Putting them in this list doesn't mean they will ever see the light of day. Here are some of the larger projects and long-term ideas that you have brought up.
- Improvements for the New CF player (travel, movement, exploration, where to get things)
- Improvements to the Cabal Wars, making them mean more
- Improvements to the Bounty system (bounty out of range, figure out who placed the bounty)
- Improvements to Bedouin rangers
- Improvements to Mariner rangers
- Improvements to Animist rangers
- Improvements to Trapper thieves
- Making Paladins viable with Polearm/Staff
- Bonuses for keeping a WANTED flag, shopkeepers that sell to criminals
- Making neutral conjurers have an area of expertise, elementals perhaps
- An alternative approach to Hell for good-aligned
- Splitting up conjurers angels, much like demons are
- Expanding on the quasi/para-element paths for invokers
- Edge additions
- Tracking leaders & cabalwars over time
- Revisit healing rates in Area Explore
- Dual-Wield improvements
- Thief Guild improvements
- Reverse Barter