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Quix_LZ (Guest)Tue 16-Jun-09 11:04 AM

  
#1401, "My poisoner experience was a good one"


          








*** I want to kill an orc, an AP, and maybe a paladin while I am at it.
*** I tell an elf warrior I don't know that Alzinghul (orc), Harren (bard),
*** and Ognast (AP are ranking in Akan, hoping he will tell Eorik(paladin)
*** to come make hay. Eorik wisely would not come if I told him, because
*** I've attacked him several times before.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> u
You step out of the shadows.
Hide
Temple of the Holy
You are standing in a large room of the temple. The only decoration is a
pair of huge stone axes crossed over the way south. All around you clerics
hurry around, trying to take care of the injured and needy. The temple is
constructed entirely of stone and it appears to have once been a part of a
mountain, so large is the temple. A huge dome stretching above you glows
with a holy light, and arches are in every direction. The guild of healers
is the west and the guild of shamans is east. You can leave the Temple of
the Holy to the north, or worship at the altar to the south. A grand set
of stairs leads down.


A small dwarven child runs around you.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> whe
hide
sneak
People near you:
(PK) Migra Temple of the Holy

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> You attempt to hide.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> You attempt to move silently.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> whe
People near you:
(PK) Alzinghul Ferdiad Lane
(PK) Migra Temple of the Holy
(PK) Harren Ferdiad Lane
(PK) Ognast Ferdiad Lane
(PK) Eorik Ferdiad Lane

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)>
Ognast yells 'Die, Eorik, you sorcerous dog!'

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> n
n
Before the Temple of the Holy
Above you the Temple of the Holy looms, its top lost in the dark clouds
overhead. In the manner of the dwarves, the temple is made of stone. Rather
than carved from a single boulder or inside a mountain, the temple was created
when the mountain was cut around it. This formed a sheer cliff behind the
temple and made the large temple appear almost as a small mountain itself.
Originally a part of the mountain, the temple is now separate but still has
the same sturdiness of a mountain. The outside of the temple is bare from any
decoration. You can enter the temple to the south or travel Ferdiad Lane
through some houses to the north.


A small dwarven child runs around you.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.



<100%hp 100%m 99%mv 11474tnl (civilized - standing - 9 PM)> n
Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<100%hp 100%m 100%mv 11474tnl (civilized - standing - 10 PM)> n
The Southern Marketplace
To the east and west are two cornerstones of the marketplace. Arkat's Ale
Store, a popular specialty shop, is to the west. The weapon blacksmith is to
the east forging new weapons. Travelers from far lands wander the streets
along with the dwarven villagers. Far to the north you see a mountain, and in
the distance south is a temple. Ferdiad Lane is to the south, and the center
marketplace is to the north.


A dwarven priestess chants to herself as she walks by.
A dwarf meanders through the village.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)> n
The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.
Alzinghul the orc is here.
Ognast the fire giant is here.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)>
Ognast leaves west.
Alzinghul leaves west.
Alzinghul yells 'Help! I'm being attacked by the dwarven priestess!'

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)> n
The Northern Marketplace
You are standing on the north side of the marketplace. To the east is the
butchery store, one of the four cornerstones of the marketplace. The armorer's
forge is to the west, another cornerstone. Villagers fill the marketplace,
buying the wares of the merchants and trying out the merchandise. The center
of the marketplace is to the south, and Ferdiad Lane starts to the north that
leads to the castle.



<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)> s
The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)>
Eorik has arrived.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)> e

Eorik leaves south.
south

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 10 PM)> The Eastern Marketplace
You are on the eastern portion of the marketplace with two cornerstones of
the market to the north and south. The butcher is in the shop to the north and
the sounds of a blacksmith comes from the weapon shop south of here. Villagers
and visitors from other lands roam the marketplace purchasing the wares of the
shops. The center of the marketplace is to the west and Barter Road continues
through the village to the east.


