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WildGirlThu 10-Jan-08 12:32 PM
Member since 16th Sep 2004
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#129, "RE: Improvements to Bedouin rangers"


          

>I'd increase what dervish dance does in terms of damage
>output. I was a fire giant and could never seem to get above
>MUTIALTES despite using this skill primarily in deserts and
>having fast camo. Adding some potential malediction based on
>weapon type as an added perk would also add value to this.
>Also, my experience was that this was a bad move in 1-1 PKs. I
>realize not all skills are meant for all situations but
>something to make this a viable choice in 1-1 still seems like
>a good idea. This is the bedouin's capstone skill after all.

I recently did demos with this skill against non-vulns. Two hits also makes the person feint a round. All in all, this is not that bad of a skill.


>I would upgrade the dirt kick thing in non-desert areas and
>tweak the resistance to dirt kick to include any kind of dust
>based attack, e.g., blindness dust, poison dust and faerie
>fog-like spells. The first part is just a balance thing, imho,
>for the dearth of deserts in Thera overall. I think the second
>fits from the overall theme and could also be made into a
>skill.

I wouldn't have a problem with the first part of this. I could only see the "resistant to fog" available in the desert. I think they already resist blindness dust.

>Deserts have very hot/dry but also potentialy violent weather.
>So how about a level 20 spell called 'dessicate' that makes
>the target dying of thirst. As for violent weather: give them
>cast 'flash flood'. If there is a real bad rain event in the
>desert a bedouin could cast this spell (It needs to be a niche
>thing) to call forth a flash flood. Potential effects:
>randomly disperse all PK-enemies in room to a room in nearest
>non-desert area, damage (water-based), and/or lag.

Dessicate seems like a bandaid on a gaping wound. The other stuff doesn't really seem to fit. How about a "call sandstorm" spell instead? It would be like an area whirling simoon in a desert. However, this doesn't really fix any of their "outside the desert" viability, but would certainly make them nastier in the deserts, which is what I feel they are lacking.


>A spell: cast 'sundog' Castable only during the day when
>outside (more potent in the desert), this spell calls forth a
>sundog centered on the caster that moves with the caster. This
>decreases the likelihood that any offensive
>skill/spell/commune/power that starts combat combat will
>succeed. It makes the caster appear to be slightly displaced
>from their original position. Even offensive moves that in
>theory can not be avoided under normal circumstances could be
>sundogged. Once combat is underway the spell dissipates.

This doesn't make sense to me either.

  

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TopicImprovements to Bedouin rangers [View all] , GinGa, Tue 27-Nov-07 09:03 PM
Reply RE: Improvements to Bedouin rangers, Doge, 08-Jan-08 09:45 AM, #8
Reply RE: Improvements to Bedouin rangers, WildGirl, 10-Jan-08 12:32 PM #9
     Reply RE: Improvements to Bedouin rangers, Doge, 10-Jan-08 02:03 PM, #10
          Reply RE: Improvements to Bedouin rangers, Tahren, 10-Jan-08 02:56 PM, #11
               Reply RE: Improvements to Bedouin rangers, WildGirl, 10-Jan-08 03:43 PM, #12
Reply Falcons, yup, Amortis, 21-Dec-07 09:50 AM, #6
Reply Seems reasonable, WildGirl, 21-Dec-07 07:45 PM, #7
Reply RE: Improvements to Bedouin rangers, _Magus_, 27-Nov-07 10:45 PM, #2
Reply I saw Bear fall into a pit of Quicksand on Man vs Wild ..., trewyn, 05-Dec-07 04:52 AM, #3
     Reply Lightning sand, snow sand or just 'dry quicksand' does ..., GinGa, 05-Dec-07 05:07 AM, #4
     Reply RE: I saw Bear fall into a pit of Quicksand on Man vs W..., _Magus_, 05-Dec-07 04:57 PM, #5
Reply Added to the long-term list..., Zulghinlour, 27-Nov-07 09:36 PM, #1
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