laxman | Wed 28-Jun-06 04:12 PM |
Member since 18th Aug 2003
1867 posts
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#13677, "a question for aarn"
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can you asnwer these questions for me please.
What is the universal rule that I as a player can apply to all my actions to verify that they are good.
as a former philosophy major everytime I see people complain about how people fit into the various alignments I cringe because so few who play this game understand the basics of what compromises an ethical code. We must as a player group remember that in order to seperate the three alignments we must have simple defining rules and to be honest not attacking people of your same alignment is a very poor rule even among lightwalker.
The reason this rule is poor is because you can't even begin to universalize it to all goodies. There are so many situations where it has to be ok and so many others where it really should be encouraged that its obvious the no good v good rule is bad. Now the whole you should be truly remorseful thing... different roles should allow for different levels of remorse but its all going to come down to how this interacts with that one defining rule for what it means to be good.
My rules by the way are
GOODIE
always act with the intention of doing the greatest good for the greatest number of people.
basically intent is basis of judgement for if an action was good or bad since people can't always predict the future and make mistakes. Your goal though is always to make life better for the most people you can and you always act in such a manner even if its not necesarily benificial to you the individual.
Evil
always act with the intention of creating the greatest possible good for yourself.
again intent is the key because sometimes you cannot accuratly predict results and making a mistake doesn't make someone good or evil. The basic driving force behind evil people is that they place their own values ahead of everyone around them. While they may not betray everyone they make decisions always thinking of what is going to benifit me the most.
NEUTRAL
Its hard to make a universal statement for neutral because it falls in between but the basic jist is sometimes you are self sacrificing and sometimes you are not. You might take one for the team one day and the next you may not feel that its neccesary and save your own tail. The key of course here is that you do a little for the team and a little for yourself because otherwise your playing a goodie or evil in neutral clothing.
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Goodie vs. Goodie
[View all] , WildGirl, Mon 26-Jun-06 06:24 PM
RE: Goodie vs. Goodie,
Isildur,
27-Jun-06 12:59 PM, #12
RE: Goodie vs. Goodie,
Mylinos,
27-Jun-06 02:10 PM, #15
RE: Goodie vs. Goodie,
Isildur,
27-Jun-06 11:32 PM, #16
My last post on this tired and worn out subject.,
Mylinos,
28-Jun-06 12:22 AM, #17
RE: My last post on this tired and worn out subject.,
Isildur,
28-Jun-06 01:34 AM, #18
since I have played a couple of goodie villagers in the...,
laxman,
26-Jun-06 09:22 PM, #7
The problem with this is...,
Mylinos,
26-Jun-06 10:19 PM, #8
rebuttle,
laxman,
26-Jun-06 11:26 PM, #10
RE: rebuttle - Sorry long - original post edited out fo...,
Mylinos,
27-Jun-06 12:34 AM, #11
RE: since I have played a couple of goodie villagers in...,
Aarn,
27-Jun-06 01:24 PM, #13
Just one thing...,
Mylinos,
27-Jun-06 01:54 PM, #14
RE: since I have played a couple of goodie villagers in...,
Isildur,
28-Jun-06 10:43 AM, #19
RE: since I have played a couple of goodie villagers in...,
Aarn,
28-Jun-06 11:36 AM, #20
RE: since I have played a couple of goodie villagers in...,
Isildur,
28-Jun-06 02:44 PM, #22
Another point regarding goodie Ragers,
Aarn,
29-Jun-06 09:08 AM, #26
RE: Another point regarding goodie Ragers,
Isildur,
29-Jun-06 03:37 PM, #28
RE: Another point regarding goodie Ragers,
Aarn,
29-Jun-06 04:05 PM, #30
a question for aarn,
laxman,
28-Jun-06 04:12 PM #23
I can hardly disagree more.,
Odrirg,
28-Jun-06 08:03 PM, #24
Real world vs CF world,
Aarn,
28-Jun-06 09:50 PM, #25
Having some experience with this....,
Odrirg,
28-Jun-06 01:17 PM, #21
Good Aligned Villagers,
Kastellyn,
29-Jun-06 01:53 PM, #27
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 03:57 PM, #29
RE: Good Aligned Villagers,
Aarn,
29-Jun-06 04:12 PM, #31
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 04:28 PM, #32
RE: Good Aligned Villagers,
nepenthe,
29-Jun-06 05:16 PM, #34
RE: Good Aligned Villagers,
Aarn,
29-Jun-06 06:31 PM, #35
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 06:38 PM, #37
RE: Good Aligned Villagers,
DurNominator,
30-Jun-06 05:45 AM, #38
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 10:50 AM, #40
RE: Good Aligned Villagers,
Aarn,
30-Jun-06 11:07 AM, #41
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 11:28 AM, #42
RE: Consistency and mobs.,
Adhelard,
30-Jun-06 04:49 PM, #43
In CF, it's pretty simple,
Theerkla,
29-Jun-06 06:26 PM, #36
RE: Good Aligned Villagers,
Kastellyn,
29-Jun-06 04:57 PM, #33
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 10:43 AM, #39
My contribution,
Aodh,
30-Jun-06 04:57 PM, #44
RE: My contribution,
Isildur,
30-Jun-06 06:29 PM, #45
RE: Goodie vs. Goodie,
Quixotic,
26-Jun-06 07:55 PM, #3
RE: Goodie vs. Goodie,
nepenthe,
26-Jun-06 08:03 PM, #4
Woot!,
Quixotic,
26-Jun-06 08:13 PM, #5
RE: Woot!,
nepenthe,
26-Jun-06 08:43 PM, #6
roleplay,
shokai,
26-Jun-06 06:57 PM, #2
RE: roleplay,
Mylinos,
26-Jun-06 10:34 PM, #9
The imms shouldn't have to hardcode good RP checks,
Theerkla,
26-Jun-06 06:35 PM, #1
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