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Faenral (Anonymous)Fri 10-Jan-14 10:42 AM
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#53604, "Haven-"


          

Now... Normally I wouldn't post on a class I'm not overly familiar with (which doesn't say much to begin with, but hey.) But Haven seems to be pretty pointless once you get Sanctuary since it's more DR and you can commune it on others.

I get that having Haven at 100% extends the duration of Sanctuary, but past that, it's never used for... Well. Anything.

I think Haven would be moderately more useful (IMO,) if it offered something more along the lines of -sv stuff. Like poison, etc, and could be used on others as a "group" commune similar to Favor of the Sun (which should be made mutually exclusive, rather than Sanctuary)

So... co 'haven'
You close your eyes and hum for an instant.
X shimmers briefly as *deity* grants them safe-haven from harm.
Y shimmers briefly as *deity* grants them safe-haven from harm.
You shimmer briefly as *diety* grants you safe-haven from harm.

Aff-
Commune Haven modifies resistance to poison by X for y hours.
Commune Haven modifies resistance to paralysis by x for y hours.
Commune Haven x hours (being the Damage Resistance, but should be replaced by Sanctuary when it's put up.)

Granted, like this it functions like an all-around Aegis, so Haven should be a lesser Sanc/Aegis, and affect the duration of both when you commune the appropriate supplications -after- using Haven.

My two cents about the ability, anyway.

  

