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#53604, "Haven-"
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Now... Normally I wouldn't post on a class I'm not overly familiar with (which doesn't say much to begin with, but hey.) But Haven seems to be pretty pointless once you get Sanctuary since it's more DR and you can commune it on others.
I get that having Haven at 100% extends the duration of Sanctuary, but past that, it's never used for... Well. Anything.
I think Haven would be moderately more useful (IMO,) if it offered something more along the lines of -sv stuff. Like poison, etc, and could be used on others as a "group" commune similar to Favor of the Sun (which should be made mutually exclusive, rather than Sanctuary)
So... co 'haven' You close your eyes and hum for an instant. X shimmers briefly as *deity* grants them safe-haven from harm. Y shimmers briefly as *deity* grants them safe-haven from harm. You shimmer briefly as *diety* grants you safe-haven from harm.
Aff- Commune Haven modifies resistance to poison by X for y hours. Commune Haven modifies resistance to paralysis by x for y hours. Commune Haven x hours (being the Damage Resistance, but should be replaced by Sanctuary when it's put up.)
Granted, like this it functions like an all-around Aegis, so Haven should be a lesser Sanc/Aegis, and affect the duration of both when you commune the appropriate supplications -after- using Haven.
My two cents about the ability, anyway.
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For discussion: abilities that stop being good
[View all] , Daevryn, Thu 09-Jan-14 11:10 AM
RE: For discussion: abilities that stop being good,
Want2Shift. (Anonymous),
27-Jan-14 11:04 PM, #99
How about a discussion for edges that are not worth it.,
Eskelian,
27-Jan-14 04:02 PM, #96
RE: How about a discussion for edges that are not worth...,
Illanthos,
27-Jan-14 05:58 PM, #97
RE: How about a discussion for edges that are not worth...,
Daevryn,
27-Jan-14 08:28 PM, #98
Did nothing for me when I took it,
KaguMaru,
28-Jan-14 05:32 AM, #100
RE: Did nothing for me when I took it,
Daevryn,
28-Jan-14 08:54 AM, #102
Opportunity cost.,
Eskelian,
28-Jan-14 08:38 AM, #101
Chromatic fire. Though it is never good.,
Tesline,
27-Jan-14 02:56 PM, #95
rallyforces,
Ex Orc Chief (Anonymous),
18-Jan-14 10:50 AM, #93
RE: rallyforces,
Straklaw,
18-Jan-14 05:34 PM, #94
Will'o'the'wisp,
Scrimbul,
11-Jan-14 07:13 PM, #76
RE: Few conjurer spells,
Drag0nSt0rm,
11-Jan-14 08:24 PM, #79
RE: Few conjurer spells,
Eskelian,
11-Jan-14 11:50 PM, #81
Flash is fine...,
Scrimbul,
12-Jan-14 10:45 AM, #83
RE: Flash is fine...,
Daevryn,
12-Jan-14 12:18 PM, #84
Interesting.,
Scrimbul,
12-Jan-14 02:17 PM, #85
RE: Interesting.,
Eskelian,
13-Jan-14 12:17 AM, #88
Your going to do it,
CD,
13-Jan-14 12:30 AM, #89
Maybe, if there's ever a time goodies aren't overwhelmi...,
Eskelian,
13-Jan-14 03:34 AM, #90
Isnt the point of flash to force people onto you over s...,
CD,
12-Jan-14 07:54 PM, #86
RE: Isnt the point of flash to force people onto you ov...,
Daevryn,
12-Jan-14 08:15 PM, #87
I used will-o-wisp once,
KaguMaru,
12-Jan-14 05:38 AM, #82
RE: For discussion: abilities that stop being good,
Daevryn,
10-Jan-14 11:24 PM, #69
Shapeshifters,
Klaak,
10-Jan-14 05:44 PM, #58
Just deleted a shapeshifter and got a ton of mileage fr...,
TMNS,
10-Jan-14 05:58 PM, #59
RE: Shapeshifters,
Daevryn,
10-Jan-14 08:10 PM, #61
RE: Shapeshifters,
Zephon,
10-Jan-14 09:05 PM, #64
Leverage kick and poison darts n/t,
Hopelessdwarf,
10-Jan-14 11:43 AM, #51
I like poison darts.,
Homard,
10-Jan-14 01:25 PM, #55
RE: Leverage kick and poison darts n/t,
Daevryn,
10-Jan-14 08:11 PM, #63
predator's stance,
Dallevian,
10-Jan-14 11:35 AM, #50
RE: predator's stance,
Daevryn,
10-Jan-14 08:10 PM, #62
Perhaps a further bonus to "animal" attacks,
Murphy,
11-Jan-14 12:28 AM, #71
some sort of auto strike or auto defend,
Dallevian,
11-Jan-14 07:52 PM, #78
tame,
Dallevian,
10-Jan-14 11:08 AM, #46
bramblepit,
Dallevian,
10-Jan-14 11:05 AM, #45
RE: bramblepit,
Daevryn,