Some makeshift armguards from a white worm rest here.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> black harren
They aren't here.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> whe
People near you:
(PK) Alzinghul The Western Marketplace
(PK) Migra The Eastern Marketplace
(PK) Harren Ferdiad Lane
(PK) Ognast The Well-Trod Path
(PK) Eorik The Holy Altar

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> e
Barter Road
The crowds are thick the closer you near the marketplace of the village.
Villagers and visitors from far lands wander the road all around you, visiting
the shops and buying the wares. The carver's shop is to the north and a large
warehouse is to the south. The marketplace sits in the middle of the village
further to the west and Barter road continues to the east.



<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> w
w
The Eastern Marketplace
You are on the eastern portion of the marketplace with two cornerstones of
the market to the north and south. The butcher is in the shop to the north and
the sounds of a blacksmith comes from the weapon shop south of here. Villagers
and visitors from other lands roam the marketplace purchasing the wares of the
shops. The center of the marketplace is to the west and Barter Road continues
through the village to the east.


Some makeshift armguards from a white worm rest here.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)>
Eorik has arrived.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> s
The Southern Marketplace
To the east and west are two cornerstones of the marketplace. Arkat's Ale
Store, a popular specialty shop, is to the west. The weapon blacksmith is to
the east forging new weapons. Travelers from far lands wander the streets
along with the dwarven villagers. Far to the north you see a mountain, and in
the distance south is a temple. Ferdiad Lane is to the south, and the center
marketplace is to the north.


A dwarven priestess chants to herself as she walks by.
A dwarf meanders through the village.

<100%hp 100%m 98%mv 11474tnl (civilized - standing - 10 PM)> s
Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<100%hp 100%m 97%mv 11474tnl (civilized - standing - 10 PM)> s
Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.



<100%hp 100%m 97%mv 11474tnl (civilized - standing - 10 PM)> s
Before the Temple of the Holy
Above you the Temple of the Holy looms, its top lost in the dark clouds
overhead. In the manner of the dwarves, the temple is made of stone. Rather
than carved from a single boulder or inside a mountain, the temple was created
when the mountain was cut around it. This formed a sheer cliff behind the
temple and made the large temple appear almost as a small mountain itself.
Originally a part of the mountain, the temple is now separate but still has
the same sturdiness of a mountain. The outside of the temple is bare from any
decoration. You can enter the temple to the south or travel Ferdiad Lane
through some houses to the north.


A small dwarven child runs around you.

<100%hp 100%m 97%mv 11474tnl (civilized - standing - 10 PM)> s
Temple of the Holy
You are standing in a large room of the temple. The only decoration is a
pair of huge stone axes crossed over the way south. All around you clerics
hurry around, trying to take care of the injured and needy. The temple is
constructed entirely of stone and it appears to have once been a part of a
mountain, so large is the temple. A huge dome stretching above you glows
with a holy light, and arches are in every direction. The guild of healers
is the west and the guild of shamans is east. You can leave the Temple of
the Holy to the north, or worship at the altar to the south. A grand set
of stairs leads down.


A small dwarven child runs around you.

<100%hp 100%m 97%mv 11474tnl (civilized - standing - 10 PM)> n
Before the Temple of the Holy
Above you the Temple of the Holy looms, its top lost in the dark clouds
overhead. In the manner of the dwarves, the temple is made of stone. Rather
than carved from a single boulder or inside a mountain, the temple was created
when the mountain was cut around it. This formed a sheer cliff behind the
temple and made the large temple appear almost as a small mountain itself.
Originally a part of the mountain, the temple is now separate but still has
the same sturdiness of a mountain. The outside of the temple is bare from any
decoration. You can enter the temple to the south or travel Ferdiad Lane
through some houses to the north.


A small dwarven child runs around you.

<100%hp 100%m 97%mv 11474tnl (civilized - standing - 10 PM)> n
n
Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.



<100%hp 100%m 96%mv 11474tnl (civilized - standing - 10 PM)> n
Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<100%hp 100%m 96%mv 11474tnl (civilized - standing - 10 PM)> The Southern Marketplace
To the east and west are two cornerstones of the marketplace. Arkat's Ale
Store, a popular specialty shop, is to the west. The weapon blacksmith is to
the east forging new weapons. Travelers from far lands wander the streets
along with the dwarven villagers. Far to the north you see a mountain, and in
the distance south is a temple. Ferdiad Lane is to the south, and the center
marketplace is to the north.


