Dwoggurd | Fri 17-Apr-09 06:02 PM |
Member since 20th Jan 2004
668 posts
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#24481, "Re"
Edited on Fri 17-Apr-09 06:05 PM
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>but there are also things to keep in >mind like "Will people be able to determine a tick is coming >if XYZ always happens here", which used to be the case with >some things.
Yep. That may be an issue. So it make sense to keep important things (like hp updates) several pulses ahead of less important things (like weather change).
PS. And notice, that I don't propose to parallelize CF code and move to a fancy multi-core Nehalem-based server
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CF Performance
[View all] , Zulghinlour, Fri 17-Apr-09 12:17 AM
FYI:,
Daevryn,
24-Apr-09 01:27 PM, #10
RE: FYI:,
Isildur,
24-Apr-09 02:04 PM, #11
RE: FYI:,
Daevryn,
24-Apr-09 02:24 PM, #12
Mmmm...Thunderdome (n/t),
Zulghinlour,
24-Apr-09 02:46 PM, #13
What language would you use? /nt,
Rodriguez,
24-Apr-09 05:13 PM, #14
Probably C#,
Daevryn,
24-Apr-09 05:20 PM, #15
Dude,
N b M,
24-Apr-09 07:58 PM, #16
C (n/t),
Zulghinlour,
24-Apr-09 08:09 PM, #17
Two bits enter, one bit leaves! nt,
vargal,
25-Apr-09 05:06 AM, #18
I sort of posted about this several years ago.,
Dallevian,
18-Apr-09 12:05 PM, #9
Thanks Zulgh, definitely noticed the improvement. n/t.,
TheDude,
17-Apr-09 09:34 PM, #8
Another thought,
Dwoggurd,
17-Apr-09 04:25 AM, #4
RE: Another thought,
Zulghinlour,
17-Apr-09 12:43 PM, #5
Re,
Dwoggurd,
17-Apr-09 06:05 PM #7
RE: CF Performance,
Isildur,
17-Apr-09 12:30 AM, #1
RE: CF Performance,
Zulghinlour,
17-Apr-09 12:34 AM, #2
RE: CF Performance,
Asthiss,
17-Apr-09 01:53 AM, #3
RE: CF Performance,
Isildur,
17-Apr-09 12:44 PM, #6
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