Subject: "New Necro/Shaman Malediction" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top Long-Term Projects Topic #189
Show all folders

MekantosWed 19-Nov-08 04:33 PM
Member since 06th Dec 2003
796 posts
Click to send email to this author Click to add this author to your buddy list
#189, "New Necro/Shaman Malediction"


          

Dilapidate or Decrepify

Effect: Basic dexterity nuke on par with the potency of weaken at all levels. However, since the combination of the two would be particularly horrible against any melee class, I'd suggest that if they are both cast or communed upon a character, the second one will have a lesser effect.

So, if I am fighting a giant warrior and I cast decrepify first, I will drop his dex considerably. If I then realize that I should have cast weaken first, and then cast it upon him to make up for it, the spell's potency will be halved since the magic/power being utilized to achieve the affect is so similar. Basically, you gotta make it count, but it opens up some options.

As an additional tweak, it would make sense (and be cool) if this made movement a bit more taxing upon the victim for the duration.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicNew Necro/Shaman Malediction [View all] , Mekantos, Wed 19-Nov-08 04:33 PM
Reply Possible long-term, Zulghinlour, 06-Jan-09 11:50 PM, #2
Reply FYI..., Daevryn, 07-Jan-09 12:46 AM, #3
Reply Seriously...3 times?, Zulghinlour, 06-Jan-09 11:48 PM, #1
     Reply Dude, Mekantos, 07-Jan-09 02:02 AM, #4
          Reply Or follow the instructions? =) nt, Asthiss, 07-Jan-09 04:24 PM, #5
               Reply Like...everyone else? -nt-, Mekantos, 07-Jan-09 07:25 PM, #6
Top Long-Term Projects Topic #189 Previous topic | Next topic