Dallevian | Fri 10-Jan-14 02:33 PM |
Member since 04th Mar 2003
1639 posts
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#53619, "yes. it did an *edited*"
Edited on Fri 10-Jan-14 02:54 PM
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eviscerate and then disappeared if i remember correctly
the others were flown over
**edit. plains just gives up so much with the loss of snare. pursuit is cool but by level 45 it's not that great against the classes you'd want to pursue because of word of recall. plains rangers can't see hidden thieves/assassins so they're pretty much free. so you're left with a retarded plainsrunning skill (really? really.) and bramblepit, the latter of which would be a great level 20 skill.
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For discussion: abilities that stop being good
[View all] , Daevryn, Thu 09-Jan-14 11:10 AM
RE: For discussion: abilities that stop being good,
Want2Shift. (Anonymous),
27-Jan-14 11:04 PM, #99
How about a discussion for edges that are not worth it.,
Eskelian,
27-Jan-14 04:02 PM, #96
RE: How about a discussion for edges that are not worth...,
Illanthos,
27-Jan-14 05:58 PM, #97
RE: How about a discussion for edges that are not worth...,
Daevryn,
27-Jan-14 08:28 PM, #98
Did nothing for me when I took it,
KaguMaru,
28-Jan-14 05:32 AM, #100
RE: Did nothing for me when I took it,
Daevryn,
28-Jan-14 08:54 AM, #102
Opportunity cost.,
Eskelian,
28-Jan-14 08:38 AM, #101
Chromatic fire. Though it is never good.,
Tesline,
27-Jan-14 02:56 PM, #95
rallyforces,
Ex Orc Chief (Anonymous),
18-Jan-14 10:50 AM, #93
RE: rallyforces,
Straklaw,
18-Jan-14 05:34 PM, #94
Will'o'the'wisp,
Scrimbul,
11-Jan-14 07:13 PM, #76
RE: Few conjurer spells,
Drag0nSt0rm,
11-Jan-14 08:24 PM, #79
RE: Few conjurer spells,
Eskelian,
11-Jan-14 11:50 PM, #81
Flash is fine...,
Scrimbul,
12-Jan-14 10:45 AM, #83
RE: Flash is fine...,
Daevryn,
12-Jan-14 12:18 PM, #84
Interesting.,
Scrimbul,
12-Jan-14 02:17 PM, #85
RE: Interesting.,
Eskelian,
13-Jan-14 12:17 AM, #88
Your going to do it,
CD,
13-Jan-14 12:30 AM, #89
Maybe, if there's ever a time goodies aren't overwhelmi...,
Eskelian,
13-Jan-14 03:34 AM, #90
Isnt the point of flash to force people onto you over s...,
CD,
12-Jan-14 07:54 PM, #86
RE: Isnt the point of flash to force people onto you ov...,
Daevryn,
12-Jan-14 08:15 PM, #87
I used will-o-wisp once,
KaguMaru,
12-Jan-14 05:38 AM, #82
RE: For discussion: abilities that stop being good,
Daevryn,
10-Jan-14 11:24 PM, #69
Shapeshifters,
Klaak,
10-Jan-14 05:44 PM, #58
Just deleted a shapeshifter and got a ton of mileage fr...,
TMNS,
10-Jan-14 05:58 PM, #59
RE: Shapeshifters,
Daevryn,
10-Jan-14 08:10 PM, #61
RE: Shapeshifters,
Zephon,
10-Jan-14 09:05 PM, #64
Leverage kick and poison darts n/t,
Hopelessdwarf,
10-Jan-14 11:43 AM, #51
I like poison darts.,
Homard,
10-Jan-14 01:25 PM, #55
RE: Leverage kick and poison darts n/t,
Daevryn,
10-Jan-14 08:11 PM, #63
predator's stance,
Dallevian,
10-Jan-14 11:35 AM, #50
RE: predator's stance,
Daevryn,
10-Jan-14 08:10 PM, #62
Perhaps a further bonus to "animal" attacks,
Murphy,
11-Jan-14 12:28 AM, #71
some sort of auto strike or auto defend,
Dallevian,
11-Jan-14 07:52 PM, #78
tame,
Dallevian,
10-Jan-14 11:08 AM, #46
bramblepit,
Dallevian,
10-Jan-14 11:05 AM, #45
RE: bramblepit,
Daevryn,
10-Jan-14 02:15 PM, #56
yes. it did an *edited*,
Dallevian,
10-Jan-14 02:54 PM #57
Plainsrunning,
Kalageadon,
10-Jan-14 07:05 PM, #60
RE: yes. it did an *edited*,
Daevryn,
10-Jan-14 09:57 PM, #65
RE: yes. it did an *edited*,
kolb,
10-Jan-14 10:07 PM, #66
Just call it brample trap,
Abernyte,
11-Jan-14 07:39 AM, #73
what it needs,
Dallevian,
11-Jan-14 07:50 PM, #77
Haven-,
Faenral (Anonymous),
