Doge | Thu 10-Jan-08 02:03 PM |
Member since 02nd Apr 2003
117 posts
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#130, "RE: Improvements to Bedouin rangers"
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>I recently did demos with this skill against non-vulns. Two >hits also makes the person feint a round. All in all, this is >not that bad of a skill.
Yeah, I remember this skill being brought up by someone else awhile back and someone (possibly Zulgh?) saying he'd check. So maybe some tweaking has been done since my aborted attempt at a hero ranger.
>I wouldn't have a problem with the first part of this. I could >only see the "resistant to fog" available in the desert. I >think they already resist blindness dust.
Only fought an assassin 3 times, and never got a blindness\poison dust nor had an opportunity to test it. But I think this is a simple and needed tweak to allow the furrowed gaze bit of this kit apply to anything "dusty". Maybe link it to sandswirl...
>Dessicate seems like a band aid on a gaping wound. The other >stuff doesn't really seem to fit. How about a "call sandstorm" >spell instead? It would be like an area whirling simoon in a >desert. However, this doesn't really fix any of their "outside >the desert" viability, but would certainly make them nastier >in the deserts, which is what I feel they are lacking.
Lots of spell options here. I just do not recall much lighting in the deserts. My feeling that the whole control weather worse, call lighting target thing is just not too workable as a Bedouin. Altho, maybe being a dumb fire giant did not help matters. So something else that fits with the theme is what I was after. And dessication and flash floods are certainly desert phenomena. How often were up able to get a lighting strike in the desert?
Re: Sundog.
Go to wikipedia or flickr for a picture/explanation. I'm thinking that a Bedouin might have some affinity for basic sun magic and that this could be a potential additional spell for them, and one that is usable in any outdoor environment. That's what I feel they need as deserts are rare and many of the spells/skills of the Bedouin kit do not port well to other terrains.
In the end I don't think much is needed, esp. if dervish dance has been improved. (Did you notice it getting worse out of the desert?) I think adding/upgrading the dust resistance irrespective of terrain, changing something in the magic department and a snare-like replacement for snare would probably solve the riddle.
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Improvements to Bedouin rangers
[View all] , GinGa, Tue 27-Nov-07 09:03 PM
RE: Improvements to Bedouin rangers,
Doge,
08-Jan-08 09:45 AM, #8
RE: Improvements to Bedouin rangers,
WildGirl,
10-Jan-08 12:32 PM, #9
RE: Improvements to Bedouin rangers,
Doge,
10-Jan-08 02:03 PM #10
RE: Improvements to Bedouin rangers,
Tahren,
10-Jan-08 02:56 PM, #11
RE: Improvements to Bedouin rangers,
WildGirl,
10-Jan-08 03:43 PM, #12
Falcons, yup,
Amortis,
21-Dec-07 09:50 AM, #6
Seems reasonable,
WildGirl,
21-Dec-07 07:45 PM, #7
RE: Improvements to Bedouin rangers,
_Magus_,
27-Nov-07 10:45 PM, #2
I saw Bear fall into a pit of Quicksand on Man vs Wild ...,
trewyn,
05-Dec-07 04:52 AM, #3
Lightning sand, snow sand or just 'dry quicksand' does ...,
GinGa,
05-Dec-07 05:07 AM, #4
RE: I saw Bear fall into a pit of Quicksand on Man vs W...,
_Magus_,
05-Dec-07 04:57 PM, #5
Added to the long-term list...,
Zulghinlour,
27-Nov-07 09:36 PM, #1
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