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Top Long-Term Projects Topic #1
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ZulghinlourSat 24-Nov-07 06:10 PM
Member since 04th Mar 2003
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#1, "Long-term ideas from your requests"
Edited on Sun 20-Jan-08 06:45 PM

          

Putting them in this list doesn't mean they will ever see the light of day. Here are some of the larger projects and long-term ideas that you have brought up.

- Improvements for the New CF player (travel, movement, exploration, where to get things)
- Improvements to the Cabal Wars, making them mean more
- Improvements to the Bounty system (bounty out of range, figure out who placed the bounty)
- Improvements to Bedouin rangers
- Improvements to Mariner rangers
- Improvements to Animist rangers
- Improvements to Trapper thieves
- Making Paladins viable with Polearm/Staff
- Bonuses for keeping a WANTED flag, shopkeepers that sell to criminals
- Making neutral conjurers have an area of expertise, elementals perhaps
- An alternative approach to Hell for good-aligned
- Splitting up conjurers angels, much like demons are
- Expanding on the quasi/para-element paths for invokers
- Edge additions
- Tracking leaders & cabalwars over time
- Revisit healing rates in Area Explore
- Dual-Wield improvements
- Thief Guild improvements
- Reverse Barter

So long, and thanks for all the fish!

  

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