Subject: "Anticipate" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #24873
Show all folders

SplntrdMon 25-May-09 03:47 PM
Member since 08th Feb 2004
1096 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#24873, "Anticipate"


          

How does this work? Do you anticipate specific attacks...

"Anticipate bash"
"Anticipate ice needles"

Or do you specify types of attacks (slicing, piercing, blunt, fire, poison)? The helpfile isn't very clear, are there echoes in game to help you know how to use it?

If it's the former, are there echoes to let you know you "don't know how to anticipate" something? For example, if you type in "anticipate needles" and the code doesn't recognize "needles", or "pierce", is there a useful echo to let you know what syntax you should be using?

Splntrd

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicAnticipate [View all] , Splntrd, Mon 25-May-09 03:47 PM
Reply Automatic skills, zap and mobs, Jagaub, 26-May-09 12:20 PM, #26
Reply RE: Automatic skills, zap and mobs, Sebeok, 26-May-09 01:36 PM, #28
Reply Can you anticipate assassinate? (nt), Adhelard, 26-May-09 12:15 PM, #24
Reply RE: Can you anticipate assassinate? (nt), Sebeok, 26-May-09 12:17 PM, #25
Reply RE: Anticipate, Aarn, 26-May-09 08:38 AM, #15
Reply RE: Anticipate, Zulghinlour, 26-May-09 01:14 PM, #27
Reply RE: Anticipate, Sebeok, 25-May-09 04:58 PM, #2
Reply Cool. I'm down with that. nt, Splntrd, 25-May-09 07:34 PM, #3
Reply RE: Anticipate, Jhyrbian, 25-May-09 09:40 PM, #8
Reply Sure!, Daevryn, 25-May-09 09:47 PM, #9
Reply RE: Sure!, Jhyrbian, 26-May-09 08:47 PM, #30
Reply anticipate quit to avoid pk, Dwoggurd, 26-May-09 12:15 PM, #23
Reply RE: Anticipate, asylumius, 26-May-09 08:34 AM, #14
     Reply RE: Anticipate, Daevryn, 26-May-09 08:50 AM, #17
          Reply RE: Anticipate, asylumius, 26-May-09 09:43 AM, #19
               Reply RE: Anticipate, Sebeok, 26-May-09 10:34 AM, #20
                    Reply Cool skill.. some q's, Marcus_, 26-May-09 11:06 AM, #21
                         Reply Answers, Sebeok, 26-May-09 12:07 PM, #22
                              Reply Makes sense.. ty. nt, Marcus_, 26-May-09 02:26 PM, #29
Reply I thought it was clear, syntax is...., GinGa, 25-May-09 04:44 PM, #1
     Reply RE: I thought it was clear, syntax is...., Splntrd, 25-May-09 07:37 PM, #4
          Reply This is correct. (n/t), Daevryn, 25-May-09 07:50 PM, #5
          Reply RE: This is correct., Experiment, 26-May-09 02:11 AM, #10
          Reply RE: This is correct., Daevryn, 26-May-09 07:45 AM, #11
               Reply RE: Anticipate and area effects, Sebeok, 26-May-09 09:23 AM, #18
                    Reply RE: Anticipate and area effects, Experiment, 31-May-09 06:04 AM, #31
                         Reply Re: Controlled Fireball, Sebeok, 31-May-09 10:39 AM, #32
          Reply My bad. The helpfile completely threw me. nt, GinGa, 26-May-09 08:43 AM, #16
          Reply Which is cool., Java, 25-May-09 08:18 PM, #6
               Reply Multi word spells (or communes,etc), Sebeok, 25-May-09 08:47 PM, #7
                    Reply RE: Multi word spells (or communes,etc), Valkenar, 26-May-09 08:14 AM, #12
                         Reply RE: Multi word spells (or communes,etc), Daevryn, 26-May-09 08:22 AM, #13
Top General Discussions Gameplay Topic #24873 Previous topic | Next topic