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I see why Imperials can't summon into centurions, to prevent ganks. (But they can summon you into roads just off Eastern with similar results, if they are quick.)
Is it also by design that this is a double-edged sword, that by virtue of placing Cents at the entrance to the Imperial Road, they can utterly prevent summoners from pulling Imperials past the gate?
Not a big deal, but I was curious.
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