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#51, "In fact I liked so much I decided to put some thought in it"
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These ideas are meant to spice up race/class combos that have not worked out or just give more spice to classes that could use something new, therefore the worst combos usually got more powerful ideas. I tried to keep the theme of the class and race to give a better feel of what is to play that specific combo. This takes seriously into account racial differences and uniqueness.
Warriors
Race: Arial skill: whirlwind Rank: 35 cost: none lag: two rounds description: hits all opponents
Race: Giants Skill: ChargedAttack (victim) Rank: 25 Cost: none Lag: 2 rounds Desc: Bash with improved hitting chance and damage
Race: Felar Skill: Pounce (automatic) Rank: 45 Cost: none Lag: 1 round Desc: Not as good as tiger's, size and dex based. (Easier to pounce on a smaller and less dextrous opponent.)
Race: Elf/Drow Skill: LightningReflexes Rank: 30 Cost: 5 mov each dodge Lag: none Desc: Improved dodge, can be turned on/off
Race: Duergar Skill: taunt (victim) Rank: 25 Cost: 50 mana Lag: 2 rounds Desc: Lowers enemy's morale, can only be used to begin combat.
Race: Dwarf Skill: AimLow Rank: 25 Cost: none Lag: 2 rounds Desc: For one round you aim your opponent's feet/legs, each hit draining 10% movement.
Race: Gnome/Svirf Skill: Weaponsmaster (weapon) Rank: 35 Cost: none Lag: none Desc: You focus your knowledge in one kind of weapon and can fight with/against it with improved skills, better defense and/or offense. Cannot be changed during combat.
Race: Wood-Elf Skill: AimHigh Rank: 45 Cost: none Lag: 2 rounds Desc: For one round you try to aim your opponent's head, each hit disorientating and draining 5% mana.
Race: Humans/half-breeds Skill: AimLow Rank: 51 Cost: none Lag: 2 rounds Desc: see above. Won't work against smaller opponents.
Anti-Paladin
Race: Arial Spell: Forked Lightning (victim) Rank: 33 Cost: 50 mana Lag: 2 rounds Desc: .
Race: Drow Spell: BloodRitual Rank: 23 Cost: 30 mana Lag: 4 rounds Desc: You try to drain out the last drops of blood before your opponents falls (convulsing), if successfull you kill him/her and performing a dark ritual regenerate your own health (100hp).
Race: Duergar Skill: Butcher (corpse) Rank: 15 Cost: none Lag: none Desc: same as ranger's butcher.
Race: Felar Skill: Bite (victim) Rank: 21 Cost: none Lag: 2 rounds Desc: As per orangutan facebite.
Conjurer
Race: Arial Ability: Air elemental affinity Rank: always works Cost: none Lag: none Desc: Improved charisma(set 24) when summoning/binding air elementals.
Race: Svirf Ability: Earth elemental affinity Rank: always works Cost: none Lag: none Desc: Improved charisma(set 25) when summoning/binding earth elementals. "Magga Cammara!"
Race: Gnome Skill: Elemental lore (automatic) Rank: 20 Cost: none Lag: none Desc: Through better understanding elementals, the conjurer has a better chance to summon a non-angry elemental.
Race: Drow Spell: Eyes of Intrigue (victim) Rank: 44 Cost: 80 Lag: 2 rounds Desc: When clairvoyance is mastered, a drow may learn this spell that will reveal the target's location as if his familiar had looked into the room. (Use familiar's abilities here)
Race: Elf Ability: Light affinity Rank: always works Cost: none Lag: none Desc: No Light creature conjured will ever attack the elf, in opposition, any dark creature conjured will try to attack the elf and will be much harder to control(bind).
Druids
Race: Arial Supp: Wings Growth Rank: 40 Cost: 100 mana Lag: 1 round Desc: Instead of being able to take birdform, arial druids learn to grow their wings to fly in the skies high above, although it costs 50 mov each tick while in high altitudes.
Race: Cloud Skill: Bash (victim) Rank: 21 Cost: none Lag: as per common bash Desc: as per common bash
Race: Gnome Supp: Bearclaws Rank: 21 Cost: 20 mana/tick Lag: 1 round Desc: Suffering partial transformation, a gnome is able to rake through his enemies with claws, but give up the use of a shield in the process. Attacks like a felar warrior of the same rank, cannot wield/hold/wear anything on his hands, keeps his parry, related command is revertclaws. Feels like the class itself could use this supp.
Race: Wood-elf Skill: Acute vision Rank: 15 Cost: . Lag:. Desc:.
Race: Human/half-breed/wood-elf Supp: Animate Plants Rank: 27 Cost: 50 mana Lag: 1 round Desc: Animating the plants around him, the druid makes it more difficult to get hit. The plants will absorve some of the attacks directed at the druid, til the druid moves or the combat ends. Also looks like all the class deserves this.
Invoker
Race: Drow Spell: Globe of Darkness Rank: 33, paths air and lightning Cost: 50 Lag: 1 round, duration/counter is 4/24 hours Desc: The drow creates a thick globe of darkness in the room where only he is able to see anything.
