Dallevian | Fri 17-Nov-06 08:39 PM |
Member since 04th Mar 2003
1643 posts
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#15243, "Tick times."
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Please consider this and discuss it with the playerbase.
Have you guys looked into lowering the average time between ticks? Right now it just seems to go -so- slow, making it -so- freaking long to heal up after fighting a mob. Also, this is even longer if taking into account preps, making resting (not healing, per se) but just resting up from fights an annoying and arduous task.
If I just killed a greater troll, and it took me 4 ticks and 70% of my health, it is annoying to then wait a tick to sleep, and then 8-10 ticks to gegain roughly 9% per sleeping hour to reheal. That is a huge proponent of boredom.
It seems to me that six years ago the pulses came quicker and the ticks came quicker. Maybe the mud has just slowed down so much because I can process so many more things that much more quickly, but it's hard to take. I admit it, I'm annoyed. Annoyed!
I know that this would effect a log of things like maledictions, conjurers, necromancers, and many other things, but I think we should have an open dialogue about it. It's needed.
Thanks for reading. Awesome game.
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Tick times.
[View all] , Dallevian, Fri 17-Nov-06 08:39 PM
I have found the same.,
Lightmage,
20-Nov-06 04:10 PM, #5
I don't think they've changed.,
Valguarnera,
20-Nov-06 03:06 PM, #3
Thanks.,
Dallevian,
20-Nov-06 07:18 PM, #6
Flip Side,
Kastellyn,
20-Nov-06 12:38 PM, #1
Flip flip side.,
(NOT Pro),
20-Nov-06 01:01 PM, #2
The opposite.,
Valguarnera,
20-Nov-06 03:10 PM, #4
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