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laxmanTue 16-Jun-09 08:12 AM
Member since 18th Aug 2003
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#25231, "your not using the build well"


          

**1. First of all their pretty much the most expensive class to train and use even without the decaying vials the costs are astronomical and yet it's even worse because you have to keep making vials over and over when the old ones fade away. You could just carry the ingredients and concoct when you need but forget about doing that in the middle of being attacked and expect to miss any opportunity you might have hade to use it whil you where busy brewing.**

a.)You don't need all poisons all the time.
b.)You don't have to buy all your ingredients.
c.)You are a thief, you should have a lot of control over when your in the middle of being attacked
d.) fermalgahyde extends the shelf life of poisons, use it if your that concerned.
e.)Your skill at concoct will make you concoct a lot faster as its near perfected

**2. Until you get grenade (I'm assuming that grenade makes it actually viable) Emetic poison is pretty much useless against PCs and NPCs alike. the best you can do is poison something and drop or plant it on them hoping that they'll eat/drink/wear it and that they don't run off too fast/into the wilderness before that happens.**

a.) try using mind control to get emetic on them if thats what you want to do (contact poison preferably on a piece of nasty nasty gear)
b.) You would be surprised at how effective neuro poison can be at making running at stopping people from running into the wilderness... sometimes

**3. Knock-out while being the most useful poison is prone to the fact that even mastered inhaled poison is pretty unreliable. might as well just get blackjack and try to get what your doing done in that hour.**

a.) combining blackjack with poison path is a very very legit tactic
b.) avoid trying to inhale poison races that are resist poison it makes a big difference.


**4. Psychological poison sounds good but after testing it, it's hardly disorienting at all with it only misdirecting you a fraction of the time (half of which is just into walls).**

a.) It also can drop your moves and a variety of other things, try combining it with fear so they can't control where they walk and they constantly wimpy and throw blindness on to make their life real hell and disorienting.


**5. Fear poison another poison that sounds good in theory but put quite simply if your afraid, why would you be attacking. sure it's nice that they flee whenever you hit them but short of a ####ty mage your gonna be half dead by the time you get that hit in and then they can just return to get the job done. Even if you to make it so they couldn't attack they could just sit there and if the thief takes the initiative they're get their chance again to pound on them.**

a.)try combining knife or grenade with fear poison as you get free openers and they don't get a chance to hit you back as they flee.
b.) fear poison is also great for staying alive as it makes it very hard for them to re-engage you.


**6. Finally mind control poison has pretty much the same problem as fear poison, sure you can control them, but only once per hour and they can still do whatever they want, aka you poison them and try to stick around to suggest and they just go ahead and kill you, or run away.**

a.) Mind control is the best skill you get bar none it opens up soo many tactical choices that its kind of scary. Think of gear that you can make them wear to foobar them or things to make them eat/drink to foobar them. an old tactic was to make them eat fillets so they would hold person themselves or backbones to damn themselves. shrug go get the bad periapt and make them wear it to poison and plague them in one shot the list goes on and on and on.

poisoners are very very viable but they are not a cruise control class, be ready to try and mix in unique tactics to your fighting and you will go far. try to be a jack poison trip monkey and your mileage will not likely go as far. Remember as someone with hide you have a lot of control over when your involved in fights, use that to your advantage.

  

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TopicThe problem with poisoners [View all] , DaeDroug, Tue 16-Jun-09 02:41 AM
Reply RE: The problem with poisoners, DaeDroug, 19-Jun-09 01:39 AM, #10
Reply RE: The problem with poisoners, DaeDroug, 19-Jun-09 04:32 AM, #11
Reply As a sad person who actually played the first incarnati..., Torak, 17-Jun-09 11:35 PM, #8
Reply RE: As a sad person who actually played the first incar..., DaeDroug, 18-Jun-09 06:16 AM, #9
Reply Poisoners are different, Amortis, 17-Jun-09 03:29 PM, #7
Reply I pretty much agree, NMTW, 16-Jun-09 12:31 PM, #3
Reply RE: I pretty much agree, Daevryn, 16-Jun-09 12:45 PM, #4
Reply RE: I pretty much agree, Sebeok, 16-Jun-09 01:05 PM, #5
Reply Check my Migra log here on officials or on QHCF, Quixotic, 16-Jun-09 11:06 AM, #2
Reply your not using the build well, laxman, 16-Jun-09 08:12 AM #1
     Reply RE: your not using the build well, DaeDroug, 16-Jun-09 03:53 PM, #6
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