Nightgaunt_ | Tue 27-May-03 03:36 PM |
Member since 04th Mar 2003
188 posts
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#1149, "You do not need"
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All that heal disease stuff to survice, best is to never get slept..but as a new player it is hard to avoid it often.
If a potion fails, it means its spell is hindered by something and if you are slept by a necromancer it is likely you are cursed.
From the CURSE helpfile: "It also renders the character unclean in the eyes of the gods and unable to RECALL."
So your return potion will never work, and that is why you quaff a teleportation potoin instead.(This might be annoying as you dont know where your body will be if you are blinded and dies but that can be fixed by a mage locating it.)
So, teleport potions are always always nice to have. And else know where the closest healer(like town healer) is and run to him fast.
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Negative Mana and Movement.
[View all] , Urden, Fri 23-May-03 02:59 PM
![](./images/mesg_level.gif) RE: Negative Mana and Movement.,
The Heretic,
27-May-03 11:17 AM, #4
![](./images/mesg_level.gif) Try being forgotten and insane for fifty hours. then gr...,
dwimmerling,
24-May-03 02:42 PM, #3
![](./images/mesg_level.gif) RE: Negative Mana and Movement.,
Valguarnera ,
23-May-03 04:28 PM, #2
![](./images/middle_mesg_level.gif) ![](./images/last_mesg_level.gif) Using things when you're maledicted,
Gwyn,
27-May-03 03:17 PM, #5
![](./images/mesg_level.gif) You do not need,
Nightgaunt_,
27-May-03 03:36 PM #6
![](./images/mesg_level.gif) RE: Using things when you're maledicted,
Ululari,
27-May-03 07:02 PM, #7
![](./images/last_mesg_level.gif) RE: Using things when you're maledicted,
nepenthe ,
27-May-03 08:51 PM, #8
![](./images/last_mesg_level.gif) RE: Negative Mana and Movement.,
nepenthe ,
23-May-03 03:26 PM, #1
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