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HOT TopicFor discussion: abilities that stop being good [View all] , Daevryn, Thu 09-Jan-14 11:10 AM
Reply RE: For discussion: abilities that stop being good, Want2Shift. (Anonymous), 27-Jan-14 11:04 PM, #99
Reply How about a discussion for edges that are not worth it., Eskelian, 27-Jan-14 04:02 PM, #96
Reply RE: How about a discussion for edges that are not worth..., Illanthos, 27-Jan-14 05:58 PM, #97
Reply RE: How about a discussion for edges that are not worth..., Daevryn, 27-Jan-14 08:28 PM, #98
     Reply Did nothing for me when I took it, KaguMaru, 28-Jan-14 05:32 AM, #100
     Reply RE: Did nothing for me when I took it, Daevryn, 28-Jan-14 08:54 AM, #102
     Reply Opportunity cost., Eskelian, 28-Jan-14 08:38 AM, #101
Reply Chromatic fire. Though it is never good., Tesline, 27-Jan-14 02:56 PM, #95
Reply rallyforces, Ex Orc Chief (Anonymous), 18-Jan-14 10:50 AM, #93
Reply RE: rallyforces, Straklaw, 18-Jan-14 05:34 PM, #94
Reply Will'o'the'wisp, Scrimbul, 11-Jan-14 07:13 PM, #76
Reply RE: Few conjurer spells, Drag0nSt0rm, 11-Jan-14 08:24 PM, #79
     Reply RE: Few conjurer spells, Eskelian, 11-Jan-14 11:50 PM, #81
     Reply Flash is fine..., Scrimbul, 12-Jan-14 10:45 AM, #83
          Reply RE: Flash is fine..., Daevryn, 12-Jan-14 12:18 PM, #84
               Reply Interesting., Scrimbul, 12-Jan-14 02:17 PM, #85
               Reply RE: Interesting., Eskelian, 13-Jan-14 12:17 AM, #88
                    Reply Your going to do it, CD, 13-Jan-14 12:30 AM, #89
                         Reply Maybe, if there's ever a time goodies aren't overwhelmi..., Eskelian, 13-Jan-14 03:34 AM, #90
               Reply Isnt the point of flash to force people onto you over s..., CD, 12-Jan-14 07:54 PM, #86
                    Reply RE: Isnt the point of flash to force people onto you ov..., Daevryn, 12-Jan-14 08:15 PM, #87
     Reply I used will-o-wisp once, KaguMaru, 12-Jan-14 05:38 AM, #82
Reply RE: For discussion: abilities that stop being good, Daevryn, 10-Jan-14 11:24 PM, #69
Reply Shapeshifters, Klaak, 10-Jan-14 05:44 PM, #58
Reply Just deleted a shapeshifter and got a ton of mileage fr..., TMNS, 10-Jan-14 05:58 PM, #59
Reply RE: Shapeshifters, Daevryn, 10-Jan-14 08:10 PM, #61
     Reply RE: Shapeshifters, Zephon, 10-Jan-14 09:05 PM, #64
Reply Leverage kick and poison darts n/t, Hopelessdwarf, 10-Jan-14 11:43 AM, #51
Reply I like poison darts., Homard, 10-Jan-14 01:25 PM, #55
Reply RE: Leverage kick and poison darts n/t, Daevryn, 10-Jan-14 08:11 PM, #63
Reply predator's stance, Dallevian, 10-Jan-14 11:35 AM, #50
Reply RE: predator's stance, Daevryn, 10-Jan-14 08:10 PM, #62
     Reply Perhaps a further bonus to "animal" attacks, Murphy, 11-Jan-14 12:28 AM, #71
     Reply some sort of auto strike or auto defend, Dallevian, 11-Jan-14 07:52 PM, #78
Reply tame, Dallevian, 10-Jan-14 11:08 AM, #46
Reply bramblepit, Dallevian, 10-Jan-14 11:05 AM, #45
Reply RE: bramblepit, Daevryn, 10-Jan-14 02:15 PM, #56
     Reply yes. it did an *edited*, Dallevian, 10-Jan-14 02:54 PM, #57
          Reply Plainsrunning, Kalageadon, 10-Jan-14 07:05 PM, #60
          Reply RE: yes. it did an *edited*, Daevryn, 10-Jan-14 09:57 PM, #65
               Reply RE: yes. it did an *edited*, kolb, 10-Jan-14 10:07 PM, #66
               Reply Just call it brample trap, Abernyte, 11-Jan-14 07:39 AM, #73
               Reply what it needs, Dallevian, 11-Jan-14 07:50 PM, #77
Reply Haven-, Faenral (Anonymous), 10-Jan-14 10:42 AM #42
Reply RE: Haven-, Daevryn, 10-Jan-14 11:03 AM, #44
     Reply Another use for Haven., wareagle, 10-Jan-14 11:16 AM, #48
Reply Most spell-based maledicts, KaguMaru, 10-Jan-14 07:56 AM, #40
Reply Ranger things, -flso, 09-Jan-14 07:37 PM, #31
Reply Improvise weapon, Murphy, 10-Jan-14 11:28 AM, #49
Reply Charge + Pierce, vargal, 09-Jan-14 05:10 PM, #22
