Mylinos | Wed 28-Jun-06 12:22 AM |
Member since 12th Sep 2005
98 posts
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#13667, "My last post on this tired and worn out subject."
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First, I am not asking for a bunch of hand-wringing for anybody. Your basic assumption is that all conflict within CF must be decided at the point of a sword, I have no problem with goodies interacting with other goodies by using other means to get their point across. This is a RP game, not everything should boil down to PK.
But, my point is not that it doesn't 'make sense', it is that by doing so ignores one of the basic facts about the individuals within the CF world, that is that they are inherently good/evil etc. This is of the utmost importance to this debate. Being a rager does not charge this fact, a storm rager does not have a special alignment that allows him to see all mages as evil and thus allowing him to throw out the actual alignment of the mage.
If we take your approach as you state in your last paragraph then CF should in fact not use alignments at all, as it has no meaning. It has no meaning because your allowing individuals to craft RP angles that allow for them to ignore it, personally I think there should just be less freedom from a player stand point for this, there are plenty of race/class combo's that could be used instead in almost all cases that would allow you to take the tact that you state.
If you have a RP reason you want to play say a storm rager then play it but don't ignore the potential RP angle of working out conflict between goodie mages without killing. Or, at least without only taking that approach which while not restricted to ragers by any means seems to be the general way this type of conflict is resolved amongst all groups.
One last point in regards to non-maran goodies killing red aura beings without regard, within CF there is a basic conflict between good and evil, and while you certainly could RP a peace nik type goodie if you like, having the basic outlook that good and evil are at conflict with each other is perhaps the norm. I do not think there has been one post in this entire thread that has mentioned or stated the idea in a positive way that goodie = must try not to kill evil, certainly I have not.
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Goodie vs. Goodie
[View all] , WildGirl, Mon 26-Jun-06 06:24 PM
RE: Goodie vs. Goodie,
Isildur,
27-Jun-06 12:59 PM, #12
RE: Goodie vs. Goodie,
Mylinos,
27-Jun-06 02:10 PM, #15
RE: Goodie vs. Goodie,
Isildur,
27-Jun-06 11:32 PM, #16
My last post on this tired and worn out subject.,
Mylinos,
28-Jun-06 12:22 AM #17
RE: My last post on this tired and worn out subject.,
Isildur,
28-Jun-06 01:34 AM, #18
since I have played a couple of goodie villagers in the...,
laxman,
26-Jun-06 09:22 PM, #7
The problem with this is...,
Mylinos,
26-Jun-06 10:19 PM, #8
rebuttle,
laxman,
26-Jun-06 11:26 PM, #10
RE: rebuttle - Sorry long - original post edited out fo...,
Mylinos,
27-Jun-06 12:34 AM, #11
RE: since I have played a couple of goodie villagers in...,
Aarn,
27-Jun-06 01:24 PM, #13
Just one thing...,
Mylinos,
27-Jun-06 01:54 PM, #14
RE: since I have played a couple of goodie villagers in...,
Isildur,
28-Jun-06 10:43 AM, #19
RE: since I have played a couple of goodie villagers in...,
Aarn,
28-Jun-06 11:36 AM, #20
RE: since I have played a couple of goodie villagers in...,
Isildur,
28-Jun-06 02:44 PM, #22
Another point regarding goodie Ragers,
Aarn,
29-Jun-06 09:08 AM, #26
RE: Another point regarding goodie Ragers,
Isildur,
29-Jun-06 03:37 PM, #28
RE: Another point regarding goodie Ragers,
Aarn,
29-Jun-06 04:05 PM, #30
a question for aarn,
laxman,
28-Jun-06 04:12 PM, #23
I can hardly disagree more.,
Odrirg,
28-Jun-06 08:03 PM, #24
Real world vs CF world,
Aarn,
28-Jun-06 09:50 PM, #25
Having some experience with this....,
Odrirg,
28-Jun-06 01:17 PM, #21
Good Aligned Villagers,
Kastellyn,
29-Jun-06 01:53 PM, #27
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 03:57 PM, #29
RE: Good Aligned Villagers,
Aarn,
29-Jun-06 04:12 PM, #31
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 04:28 PM, #32
RE: Good Aligned Villagers,
nepenthe,
29-Jun-06 05:16 PM, #34
RE: Good Aligned Villagers,
Aarn,
29-Jun-06 06:31 PM, #35
RE: Good Aligned Villagers,
Isildur,
29-Jun-06 06:38 PM, #37
RE: Good Aligned Villagers,
DurNominator,
30-Jun-06 05:45 AM, #38
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 10:50 AM, #40
RE: Good Aligned Villagers,
Aarn,
30-Jun-06 11:07 AM, #41
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 11:28 AM, #42
RE: Consistency and mobs.,
Adhelard,
30-Jun-06 04:49 PM, #43
In CF, it's pretty simple,
Theerkla,
29-Jun-06 06:26 PM, #36
RE: Good Aligned Villagers,
Kastellyn,
29-Jun-06 04:57 PM, #33
RE: Good Aligned Villagers,
Isildur,
30-Jun-06 10:43 AM, #39
My contribution,
Aodh,
30-Jun-06 04:57 PM, #44
RE: My contribution,
Isildur,
30-Jun-06 06:29 PM, #45
RE: Goodie vs. Goodie,
Quixotic,
26-Jun-06 07:55 PM, #3
RE: Goodie vs. Goodie,
nepenthe,
26-Jun-06 08:03 PM, #4
Woot!,
Quixotic,
26-Jun-06 08:13 PM, #5
RE: Woot!,
nepenthe,
26-Jun-06 08:43 PM, #6
roleplay,
shokai,
26-Jun-06 06:57 PM, #2
RE: roleplay,
Mylinos,
26-Jun-06 10:34 PM, #9
The imms shouldn't have to hardcode good RP checks,
Theerkla,
26-Jun-06 06:35 PM, #1
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