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ValguarneraMon 20-Nov-06 03:10 PM
Member since 04th Mar 2003
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#15257, "The opposite."


          

Did the regenerates get slowed down though since then?

1) Movement regeneration in general has increased, particularly at low level.

2) Terrain is generally easier to traverse, because the code recognizes things like "This room is mountains, but there's a road present. Therefore, Avalanche works, but movement costs are low."

3) All regeneration benefits more from uninterrupted multi-tick sleep. This is obviously tough to use when solo, but groups can take advantage.

4) Some equipment aids regeneration. Movement is by far the most common.

5) More class abilities exist which restore hp/move/mana, or else accelerate regeneration, compared to several years ago.

The only flip side is:

1) More abilities exist which hurt regeneration. The greater troll in the example doesn't use any of them, though, and many only commonly occur in PK.

valguarnera@carrionfields.com

  

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TopicTick times. [View all] , Dallevian, Fri 17-Nov-06 08:39 PM
Reply I have found the same., Lightmage, 20-Nov-06 04:10 PM, #5
Reply I don't think they've changed., Valguarnera, 20-Nov-06 03:06 PM, #3
Reply Thanks., Dallevian, 20-Nov-06 07:18 PM, #6
Reply Flip Side, Kastellyn, 20-Nov-06 12:38 PM, #1
     Reply Flip flip side., (NOT Pro), 20-Nov-06 01:01 PM, #2
          Reply The opposite., Valguarnera, 20-Nov-06 03:10 PM #4
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