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#8589, "RE: It's all first hand, so I don't think I am"
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>Sneak and hide never fail at 100%. >
Yes, they do. Not often. But sometimes. Happened to me. Asked an imm. Said that's how it's supposed to be.
>Camo never fails at 100%. > >Creep never fails at 100% unless you are of one certain race >or enlarged. >
Which means sometimes it fails, even at 100%. Haven't played a ranger in a long time so I won't talk about camo and creep. But hide and sneak fail sometimes, even at 100%.
>This is my personal experience. It is possible that now creep >can fail right after a fight or something, but the others >definitely do not.
You're wrong, as far as hide and sneak go.
> >You are being deliberately obtuse. Even if I'm wrong about >one skill, I'm correct about the other three and my point >still stands. I could give blackjack as another example. You >never "miss" with your blackjack. The victim either resists >or he doesn't. Sound familiar? Sound like... a spell?
That's funny. "Even if I'm wrong, I'm right." The point is, there's no reason communers/mages should have the complete reliability they do. Fighting classes work just as hard to get as good as they can, and sometimes things just get missed, don't work, etc. Same should be with those communers/mages. Sometimes, a person will just misspeak, will say the wrong word, will freeze up and forget something he knows perfectly well, etc etc etc. The mage still gets to do everything it always could, just now it has that small chance of having to do something twice, of having the bad luck that the rest of the classes have when they want to do something, something they've worked to get as good as can be, and it doesn't work.
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100% for mages should be the same as they are for non-m...
[View all] , Vershelt (inactive user), Wed 11-May-05 01:45 PM
Not a brilliant idea,
Dwoggurd,
12-May-05 10:36 AM, #18
After reading all these posts, here is my view.,
Thief,
12-May-05 07:47 AM, #15
I disagree.,
Moridin,
11-May-05 03:49 PM, #7
So sleep never fails? Odd.,
incognito,
11-May-05 02:14 PM, #3
RE: 100% for mages should be the same as they are for n...,
nepenthe,
11-May-05 02:13 PM, #2
RE: 100% for mages should be the same as they are for n...,
Vershelt (Anonymous),
11-May-05 02:51 PM, #4
I just recently started experimenting with saves,
jasmin,
11-May-05 03:19 PM, #5
Several things.,
Vershelt (Anonymous),
11-May-05 03:38 PM, #6
I only have one comment to this.,
Straklaw,
11-May-05 11:03 PM, #10
RE: I only have one comment to this.,
Vershelt (Anonymous),
11-May-05 11:33 PM, #11
There are skills that never fail,
incognito,
11-May-05 06:11 PM, #8
You are misinformed.,
Vershelt (Anonymous),
11-May-05 10:05 PM, #9
RE: You are misinformed.,
Isengrim,
11-May-05 11:37 PM, #12
RE: You are misinformed.,
Vershelt (Anonymous),
12-May-05 10:05 AM, #17
Lagging hero level communers/spellcasters.,
Thief,
12-May-05 01:09 PM, #20
It's all first hand, so I don't think I am,
incognito,
12-May-05 04:25 AM, #13
and assuming you have decent wilderness time,
incognito,
12-May-05 04:42 AM, #14
RE: It's all first hand, so I don't think I am,
Vershelt (Anonymous),
12-May-05 09:58 AM #16
sneak and hide,
incognito,
12-May-05 11:41 AM, #19
Why don't we save the coders a lot of trouble and just ...,
Isengrim,
11-May-05 02:06 PM, #1
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