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ScrimbulSun 05-Jul-09 11:10 AM
Member since 22nd Apr 2003
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#25589, "Buoyancy + Drive"
Edited on Sun 05-Jul-09 11:23 AM

  

          

Below are helpfiles.

Basically my question is this: For buoyancy to be a hero level spell for muters essentially (42) why doesn't it 100% negate the ability to use drive?

The verb drive implies that a certain large amount of momentum is necessary regardless of size.

For giggles, let's also include pull in this because pull requires leverage that you don't get under buoyancy.



Syntax: cast 'buoyancy' <victim>
cast 'mass buoyancy' <victim>

This spell sharply reduces the mass of the victim for a very short instance.
The major effect of this is that forceful physical blows may throw them
away from their current location. This spell is considerably more effective
on flying victims, who are less able to maintain contact with surfaces to
slow their movements. Moving under water is exceptionally fatiguing under
these circumstances as well, given the difficulty of forcing it out of your
way. Skills that require a great deal of momentum will be difficult or
impossible for a Buoyant individual, and these skills will also be more
effective against such a victim. Buoyant victims will have difficulty
finding sufficient leverage behind attacks with weapons.

This spell requires the trust of a victim if it is to be cast without
resistance, though it may be forced onto a hostile victim if they cannot
resist it.

Mass Buoyancy is always hostile, and attempts to render the victim's entire
group buoyant.

DRIVE
syntax: drive <direction>

When in combat, it is possible to drive your opponent in a
specified direction.




Bard Repertoire Clarifications:
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=23735&mesg_id=23735&page=

  

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TopicBuoyancy + Drive [View all] , Scrimbul, Sun 05-Jul-09 11:10 AM
Reply RE: Buoyancy + Drive, Daevryn, 05-Jul-09 12:43 PM, #2
Reply From a CF realism perspective, I agree. ~, _Magus_, 05-Jul-09 11:55 AM, #1
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