Fjarn | Wed 30-Sep-09 12:52 PM |
Member since 03rd Jun 2008
173 posts
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#27722, "RE: Coding as an Imm..."
Edited on Wed 30-Sep-09 12:57 PM
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> >Once the person actually imm'd he'd just skip ahead to the >point where someone would normally start reviewing his first >draft. > >All that would get cut out is the period where he's a heroimm, >but still hasn't finished a first draft of his area. This >seems like where most people fail. At least, it's where I >failed. Having the draft ready beforehand would remove the >possibility of washing out as a heroimm because one can't get >motivated enough to finish his area.
Personally, I don't think the area is the main goal of the heroimm process. I think it's a time to prove that you can set goals and stick to them; that you can do the work and not burn out; that you can sacrifice the "play" aspect of the game in favor of the "duty" aspect. You also show that you can plan a project, execute it, ask the right questions, follow instructions, problem solve, accept criticism, defend your decisions, implement suggestions, and eventually see the project through to completion. Area writing is a great way to exhibit all of those characteristics and do so in a way that contributes something tangible to the MUD.
I don't know your specific circumstance, but if you're not motivated to finish the area (your single overriding priority as a heroimm), doesn't that send a signal to the staff that maybe it's not a good match? What if you take criticism too personally? What if you can't work other peoples' ideas into your own to meet a unified goal? These characteristics show up over time, through interactions with multiple members of the staff.
I suppose there is still an outstanding question of: Yes, but why should a player have to heroimm prior to starting any of this? The answer is simple, really: Now you have something to lose, and by extension, you have a reason to take the job more seriously (and not waste the staff's time).
That's my opinion, anyway.
EDIT: I did actually have another point before I wandered lost.. You said:
"Guess I was envisioning a scenario where the would-be-imm had already gotten a tentative thumb's up on the possibility of joining the staff, and had gotten a tentative thumb's up on a very general idea for an area.
The kind of approval you'd get as a current heroimm before beginning to actually write room descriptions."
As I read it, what you've described is basically heroimming without the responsibility. I think that's an important part of the process that shouldn't be ignored or negated... for whatever that's worth.
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Becoming an imm
[View all] , Marcus_, Tue 29-Sep-09 11:07 AM
RE: Becoming an imm,
Zulghinlour,
29-Sep-09 12:38 PM, #1
Coding as an Imm...,
Zulghinlour,
29-Sep-09 12:53 PM, #2
RE: Coding as an Imm...,
Isildur,
29-Sep-09 01:16 PM, #3
Possibly,
Rayihn,
29-Sep-09 02:51 PM, #4
RE: Possibly,
Dervish,
29-Sep-09 03:51 PM, #5
RE: Possibly,
Straklaw,
29-Sep-09 04:20 PM, #7
RE: Possibly,
Dervish,
29-Sep-09 04:26 PM, #8
RE: Possibly,
Isildur,
29-Sep-09 04:43 PM, #9
RE: Possibly,
Rayihn,
29-Sep-09 05:01 PM, #11
RE: Possibly,
Dervish,
29-Sep-09 05:50 PM, #13
RE: Possibly,
Isildur,
29-Sep-09 05:55 PM, #14
RE: Possibly,
Isildur,
29-Sep-09 04:00 PM, #6
RE: Possibly,
Rayihn,
29-Sep-09 04:59 PM, #10
RE: Possibly,
Isildur,
29-Sep-09 05:04 PM, #12
RE: Possibly,
Twist,
29-Sep-09 06:30 PM, #16
RE: Coding as an Imm...,
Daevryn,
29-Sep-09 06:00 PM, #15
RE: Coding as an Imm...,
Isildur,
30-Sep-09 10:34 AM, #17
RE: Coding as an Imm...,
Fjarn,
30-Sep-09 12:57 PM #18
RE: Coding as an Imm...,
Isildur,
30-Sep-09 01:36 PM, #19
RE: Coding as an Imm...,
Fjarn,
30-Sep-09 05:54 PM, #20
RE: Coding as an Imm...,
Isildur,
30-Sep-09 08:46 PM, #21
RE: Coding as an Imm...,
Fjarn,
01-Oct-09 08:04 AM, #22
RE: Coding as an Imm...,
Marcus_,
01-Oct-09 04:23 PM, #23
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