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Putting them in this list doesn't mean they will ever see the light of day. Here are some of the larger projects and long-term ideas that you have brought up.
- Improvements for the New CF player (travel, movement, exploration, where to get things) - Improvements to the Cabal Wars, making them mean more - Improvements to the Bounty system (bounty out of range, figure out who placed the bounty) - Improvements to Bedouin rangers - Improvements to Mariner rangers - Improvements to Animist rangers - Improvements to Trapper thieves - Making Paladins viable with Polearm/Staff - Bonuses for keeping a WANTED flag, shopkeepers that sell to criminals - Making neutral conjurers have an area of expertise, elementals perhaps - An alternative approach to Hell for good-aligned - Splitting up conjurers angels, much like demons are - Expanding on the quasi/para-element paths for invokers - Edge additions - Tracking leaders & cabalwars over time - Revisit healing rates in Area Explore - Dual-Wield improvements - Thief Guild improvements - Reverse Barter
So long, and thanks for all the fish!
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