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As someone who is rather new to CF but not to muds, as I played a mud called darkness falls 1 and 2 (daoc was a spinoff of this game) for as long as it was out, I would say that yes, a client would help a great deal, but the biggest point of a client would not only be to look nicer and more organized, it would also allow, as he said, a map feature. DFC had maps for the (3) towns and some of the surrounding lowbie areas, and it aided in making the game FAR less intimidating because one has a least some early visual stimulus that allows for the transition to pure-text go a little easier.
CF is incredibly intimidating because when you first start you dont even have the means to explore your starting city without tracking your movements to get back or by recalling. For me at least, the in game maps werent a ton of help, but the ones on dikuclan were.
I dont know if there would be any problems with the creation of a CF-only client, but it would probably be the single most user friendly thing you could do.
just my feelings and i dont want this to detract from my previous statements...but CF seems like a really really fun game, but it really likes to throw up walls to the fun for me. In a lot of ways it feels like reaching into a pile of pins to get the key to the fun behind the door. I feel if i didnt already have prior mud knowledge and i didnt really really want to learn about and get into this game, i would have given up. Adding in a few maps of cities on a client would break down one of the biggest walls i faced.
and i found the game looking for other muds to play that could compare with DFC.
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