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IsildurSun 23-Sep-07 08:40 AM
Member since 04th Mar 2003
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#19343, "RE: Why is rot different in people's minds?"


          

>Rot can be flee-return spammed, making it ultimately very hard to stop indefinitely (especially combined with blindness).

Unless the shaman loses concentration, you can't spam rot. Assuming the shaman doesn't lose concentration, the target gets either rot or the wasting disease. You can't rot someone who's already affected by the wasting disease.

>shamans have great damage reduction and anti-lag class skills,
>which necromancers and bards don't have.

A/b/s for necros + wraithform?

>Assassinate just means keeping on the move a
>bit, rot requires gathering a set of +con stuff every time you
>get looted, and carrying it around all the time (which sucks
>mightily if you have and plan to use the dodge skill).

You don't have to get all your +con stuff immediately after being looted unless you expect to fight a shaman immediately after you unghost. And it's not impossible to find some +con gear that's relatively light and fits in a sack. Esp. if you're good-aligned.

Avoiding assassinate means you have to modify your behavior 100% of the time. Avoiding rot means spending 10 minutes gathering a few items, then carrying around an extra ~15 lb.

>Fiend doesn't prevent quaffing potions. Fiends don't chase all
>that fast.

Rot doesn't prevent quaffing potions either.

>Transmuter? Meh, can be tough, but succesful neuro
>is nowhere near as deadly as succesful rot.

I'd disagree with this. Depending on your class, if a non-moron muter hits you with big neuro then you're dead 3 times out of 4. Maybe that's your experience with rot as well, but trust me- it doesn't have to be.

>Rot makes you waste a lot of time, none of these other things
>do.

When you die to rot, typically it's in a place of your choosing. Meaning you can run back and loot your corpse before the shaman does, which saves you the time of having to regear. Die to assassinate, cleave, offense shifter, etc. and you're probably getting looted. Add that to the "time to recover" when you compare those skills to rot.

  

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TopicWhy is rot different in people's minds? [View all] , Odrirg, Sun 16-Sep-07 01:48 PM
Reply RE: Why is rot different in people's minds?, Valkenar, 22-Sep-07 07:12 PM, #4
Reply RE: Why is rot different in people's minds?, Isildur, 23-Sep-07 08:40 AM #6
Reply Because it takes no skill at all, incognito, 21-Sep-07 06:08 PM, #3
Reply RE: Because it takes no skill at all, Isildur, 23-Sep-07 08:25 AM, #5
Reply For Me..., Kastellyn, 17-Sep-07 11:04 AM, #2
Reply RE: Why is rot different in people's minds?, Isildur, 16-Sep-07 02:23 PM, #1
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