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ValguarneraFri 19-May-06 10:29 AM
Member since 04th Mar 2003
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#13189, "RE: 'Breakable' lag"
Edited on Fri 19-May-06 10:29 AM

          

1) Allowing you to break your own lag would require ugly infrastructure work with possible consequences on performance. I'm not convinced a project of this scale would merit it.

2) Some skills work on a time delay like you mention, such as Animate Dead or Spirit Shepherd. They can be interrupted, and they don't take effect until the end of the lag. We can retroactively alter individual skills to work like this (Plant Growth is a good candidate), but I don't think it's particularly urgent to do so. It takes a little finesse, and isn't a 5-minute dealie.

valguarnera@carrionfields.com

  

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Topic“Breakable” lag on certain skills/spells/abilities [View all] , Andriana, Fri 19-May-06 10:33 AM
Reply Addendum, Andriana, 19-May-06 09:41 AM, #4
Reply RE: Addendum, nepenthe, 19-May-06 10:32 AM, #3
Reply RE: 'Breakable' lag, Valguarnera, 19-May-06 10:29 AM #2
Reply Addendum re: reaping what you sow., Valguarnera, 19-May-06 10:36 AM, #5
Reply This makes some sense from a realism stand point but..., Mylinos, 19-May-06 10:06 AM, #1
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