BurnedIce | Mon 03-Mar-03 12:57 PM |
Member since 04th Mar 2003
2 posts
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#283, "Weaponbreaker"
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I don't know if it's me, or this has been brought up before and turned down do to coding but...
Weaponbreaker, the concept is self-explanatory. BUT, When breaking a weapon, should there not be a chance that...
1. if the weapon is wood, you may catch a piece in your eye, a splinter, resulting in bleeding, possibly dropped weapon/shield.
2. If the weapon is metal, a piece jabbing a limb. resulting in bleeding.
Perhaps if failed, you may swing too hard, and hit yourself.
Something to that extent, i mean, Breaking a weapon is a big deal, as it stands, weaponbreaker is not different than disarming and sac'ing the weapon. I feel there should be a downfall to attempting.
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Weaponbreaker
[View all] , BurnedIce, Mon 03-Mar-03 12:57 PM
RE: Weaponbreaker,
DwE,
03-Mar-03 02:21 PM, #3
man I am starting to feel bad for the IMM's now...,
Quiditus,
03-Mar-03 01:28 PM, #1
RE: man I am starting to feel bad for the IMM's now...,
Valguarnera,
03-Mar-03 02:19 PM, #2
RE: man I am starting to feel bad for the IMM's now...,
BurnedIce,
06-Mar-03 01:25 PM, #4
RE: man I am starting to feel bad for the IMM's now...,
Valguarnera,
06-Mar-03 03:48 PM, #5
Quick responese...,
Karel,
08-Mar-03 11:14 PM, #6
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