Sarien | Tue 25-Feb-14 06:16 PM |
Member since 14th Feb 2009
740 posts
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#54325, "New malediction mv affects, and dex vs str"
Edited on Mon 24-Feb-14 03:51 PM
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Yesterday, I was playing a high STR character that was significantly maledicted by a dexy assassin. I escaped, but holy crap did the new changes slow down my escape.
This made me ponder a few things. From my perspective the change to MV seems like it benefits DEX players more than STR players. The reasoning is, when I am playing a dex whatever I generally already insist on keeping my weight around 50% max (whole point of dex is dodge duck dip and dive!). When I am playing a STR based bashy guy..I want to weigh a lot.
That said, I wonder if you would consider the following regarding maledicts.
Can you factor STR into the 'effectiveness' of skills like..Boneshatter/Kanset/Kote/etc? It stands to reason that a giant (25 str) swinging a mace with the intent to "Break bone" Is going to break a helluva lot more bone than mr. 16 str dark elf. Now, I realize people will bring up the 'traning' aspect, and sure..both warriors would be equally trained. That said..Boxers are somewhat equally trained, and personally I'd rather the welter-weight guy hit me as hard as he can vs taking a punch from Mike Tyson...
To me, it seems that dex is now the way to go..period... How about some draw backs of being the 16 str dude trying to break the 25 str guys wrist?
In Summary: I feel that there are many more mechanical advantages of being high dex..than there are to being high str. I could be wrong, and please point it out if I am!
-Sarien
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New malediction mv affects, and dex vs str
[View all] , Sarien, Tue 25-Feb-14 06:16 PM
RE: New malediction mv affects, and dex vs str,
Hwill (Anonymous),
28-Feb-14 12:27 AM, #18
RE: New malediction mv affects, and dex vs str,
Daevryn,
25-Feb-14 09:03 PM, #15
Would it be something you're willing to fidget with?,
Sarien,
26-Feb-14 09:13 AM, #16
RE: Would it be something you're willing to fidget with...,
Daevryn,
26-Feb-14 11:00 AM, #17
RE: New malediction mv affects, and dex vs str,
Daevryn,
24-Feb-14 08:02 PM, #3
RE: New malediction mv affects, and dex vs str,
Sarien,
25-Feb-14 08:59 AM, #4
RE: New malediction mv affects, and dex vs str,
Daevryn,
25-Feb-14 10:40 AM, #5
RE: New malediction mv affects, and dex vs str,
Sarien,
25-Feb-14 11:30 AM, #6
RE: New malediction mv affects, and dex vs str,
Daevryn,
25-Feb-14 11:48 AM, #7
RE: New malediction mv affects, and dex vs str,
Sarien,
25-Feb-14 01:39 PM, #8
*dawning realization*,
Terwin05,
25-Feb-14 02:03 PM, #9
I'll second this....,
Tac,
25-Feb-14 02:32 PM, #11
I agree,
Sarien,
25-Feb-14 02:42 PM, #12
RE: *dawning realization*,
Daevryn,
25-Feb-14 02:45 PM, #13
Joint locks require leverage. ,
Scrimbul,
25-Feb-14 09:56 AM, #14
That they do...,
Sarien,
25-Feb-14 02:20 PM, #10
High str is better for boneshatter than low str. nt,
Destuvius,
24-Feb-14 07:38 PM, #2
As I understood the implementation...,
vargal,
24-Feb-14 07:29 PM, #1
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