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DaeDrougTue 16-Jun-09 03:53 PM
Member since 23rd Oct 2006
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#25259, "RE: your not using the build well"


          

>a.)You don't need all poisons all the time.
>b.)You don't have to buy all your ingredients.
>c.)You are a thief, you should have a lot of control over when
>your in the middle of being attacked
>d.) fermalgahyde extends the shelf life of poisons, use it if
>your that concerned.
>e.)Your skill at concoct will make you concoct a lot faster as
>its near perfected

Knew B it's still time consuming to gather and in the case of some of the higher poisons hard to come by, the amount of time it would take to gather the amount of poison you'd need to actually get a good deal of skill advancement would likely be astronomical. C is easier said then done especially at the higher levels, at first you just have to deal with assassins, svirfs, and duergs but later on conjurers, shapeshifters are added to the mix, not to mention rangers if you need to go into the wilderness to gather ingredients. D I'll admit I did not know and is nice to know but unless there is a place to get it outside of buying it would make it even more expensive then it already is. E I knew that but it still would be much better, not to mention much more realistic to be able to make the poison far in advance.

>a.) try using mind control to get emetic on them if thats what
>you want to do (contact poison preferably on a piece of nasty
>nasty gear)
>b.) You would be surprised at how effective neuro poison can
>be at making running at stopping people from running into the
>wilderness... sometimes

I'll address the mind control part farther down but as for B your going to have to reword because I'm stumped on the point your trying to get across.

>a.) It also can drop your moves and a variety of other things,
>try combining it with fear so they can't control where they
>walk and they constantly wimpy and throw blindness on to make
>their life real hell and disorienting.

Besides dirt I don't see how you'd blind them and fear doesn't effect where they can walk at except if you managed to get at them before they get at you.

>a.)try combining knife or grenade with fear poison as you get
>free openers and they don't get a chance to hit you back as
>they flee.
>b.) fear poison is also great for staying alive as it makes it
>very hard for them to re-engage you.

A I'll concede though the chances of surviving to the point where you actually managed to poison them isn't very high. B the thing about fear poison is that it doesn't keep them from re-engaging at all by the time you hit them and they flee they'd have gotten 3-4 hits in at the least.

>a.) Mind control is the best skill you get bar none it opens
>up soo many tactical choices that its kind of scary. Think of
>gear that you can make them wear to foobar them or things to
>make them eat/drink to foobar them. an old tactic was to make
>them eat fillets so they would hold person themselves or
>backbones to damn themselves. shrug go get the bad periapt
>and make them wear it to poison and plague them in one shot
>the list goes on and on and on.

The problem is that the entire time that your trying to give them it and have them wear it (which suggest seems to fail around 50% of the time) they can just attack or flee very easily and there is nothing you can do to stop them.

>poisoners are very very viable but they are not a cruise
>control class, be ready to try and mix in unique tactics to
>your fighting and you will go far. try to be a jack poison
>trip monkey and your mileage will not likely go as far.
>Remember as someone with hide you have a lot of control over
>when your involved in fights, use that to your advantage.

To be blunt I haven't been trying to be a jack poison trip monkey as you put it. I've just been trying to survive and in that regard poisons are extremely useless

in the end I realize that there is usually a juggling between playability and realistic gameplay but in the case of poisoners it seems like it's gotten away from both of these. There is no way that any so called poisoner would be worth his salt without being able to use something like emetic on a blade. there is no way that a poisoner would use a so called neurological poison that has the potency of a just being buzzed on alcohol. and there is no way that given that their brain should be locked into flight mode that someone should be able to turn and fight unless they've been backed into a corner and flight is no longer an option.

  

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TopicThe problem with poisoners [View all] , DaeDroug, Tue 16-Jun-09 02:41 AM
Reply RE: The problem with poisoners, DaeDroug, 19-Jun-09 01:39 AM, #10
Reply RE: The problem with poisoners, DaeDroug, 19-Jun-09 04:32 AM, #11
Reply As a sad person who actually played the first incarnati..., Torak, 17-Jun-09 11:35 PM, #8
Reply RE: As a sad person who actually played the first incar..., DaeDroug, 18-Jun-09 06:16 AM, #9
Reply Poisoners are different, Amortis, 17-Jun-09 03:29 PM, #7
Reply I pretty much agree, NMTW, 16-Jun-09 12:31 PM, #3
Reply RE: I pretty much agree, Daevryn, 16-Jun-09 12:45 PM, #4
Reply RE: I pretty much agree, Sebeok, 16-Jun-09 01:05 PM, #5
Reply Check my Migra log here on officials or on QHCF, Quixotic, 16-Jun-09 11:06 AM, #2
Reply your not using the build well, laxman, 16-Jun-09 08:12 AM, #1
     Reply RE: your not using the build well, DaeDroug, 16-Jun-09 03:53 PM #6
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