depending on
the state of the victim, the assailant can remain hidden, or
be forced into the open. (Using a dagger would keep you hidden,
as you'd slide behind them and put it to their neck, while using
a sword might force you to face them.) After the initial amount
of lag on both individuals, the victim can attempt to exit the
the room, possibly causing a battle, or can listen to whatever
the attacker wishes to say/do.

If the assailant is choosing to be agressive towards his accosted
victim, he will attempt to trip them up as they try to leave. If
he chooses a passive approach, he will not pursue the victim.

==================================================================


Basically, I picture someone popping out of a dark alley and
holding a dagger to someone, saying "Who hired you?", or "Give
me your gold." all the while remaining hidden. It would be a nice
option for thieves. It certainly sounds cool to me. Anyone else?

  

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TopicAccost (Skill idea enclosed) Immortal response would be... [View all] , Solomon (Guest), Wed 20-Mar-02 04:51 AM
Reply Just to drop another couple of pennies in the pot., Cassman, 21-Mar-02 05:47 PM, #9
Reply Makin 'em beg for mercy - other idea, Zulg shoot me dow..., Vulpis (Guest), 20-Mar-02 06:27 PM, #3
Reply Solomon: Post removed:, Valguarnera, 21-Mar-02 01:22 AM, #4
     Reply RE: Solomon: Post removed:, Solomon (Guest), 21-Mar-02 03:05 AM, #5
     Reply RE: Solomon: Post removed:, ArChaos, 21-Mar-02 03:27 AM, #7
     Reply RE: Solomon: Post removed:, ArChaos, 21-Mar-02 03:23 AM, #6
     Reply clarifcation, and groveling, Vulpis (Guest), 21-Mar-02 04:37 PM, #8
     Reply RE: clarifcation, and groveling, Valguarnera, 21-Mar-02 06:01 PM, #10
          Reply Just looking to implement some over the top drama n/t, Vulpis (Guest), 21-Mar-02 07:24 PM, #11
     Reply Like ooze?, (NOT Pro), 23-Mar-02 08:07 AM, #12
Reply Re: Immortal response would be sweet!, Zulghinlour, 20-Mar-02 02:09 PM, #1
     Reply RE: Re: Immortal response would be sweet!, Solomon (Guest), 20-Mar-02 03:20 PM, #2
Top General Discussions Gameplay Topic #215 Previous topic | Next topic