Necromancer
Race: Drow Spell: Fear (victim) Rank: 21 Cost: 10 mana Lag: 1 round Desc: Duration/counter is 6 hours for both victim and necro, wich can only cast it again after that. The victim inflicted with fear will flee in panic and will not enter a room where the caster is.
Paladins
Race: Elf Supp: Shield of Justice Rank: 15 Cost: 40 mana Lag: 1 round Desc: Creates a shield only usable by elven paladins with stats based on rank. Crumbles after a time.
Ranger
Race: Elf Skill: Area knowledge Rank: 18 Cost: none Lag: none Desc: In the wilderness and knowlegeable of the ways of nature, an elven ranger is able to determine if anyone that could harm him is present. (like danger sense)
Shaman
Race: half-breed Skill: dagger/mace Rank: 1 Cost: none Lag: none Desc: Being more versatile than their shaman brethren of other races, half-elf/drow can learn the use of daggers and maces.
Race: Drow Skill: Ritual of Zin-Carla (pccorpse) Rank: 30 Cost: 300 mana Lag: 2 rounds, duration: 40 hours. Desc: Just after defeating an opponent(PC) you may offer the kill to the gods and in exchange gain the aid of a drider, drow from the waist up and arachnid eight legged waist down, a very dangerous guardian of Lloth. Bad things have been rumoured to happen when a drow offers a kill that was not his.
Thief
Race: Gnome Skill: Snatch (item) Rank: 20 Cost: 40 mana Lag: 2 rounds Desc: With this skill the thief fools a merchant into thinking he actually paid for an item when he did not, and get away with free goods.
Race: Duergar Skill: Withdraw (direction) Rank: 20 Cost: 50 mov Lag: none Desc: Having prepared before hand a quick escape route, when combat goes ill you just run like hell in the given direction. (goes all the way in the given direction until there is a turn or he exits the area)
Race: Elf Skill: Hide Rank: 1 Cost: none Lag: none Desc: Elven ability to hide is far superior than most thieves, elves can hide in the wilderness too.
Race: Drow Skill: DarknessBlend Rank: 31 Cost: 100 mana Lag: none Desc: In the underground, drows hide beyond all detection. Great mental concentration is required to avoid detection though, and any movement will revert you to normal hide status.
Arcane (transmuters)
Race: Elf/Drow Ability: No lag duo-dimension to tri-dimension Rank: always Cost: none Lag: none Desc: When an elf/drow steps out of duo they have no lag whatsoever.
Race: Gnome/Svirf Spell: Illusion (race) (class) Rank: 38 Cost: 50 mana Lag: 1 round, duration 9 hours Desc: Rather than changing themselves, a gnome/svirf transmuter makes an illusion shell around him that makes him appear as being of another race/class. (Name, desc, eq won't change)
Race: Arial Spell: Coating secretion Rank: 17 Cost: 20 mana Lag: 1 round Desc: Arial transmuters have developed a coating secretion for their feathers enabling them to go underwater.
Race: Human/half-breeds/arial Skill: sword, maces Rank: 1 Cost: none Lag: none Desc: they can use swords and maces
Where to learn: (abilities do not need to be learned) when a skill/spell/supp is available to human/half-breed then it's available at Galadon, Hamsah, Tir Talath and Seantryn; Arial in arial city; Felar in Blackclaw; Drow in drow city with appropriate mob (mage, priest or warrior), the "teacher" won't attack the drow if he has not practiced the spell/skill/supp yet, otherwise will, all others will as it is now. Drows may also learn spells(only) in Gehenna... Elf in Darsylon; Duergar I suggest guilds in the sewers of Galadon, some skills can be learned in akan; Dwarf in Akan; Storm giants in the lake with the king; Fire giants in Kiadana with other fire giants; Cloud giants on the aryth ocean with other clouds; Gnome in Hillcrest; Svirf in Blingdenstone; Wood-elves in Eryn Galen.
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Race - more then just stats.
[View all] , CRS (Guest), Mon 04-Mar-02 07:32 PM
RE: Race - more then just stats.,
leekie (Guest),
09-Mar-02 05:29 AM, #9
RE: Race - more then just stats.,
Scarabaeus,
05-Mar-02 08:17 AM, #3
RE: Race - more then just stats.,
Circuits Edge (Anonymous),
05-Mar-02 09:55 AM, #4
RE: Race - more then just stats.,
Valguarnera,
05-Mar-02 12:38 PM, #6
RE: Race - more then just stats.,
Circuits Edge (Anonymous),
05-Mar-02 01:21 PM, #7
Round Two,
CRS (Guest),
05-Mar-02 02:46 PM, #8
RE: Race - more then just stats.,
CRS (Guest),
04-Mar-02 10:00 PM, #1
I like it,
Jesrad (Guest),
05-Mar-02 12:25 AM, #2
In fact I liked so much I decided to put some thought i...,
Jesrad (Guest),
05-Mar-02 11:32 AM #5
race/sex/class revamps,
shark69 (Guest),
20-Mar-02 05:54 PM, #10
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