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Top General Discussions Gameplay Topic #283
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BurnedIceMon 03-Mar-03 12:57 PM
Member since 04th Mar 2003
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#283, "Weaponbreaker"


          

I don't know if it's me, or this has been brought up before and turned down do to coding but...

Weaponbreaker, the concept is self-explanatory. BUT, When breaking a weapon, should there not be a chance that...

1. if the weapon is wood, you may catch a piece in your eye, a splinter, resulting in bleeding, possibly dropped weapon/shield.

2. If the weapon is metal, a piece jabbing a limb. resulting in bleeding.

Perhaps if failed, you may swing too hard, and hit yourself.

Something to that extent, i mean, Breaking a weapon is a big deal, as it stands, weaponbreaker is not different than disarming and sac'ing the weapon. I feel there should be a downfall to attempting.

  

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TopicWeaponbreaker [View all] , BurnedIce, Mon 03-Mar-03 12:57 PM
Reply RE: Weaponbreaker, DwE, 03-Mar-03 02:21 PM, #3
Reply man I am starting to feel bad for the IMM's now..., Quiditus, 03-Mar-03 01:28 PM, #1
     Reply RE: man I am starting to feel bad for the IMM's now..., Valguarnera, 03-Mar-03 02:19 PM, #2
          Reply RE: man I am starting to feel bad for the IMM's now..., BurnedIce, 06-Mar-03 01:25 PM, #4
               Reply RE: man I am starting to feel bad for the IMM's now..., Valguarnera, 06-Mar-03 03:48 PM, #5
                    Reply Quick responese..., Karel, 08-Mar-03 11:14 PM, #6
Top General Discussions Gameplay Topic #283 Previous topic | Next topic