marcalius | Mon 21-Jul-03 12:39 PM |
Member since 10th Jun 2003
17 posts
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#1744, "RE: I'm sorry you feel that way."
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>I'm not going to mince words here, so if you're liable to get >your feelings hurt, don't read this. > > >I'm sorry you feel that way, and I hate to turn your argument >back against you, but it's not the Immstaff that is so wrapped >up in beating "the guys who use the magic decoder pen" so much >as the Immstaff is interested in keeping the game as much fun >as possible for everyone. All the changes and modifications >you bitch about have far, far less to do with some grand >immortal plot to make the game impossible than they do. > >Here's the rough history of the practicing thing. > >1. Players slowly discover that having high skills helps win >fights. >2. Soon, everyone decides that just to compete, you have to >spend hours and hours perfecting all your skills, which is >boring as hell. >3. Players complain about boredom of having to perfect skills >to compete. > >So, the Imms sat down and discussed how to fix the problem. >All the attempts to make spam-practicing less rewarding have >been to prevent item #2, above, from being true. If you can't >spam practice on kobolds, then you don't need to spam practice >to compete, because everyone is on the same footing (nevermind >our repeated insistence, which has gone mostly ignored by the >playerbase, that mass-perfected skills aren't as critical as >everyone thinks). > >Warrior, Thief, etc paths... Should I just have copies of all >the "we need a warrior/thief/etc revamp" posts by players in >the middle of your living room floor? I'm sure it's a full >forest's worth of paper. This stuff happens because players >request it, and we try to keep new things coming. You want to >keep things nice, stable, and oh, Boring? Because that's what >happens if everything stays 100% constant and predictable. > >Copper changes... Gee, it couldn't be because of players who >said "money is worthless, make there be cool stuff we can >actually buy for a change" now could it? And there's no such >thing as a free lunch, if there's gonna be stuff worth buying, >money's going to actually have some value, so it's not just a >free giveaway. I've had to figure out ways to make money in >playing too, and you know it's just not that damn hard to find >the cash to buy food and a few potions now and then. > >Immortals without helpfiles? Uh, gee, I have a helpfile, and >so do all the other actual Imms. All Imms with religions have >helpfiles, and show up in Help Pantheon and Help Wizlist. If >an Imm doesn't show up there, it's for a very good reason that >you should be smart enough to figure out without me having to >spell it out for you. > >Yes, some mobs have spec skills, cast spells, and so on. >Tougher mobs often have a higher gain in experience than those >of similar level but who lack special abilities, but I suppose >you never noticed that before? > >Yes, we don't lay out the ins and outs of how everything >works, because if everyone could just number crunch what combo >was best, where's the fun in it? What makes someone the >better player should be their intuitiveness and ingenuity, not >their ability to do esoteric math. For that matter, what >always seems to get me is that you take these "bones" people >toss you as being like mana from heaven. Here's a tip, it's >not the be all and end all. I read this stuff too, and not >only is it riddled with misinformation, but the longer you're >spending just trying to emulate other players, the longer >you're going to be their inferior since you're still trying to >catch up. > >Don't play catch up. Learn to get ahead. No, not everyone >will be able to get ahead, that's the nature of the beast. >Someone will come in second. Would you rather it be based on >player skill and inventiveness, or on sheer time and money >like in Everquest and such? Or worse yet, just on the sheer >number of OOC buddies someone has? > >Lastly, what Yanoreth said about Immortal time is right on the >money. I work 10 hour days, soon to hit 12, and yet I still >somehow find a little bit to work in some CF. We're human, >and we have lives, and we do this for free to try and make a >game that's fun for everyone. Sorry that doesn't come up to >your oh-so-high standards.
I hope you dont take what a few people think and get bent out of shape over it. Me and at least 5 or 6 of my friends that play and rarely post things, but have been playing a long long time love the game accept that the imms implement mostly goods things and move on. I love that money is harder to come buy, all the new areas. I love that I cannot bash someone to death at 10001 exp with a giant.
Imms you do great job since you are doing it out of your love for the game and nothing more. Do not let a few crackheads get ya down.
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Website Development -- Beneficial? (featuring mild rant...
[View all] , Zepachu, Mon 21-Jul-03 11:39 AM
Imm Staff Time,
Yanoreth,
18-Jul-03 12:34 PM, #8
Thanks,
Zepachu,
18-Jul-03 01:20 PM, #9
RE: Thanks,
Quislet,
18-Jul-03 02:39 PM, #10
Two words: Graph Paper,
Zepachu,
18-Jul-03 03:35 PM, #11
RE: Two words: Graph Paper,
Quislet,
19-Jul-03 03:00 PM, #12
I suck with graph paper,
Valkenar,
20-Jul-03 07:26 PM, #14
Nepenthe's a bastard,
Evil Genius (Anonymous),
21-Jul-03 06:21 AM, #19
RE: I suck with graph paper,
Quislet,
21-Jul-03 09:46 PM, #30
I'm gonna have to throw the #### card at you.,
Rade,
20-Jul-03 06:09 PM, #22
####,
Ululari,
20-Jul-03 06:55 PM, #13
I'm sorry you feel that way.,
Jahaar,
20-Jul-03 07:31 PM, #15
RE: I'm sorry you feel that way.,
Rade,
21-Jul-03 02:10 AM, #18
RE: I'm sorry you feel that way.,
Ululari,
21-Jul-03 08:15 AM, #20
A minor disagreement and some things to think about,
Theerkla,
21-Jul-03 08:51 AM, #21
RE: A minor disagreement and some things to think about,
Valguarnera,
21-Jul-03 11:44 AM, #23
Just wanted to throw something out at you.,
Krivohan,
21-Jul-03 11:49 AM, #24
RE: Invokers,
Valguarnera,
21-Jul-03 11:55 AM, #26
5 paths.,
Krivohan,
21-Jul-03 03:39 PM, #29
RE: A minor disagreement and some things to think about,
Quislet,
21-Jul-03 10:47 PM, #31
RE: I'm sorry you feel that way.,
Valguarnera,
21-Jul-03 11:52 AM, #25
RE: I'm sorry you feel that way.,
marcalius,
21-Jul-03 12:39 PM #27
I fail to see how you got that from my reply,
Yanoreth,
20-Jul-03 09:33 PM, #16
Re: information,
Valguarnera,
21-Jul-03 12:55 AM, #17
RE: Re: information,
marcalius,
21-Jul-03 12:44 PM, #28
Sadly,
Valkenar,
17-Jul-03 11:19 PM, #1
Yep,
Zepachu,
17-Jul-03 11:29 PM, #2
RE: Yep,
Krivohan,
17-Jul-03 11:59 PM, #3
Well wouldja look at that...,
Zepachu,
18-Jul-03 08:27 AM, #4
RE: Yep,
Valkenar,
18-Jul-03 09:11 AM, #6
Thanks for the suggestion.,
Zepachu,
18-Jul-03 09:39 AM, #7
screw you, Flanders! nt,
Marcus_,
18-Jul-03 08:56 AM, #5
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