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TacTue 27-Feb-07 01:16 PM
Member since 15th Nov 2005
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#16734, "I've played these before, heavily even for a bit..."


          

>A number of MUDs offer classless/levelless systems.
>Generally, it shifts the focus more heavily to the skill
>system, which is usually open-ended, and designed to reward
>unlimited time investment.

And botting to the point of insanity. The bot I had that spammed skills all day and all night for one of these types of muds was ridiculous. I managed to rack up like 500 hours on a character in about a month. These sorts of places are also don't (can't?) have age death, so even after all of that I was still thousands of hours behind the other people.

>On the examples I've seen, they
>openly discouraged PK, but if it did happen there's no
>question that an experienced character could completely paste
>a newbie. ("Classless" also usually means "All characters
>fight the same way", but that's another digression.)

The one I played had pk, and it got considerably LESS interesting the more skilled the characters were. 2 newbs could duke it out for hours without even being capable of hurting each other. 2 demi-gods (that denoted a certain skill level in base skills) would have fights that didn't finish the first round. It was a stupid system.

>If you want to have all characters equal then it will not
>be an RPG but a different sort of a game. (Chess, Quake,
>Starcraft, Warcraft 3)

>
>Right, which is why we don't want to move 90% of the way in
>that direction.
>
>valguarnera@carrionfields.com

  

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HOT TopicVariable XP Penalties: A Change to the Current System [View all] , Mekantos, Sun 25-Feb-07 06:49 PM
Reply RE: Variable XP Penalties: A Change to the Current Syst..., randombutterfly, 01-Mar-07 02:16 AM, #43
Reply well, not really applicable., Odrirg, 01-Mar-07 03:53 AM, #44
Reply Just occured to me..., Mekantos, 27-Feb-07 06:03 PM, #38
Reply RE: Variable XP Penalties: A Change to the Current Syst..., Daevryn, 25-Feb-07 10:23 PM, #1
     Reply We're in agreement here, Mekantos, 26-Feb-07 01:07 AM, #2
     Reply Iterative solutions., Valguarnera, 27-Feb-07 10:58 AM, #15
          Reply I get AP's, but why paladins?, Tac, 27-Feb-07 01:18 PM, #21
               Reply RE: I get AP's, but why paladins?, Doge, 27-Feb-07 01:25 PM, #24
                    Reply RE: Elf vs Storm pally, Tac, 27-Feb-07 01:38 PM, #26
                         Reply RE: Elf vs Storm pally, Daevryn, 27-Feb-07 02:57 PM, #31
                              Reply I have deadliness bias, Tac, 27-Feb-07 04:04 PM, #32
                              Reply re: deadliness bias, Daevryn, 27-Feb-07 05:05 PM, #36
                              Reply I still want to see txt, Larcat, 27-Feb-07 05:05 PM, #35
                              Reply You could get a little more ridiculous than that, even!, Daevryn, 27-Feb-07 05:07 PM, #37
                                   Reply ...Are the boots from an area explore? If its a Silent ..., shamanman, 27-Feb-07 07:27 PM, #39
                              Reply Despite 3 human paladins., Eskelian, 28-Feb-07 02:36 AM, #41
     Reply RE: Variable XP Penalties: A Change to the Current Syst..., Karel, 26-Feb-07 01:39 AM, #3
     Reply yeah look at deafen, laxman, 26-Feb-07 10:10 AM, #5
          Reply RE: Deafen, Mekantos, 26-Feb-07 07:08 PM, #6
               Reply RE: Deafen, Karel, 26-Feb-07 08:20 PM, #7
                    Reply or upp deafen mana to the same as worldbind nt, laxman, 27-Feb-07 11:00 AM, #16
                    Reply RE: Deafen, Eskelian, 27-Feb-07 11:07 AM, #17
                         Reply RE: Deafen, Valkenar, 27-Feb-07 01:22 PM, #22
                              Reply RE: Deafen, Eskelian, 27-Feb-07 02:13 PM, #27
                                   Reply RE: Deafen, Valkenar, 27-Feb-07 02:29 PM, #28
                                        Reply RE: Deafen, Eskelian, 27-Feb-07 02:56 PM, #30
     Reply RE: Variable XP Penalties: A Change to the Current Syst..., N b M, 26-Feb-07 02:23 AM, #4
     Reply Muds and PK ranges, Dwoggurd, 27-Feb-07 02:27 AM, #8
          Reply RE: Muds and PK ranges, Karel, 27-Feb-07 04:20 AM, #9
          Reply Answers, Dwoggurd, 27-Feb-07 05:51 AM, #10
               Reply RE: Answers, Karel, 27-Feb-07 10:09 AM, #11
               Reply RE: Answers, Valguarnera, 27-Feb-07 10:50 AM, #14
                    Reply I've played these before, heavily even for a bit..., Tac, 27-Feb-07 01:16 PM #20
                         Reply Heh, Dwoggurd, 27-Feb-07 01:31 PM, #25
                              Reply RE: Heh, Eskelian, 01-Mar-07 12:19 AM, #42
          Reply RE: Muds and PK ranges, Daevryn, 27-Feb-07 10:12 AM, #12
               Reply Lots of levelless systems out there., Valguarnera, 27-Feb-07 10:41 AM, #13
               Reply levelless systems, Dwoggurd, 27-Feb-07 01:14 PM, #19
                    Reply RE: levelless systems, Valguarnera, 27-Feb-07 02:52 PM, #29
                         Reply Well, Dwoggurd, 27-Feb-07 04:18 PM, #33
                              Reply RE: Well, Elerosse, 27-Feb-07 05:04 PM, #34
                                   Reply Make a comparison, Dwoggurd, 28-Feb-07 01:51 AM, #40
               Reply RE, Dwoggurd, 27-Feb-07 01:07 PM, #18
                    Reply I think Oblivion is a bad example, Rodriguez, 27-Feb-07 01:22 PM, #23
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