Daevryn | Fri 24-Apr-09 01:27 PM |
Member since 13th Feb 2007
11117 posts
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#24549, "FYI:"
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I spent most of last night on some fairly mindless refactoring of a handful of things that don't run very fast into equivalents that run faster. Some of these things happen at the tick, some more often.
I don't expect any of it to have near the impact that the stuff Zulg has done to this point did, but that code should be live soon-ish and we'll see. I figured it made sense to start with the things I knew how to do and knew really should have been done a different way.
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CF Performance
[View all] , Zulghinlour, Fri 17-Apr-09 12:17 AM
FYI:,
Daevryn,
24-Apr-09 01:27 PM #10
RE: FYI:,
Isildur,
24-Apr-09 02:04 PM, #11
RE: FYI:,
Daevryn,
24-Apr-09 02:24 PM, #12
Mmmm...Thunderdome (n/t),
Zulghinlour,
24-Apr-09 02:46 PM, #13
What language would you use? /nt,
Rodriguez,
24-Apr-09 05:13 PM, #14
Probably C#,
Daevryn,
24-Apr-09 05:20 PM, #15
Dude,
N b M,
24-Apr-09 07:58 PM, #16
C (n/t),
Zulghinlour,
24-Apr-09 08:09 PM, #17
Two bits enter, one bit leaves! nt,
vargal,
25-Apr-09 05:06 AM, #18
I sort of posted about this several years ago.,
Dallevian,
18-Apr-09 12:05 PM, #9
Thanks Zulgh, definitely noticed the improvement. n/t.,
TheDude,
17-Apr-09 09:34 PM, #8
Another thought,
Dwoggurd,
17-Apr-09 04:25 AM, #4
RE: Another thought,
Zulghinlour,
17-Apr-09 12:43 PM, #5
Re,
Dwoggurd,
17-Apr-09 06:05 PM, #7
RE: CF Performance,
Isildur,
17-Apr-09 12:30 AM, #1
RE: CF Performance,
Zulghinlour,
17-Apr-09 12:34 AM, #2
RE: CF Performance,
Asthiss,
17-Apr-09 01:53 AM, #3
RE: CF Performance,
Isildur,
17-Apr-09 12:44 PM, #6
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