Reply RE: Charge + Pierce, Daevryn, 09-Jan-14 07:13 PM, #26
     Reply RE: Charge, vargal, 10-Jan-14 12:05 PM, #52
Reply Piercing Dissonance nt, TJHuron, 09-Jan-14 04:28 PM, #18
Reply RE: Piercing Dissonance nt, Illanthos, 09-Jan-14 07:51 PM, #32
     Reply RE: Piercing Dissonance nt, TJHuron, 09-Jan-14 11:11 PM, #39
          Reply RE: Piercing Dissonance nt, lasentia, 10-Jan-14 12:49 PM, #53
Reply not all of these are ever useful, laxman, 09-Jan-14 02:34 PM, #11
Reply RE: not all of these are ever useful, Ekaerok (Anonymous), 09-Jan-14 02:58 PM, #13
Reply RE: not all of these are ever useful, Daevryn, 09-Jan-14 07:17 PM, #27
     Reply I think (re: partial shifts) a couple things..., TMNS, 09-Jan-14 10:35 PM, #38
          Reply expansion on ideas for partials, laxman, 10-Jan-14 11:03 AM, #43
          Reply I really like all of these..., TMNS, 10-Jan-14 12:52 PM, #54
          Reply RE: I think (re: partial shifts) a couple things..., Daevryn, 10-Jan-14 11:21 PM, #68
Reply Gate. NT, TMNS, 09-Jan-14 02:16 PM, #9
Reply RE: For discussion: abilities that stop being good, Moligant, 09-Jan-14 01:12 PM, #7
Reply RE: For discussion: abilities that stop being good, Daevryn, 09-Jan-14 07:20 PM, #28
Reply Kick/Elbow/Knee/etc, Sarien, 09-Jan-14 01:10 PM, #6
Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 02:27 PM, #10
Reply RE: Kick/Elbow/Knee/etc -edge?, Eskelian, 09-Jan-14 02:56 PM, #12
Reply Yeah, that would be useless, figured it has to be somet..., Calion, 09-Jan-14 03:06 PM, #15
Reply RE: Kick/Elbow/Knee/etc -edge?, Ekaerok (Anonymous), 09-Jan-14 03:03 PM, #14
     Reply RE: Kick/Elbow/Knee/etc -edge?, Calion, 09-Jan-14 03:13 PM, #16
Reply RE: Kick/Elbow/Knee/etc, Daevryn, 09-Jan-14 07:23 PM, #29
     Reply Could you elaborate a bit?, Calion, 13-Jan-14 04:13 PM, #91
Reply Few early abilities for shamans and APs, Torak, 09-Jan-14 12:49 PM, #5
Reply RE: Few early abilities for shamans and APs, Vonzamir, 09-Jan-14 02:08 PM, #8
     Reply Some notes, Torak, 09-Jan-14 04:59 PM, #20
          Reply Polearm is there so you can defend from it. nt, Artificial, 09-Jan-14 10:01 PM, #37
Reply armor spell for rangers, morocco, 09-Jan-14 12:13 PM, #4
Reply PS: hunter precision at whatever level warriors get min..., morocco, 09-Jan-14 03:39 PM, #17
Reply Dervish dance is ftw n/t, Destuvius, 09-Jan-14 04:50 PM, #19
Reply Seconded, Torak, 09-Jan-14 05:03 PM, #21
Reply i forgot dance, dance is great, but you give up snare (..., morocco, 09-Jan-14 06:23 PM, #23
Reply RE: armor spell for rangers, Daevryn, 10-Jan-14 10:31 PM, #67
     Reply Makes sense to me. n/t, Eskelian, 11-Jan-14 12:17 AM, #70
     Reply not all rangers get barkskin, but that's ok, morocco, 11-Jan-14 05:47 AM, #72
Reply RE: For discussion: abilities that stop being good, Mort, 09-Jan-14 11:25 AM, #2
Reply Assassin kicks, Zephon, 09-Jan-14 11:25 AM, #1
     Reply RE: Assassin kicks, Eskelian, 09-Jan-14 11:49 AM, #3
     Reply RE: Assassin kicks, Daevryn, 09-Jan-14 08:02 PM, #36
          Reply RE: Assassin kicks, Moligant, 10-Jan-14 11:13 AM, #47
          Reply RE: Assassin kicks, Isildur, 11-Jan-14 09:24 AM, #74
               Reply FWIW, mule is epic. One round lag, feints, mega damage...., Eskelian, 11-Jan-14 10:00 PM, #80
     Reply throw, Malakhi, 09-Jan-14 06:38 PM, #24
          Reply Fwiw, I would still use throw on a gnome., Zephon, 09-Jan-14 07:00 PM, #25
          Reply RE: throw, Daevryn, 09-Jan-14 07:27 PM, #30
          Reply RE: throw, Elerosse, 09-Jan-14 07:54 PM, #33
          Reply RE: throw, Illanthos, 09-Jan-14 07:57 PM, #34
          Reply RE: throw, Eskelian, 09-Jan-14 08:02 PM, #35
          Reply To play Devil's advocate..., Sarien, 10-Jan-14 09:04 AM, #41
          Reply RE: throw, Marcus_, 15-Jan-14 10:18 AM, #92
          Reply RE: throw, Isildur, 11-Jan-14 09:26 AM, #75
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