10-Jan-14 10:42 AM, #42
RE: Haven-,
Daevryn,
10-Jan-14 11:03 AM, #44
Another use for Haven.,
wareagle,
10-Jan-14 11:16 AM, #48
Most spell-based maledicts,
KaguMaru,
10-Jan-14 07:56 AM, #40
Ranger things,
-flso,
09-Jan-14 07:37 PM, #31
Improvise weapon,
Murphy,
10-Jan-14 11:28 AM, #49
Charge + Pierce,
vargal,
09-Jan-14 05:10 PM, #22
RE: Charge + Pierce,
Daevryn,
09-Jan-14 07:13 PM, #26
RE: Charge,
vargal,
10-Jan-14 12:05 PM, #52
Piercing Dissonance nt,
TJHuron,
09-Jan-14 04:28 PM, #18
RE: Piercing Dissonance nt,
Illanthos,
09-Jan-14 07:51 PM, #32
RE: Piercing Dissonance nt,
TJHuron,
09-Jan-14 11:11 PM, #39
RE: Piercing Dissonance nt,
lasentia,
10-Jan-14 12:49 PM, #53
not all of these are ever useful,
laxman,
09-Jan-14 02:34 PM, #11
RE: not all of these are ever useful,
Ekaerok (Anonymous),
09-Jan-14 02:58 PM, #13
RE: not all of these are ever useful,
Daevryn,
09-Jan-14 07:17 PM, #27
I think (re: partial shifts) a couple things...,
TMNS,
09-Jan-14 10:35 PM, #38
expansion on ideas for partials,
laxman,
10-Jan-14 11:03 AM, #43
I really like all of these...,
TMNS,
10-Jan-14 12:52 PM, #54
RE: I think (re: partial shifts) a couple things...,
Daevryn,
10-Jan-14 11:21 PM, #68
Gate. NT,
TMNS,
09-Jan-14 02:16 PM, #9
RE: For discussion: abilities that stop being good,
Moligant,
09-Jan-14 01:12 PM, #7
RE: For discussion: abilities that stop being good,
Daevryn,
09-Jan-14 07:20 PM, #28
Kick/Elbow/Knee/etc,
Sarien,
09-Jan-14 01:10 PM, #6
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 02:27 PM, #10
RE: Kick/Elbow/Knee/etc -edge?,
Eskelian,
09-Jan-14 02:56 PM, #12
Yeah, that would be useless, figured it has to be somet...,
Calion,
09-Jan-14 03:06 PM, #15
RE: Kick/Elbow/Knee/etc -edge?,
Ekaerok (Anonymous),
09-Jan-14 03:03 PM, #14
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 03:13 PM, #16
RE: Kick/Elbow/Knee/etc,
Daevryn,
09-Jan-14 07:23 PM, #29
Could you elaborate a bit?,
Calion,
13-Jan-14 04:13 PM, #91
Few early abilities for shamans and APs,
Torak,
09-Jan-14 12:49 PM, #5
RE: Few early abilities for shamans and APs,
Vonzamir,
09-Jan-14 02:08 PM, #8
Some notes,
Torak,
09-Jan-14 04:59 PM, #20
Polearm is there so you can defend from it. nt,
Artificial,
09-Jan-14 10:01 PM, #37
armor spell for rangers,
morocco,
09-Jan-14 12:13 PM, #4
PS: hunter precision at whatever level warriors get min...,
morocco,
09-Jan-14 03:39 PM, #17
Dervish dance is ftw n/t,
Destuvius,
09-Jan-14 04:50 PM, #19
Seconded,
Torak,
09-Jan-14 05:03 PM, #21
i forgot dance, dance is great, but you give up snare (...,
morocco,
09-Jan-14 06:23 PM, #23
RE: armor spell for rangers,
Daevryn,
10-Jan-14 10:31 PM, #67
Makes sense to me. n/t,
Eskelian,
11-Jan-14 12:17 AM, #70
not all rangers get barkskin, but that's ok,
morocco,
11-Jan-14 05:47 AM, #72
RE: For discussion: abilities that stop being good,
Mort,
09-Jan-14 11:25 AM, #2
Assassin kicks,
Zephon,
09-Jan-14 11:25 AM, #1
RE: Assassin kicks,
Eskelian,
09-Jan-14 11:49 AM, #3
RE: Assassin kicks,
Daevryn,
09-Jan-14 08:02 PM, #36
RE: Assassin kicks,
Moligant,
10-Jan-14 11:13 AM, #47
RE: Assassin kicks,
Isildur,
11-Jan-14 09:24 AM, #74
FWIW, mule is epic. One round lag, feints, mega damage....,
Eskelian,
11-Jan-14 10:00 PM, #80
throw,
Malakhi,
09-Jan-14 06:38 PM, #24
Fwiw, I would still use throw on a gnome.,
Zephon,
09-Jan-14 07:00 PM, #25
RE: throw,
Daevryn,
09-Jan-14 07:27 PM, #30
RE: throw,
Elerosse,
09-Jan-14 07:54 PM, #33
RE: throw,
Illanthos,
09-Jan-14 07:57 PM, #34
RE: throw,
Eskelian,
09-Jan-14 08:02 PM, #35
To play Devil's advocate...,
Sarien,
10-Jan-14 09:04 AM, #41
RE: throw,
Marcus_,
15-Jan-14 10:18 AM, #92
RE: throw,
Isildur,
11-Jan-14 09:26 AM, #75
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