10-Jan-14 02:15 PM, #56
yes. it did an *edited*,
Dallevian,
10-Jan-14 02:54 PM, #57
Plainsrunning,
Kalageadon,
10-Jan-14 07:05 PM, #60
RE: yes. it did an *edited*,
Daevryn,
10-Jan-14 09:57 PM, #65
RE: yes. it did an *edited*,
kolb,
10-Jan-14 10:07 PM, #66
Just call it brample trap,
Abernyte,
11-Jan-14 07:39 AM, #73
what it needs,
Dallevian,
11-Jan-14 07:50 PM, #77
Haven-,
Faenral (Anonymous),
10-Jan-14 10:42 AM #42
RE: Haven-,
Daevryn,
10-Jan-14 11:03 AM, #44
Another use for Haven.,
wareagle,
10-Jan-14 11:16 AM, #48
Most spell-based maledicts,
KaguMaru,
10-Jan-14 07:56 AM, #40
Ranger things,
-flso,
09-Jan-14 07:37 PM, #31
Improvise weapon,
Murphy,
10-Jan-14 11:28 AM, #49
Charge + Pierce,
vargal,
09-Jan-14 05:10 PM, #22
RE: Charge + Pierce,
Daevryn,
09-Jan-14 07:13 PM, #26
RE: Charge,
vargal,
10-Jan-14 12:05 PM, #52
Piercing Dissonance nt,
TJHuron,
09-Jan-14 04:28 PM, #18
RE: Piercing Dissonance nt,
Illanthos,
09-Jan-14 07:51 PM, #32
RE: Piercing Dissonance nt,
TJHuron,
09-Jan-14 11:11 PM, #39
RE: Piercing Dissonance nt,
lasentia,
10-Jan-14 12:49 PM, #53
not all of these are ever useful,
laxman,
09-Jan-14 02:34 PM, #11
RE: not all of these are ever useful,
Ekaerok (Anonymous),
09-Jan-14 02:58 PM, #13
RE: not all of these are ever useful,
Daevryn,
09-Jan-14 07:17 PM, #27
I think (re: partial shifts) a couple things...,
TMNS,
09-Jan-14 10:35 PM, #38
expansion on ideas for partials,
laxman,
10-Jan-14 11:03 AM, #43
I really like all of these...,
TMNS,
10-Jan-14 12:52 PM, #54
RE: I think (re: partial shifts) a couple things...,
Daevryn,
10-Jan-14 11:21 PM, #68
Gate. NT,
TMNS,
09-Jan-14 02:16 PM, #9
RE: For discussion: abilities that stop being good,
Moligant,
09-Jan-14 01:12 PM, #7
RE: For discussion: abilities that stop being good,
Daevryn,
09-Jan-14 07:20 PM, #28
Kick/Elbow/Knee/etc,
Sarien,
09-Jan-14 01:10 PM, #6
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 02:27 PM, #10
RE: Kick/Elbow/Knee/etc -edge?,
Eskelian,
09-Jan-14 02:56 PM, #12
Yeah, that would be useless, figured it has to be somet...,
Calion,
09-Jan-14 03:06 PM, #15
RE: Kick/Elbow/Knee/etc -edge?,
Ekaerok (Anonymous),
09-Jan-14 03:03 PM, #14
RE: Kick/Elbow/Knee/etc -edge?,
Calion,
09-Jan-14 03:13 PM, #16
RE: Kick/Elbow/Knee/etc,
Daevryn,
09-Jan-14 07:23 PM, #29
Could you elaborate a bit?,
Calion,
13-Jan-14 04:13 PM, #91
Few early abilities for shamans and APs,
Torak,
09-Jan-14 12:49 PM, #5
RE: Few early abilities for shamans and APs,
Vonzamir,
09-Jan-14 02:08 PM, #8
Some notes,
Torak,
09-Jan-14 04:59 PM, #20
Polearm is there so you can defend from it. nt,
Artificial,
09-Jan-14 10:01 PM, #37
armor spell for rangers,
morocco,
09-Jan-14 12:13 PM, #4
PS: hunter precision at whatever level warriors get min...,
morocco,
09-Jan-14 03:39 PM, #17
Dervish dance is ftw n/t,
Destuvius,
09-Jan-14 04:50 PM, #19
Seconded,
Torak,
09-Jan-14 05:03 PM, #21
i forgot dance, dance is great, but you give up snare (...,
morocco,
09-Jan-14 06:23 PM, #23
RE: armor spell for rangers,
Daevryn,
10-Jan-14 10:31 PM, #67
Makes sense to me. n/t,
Eskelian,
11-Jan-14 12:17 AM, #70
not all rangers get barkskin, but that's ok,
morocco,
11-Jan-14 05:47 AM, #72
RE: For discussion: abilities that stop being good,
Mort,
09-Jan-14 11:25 AM, #2
Assassin kicks,
Zephon,
09-Jan-14 11:25 AM, #1
RE: Assassin kicks,
Eskelian,
09-Jan-14 11:49 AM, #3
RE: Assassin kicks,
Daevryn,
09-Jan-14 08:02 PM, #36
RE: Assassin kicks,
Moligant,
10-Jan-14 11:13 AM, #47
RE: Assassin kicks,
Isildur,
11-Jan-14 09:24 AM, #74
FWIW, mule is epic. One round lag, feints, mega damage....,
Eskelian,
11-Jan-14 10:00 PM, #80
throw,
Malakhi,
09-Jan-14 06:38 PM, #24
Fwiw, I would still use throw on a gnome.,
Zephon,
09-Jan-14 07:00 PM, #25
RE: throw,
Daevryn,
09-Jan-14 07:27 PM, #30
RE: throw,
Elerosse,
09-Jan-14 07:54 PM, #33
RE: throw,
Illanthos,
09-Jan-14 07:57 PM, #34
RE: throw,
Eskelian,
09-Jan-14 08:02 PM, #35
To play Devil's advocate...,
Sarien,
10-Jan-14 09:04 AM, #41
RE: throw,
Marcus_,
15-Jan-14 10:18 AM, #92
RE: throw,
Isildur,
11-Jan-14 09:26 AM, #75
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