A dwarven priestess chants to herself as she walks by.
A dwarf meanders through the village.

<100%hp 100%m 96%mv 11474tnl (civilized - standing - 10 PM)> n
n
The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<100%hp 100%m 96%mv 11474tnl (civilized - standing - 10 PM)> The Northern Marketplace
You are standing on the north side of the marketplace. To the east is the
butchery store, one of the four cornerstones of the marketplace. The armorer's
forge is to the west, another cornerstone. Villagers fill the marketplace,
buying the wares of the merchants and trying out the merchandise. The center
of the marketplace is to the south, and Ferdiad Lane starts to the north that
leads to the castle.



<100%hp 100%m 96%mv 11474tnl (civilized - standing - 10 PM)> n
Ferdiad Lane
The village is in a valley, but to the north looms a mountain. The road has
been cut directly into the mountain. Ferdiad Lane continues north between the
houses toward the castle of the king. It is almost impossible to move through
the crowds the closer you near the marketplace of the village. Visitors from
lands afar and villagers travel the road all around you, visiting the shops.
To the east and west are houses of the village. The marketplace is to the
south.


A dwarf meanders through the village.

<100%hp 100%m 95%mv 11474tnl (civilized - standing - 10 PM)> n
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<100%hp 100%m 95%mv 11474tnl (civilized - standing - 10 PM)> n
Ferdiad Lane
The castle of the dwarven kingdom is to the north, further in the mountain.
The road is cut directly into the side of the mountain and the sides of the
road are smoothly carved revealing the expert craftsmanship of the dwarves.
Further to the south along Ferdiad Lane, homes are found on both sides of the
road. Travelers pass along the road headed toward the marketplace southward,
or into the castle to the north.


Harren the human is here.

<100%hp 100%m 95%mv 11474tnl (civilized - standing - 10 PM)> black harren
You hit Harren in the back of the head with a small black sack filled with heavy gem dust.

<100%hp 100%m 95%mv 11474tnl (civilized - standing - 10 PM)> l harren
whe
whe
Before you stands a tall man, thin and willow like. His long blonde hair
falls in waves past his shoulders, and his blue eyes are pools of cobalt.
Harren looks like an un-judging chap, most likely a real pleasant fellow.
He hums a small tune, one of your favorites from when you were but a
young one, still wondering at the marvels of the world. Harren is a good
looking chap, and his charm is undeniable. His grooming is immaculate
and when he smiles you see a healthy set of pearly whites. Aside from
his impeccable appearance you can't help but notice a slight look of
uneasiness about this man. Perhaps he's lost...
Harren, a male human, is in perfect health.

Harren is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a midnight dragon hide
<worn on head> a midnight dragon skull
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> midnight dragon gauntlets
<worn on arms> midnight dragon armguards
<worn about body> (Glowing) a shaman's robe
<worn about waist> a wide bronze belt
<worn around wrist> a charred leather bracer
<worn around wrist> a charred leather bracer
<mainhand wielded> an elegant silver rapier
<held in hand> a fiddle and bow

You peek at the inventory:
a bowl of Nankorf
a wineskin of Traveler's Wine
(Glowing) a feather of water walking
a jug of whiskey
some olives
a large wooden barrel
( 2) a fat purple berry
(Glowing) a floating chest
(Glowing) an expertly balanced practice sword

<100%hp 100%m 100%mv 11474tnl (civilized - standing - 11 PM)> People near you:
(PK) Alzinghul The Center Marketplace
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane
(PK) Eorik A Path Between Two Mountains

<100%hp 100%m 100%mv 11474tnl (civilized - standing - 11 PM)> People near you:
(PK) Alzinghul The Center Marketplace
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane
(PK) Eorik The Base of a Large Mountain

<100%hp 100%m 100%mv 11474tnl (civilized - standing - 11 PM)> s
s
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<100%hp 100%m 99%mv 11474tnl (civilized - standing - 11 PM)> Ferdiad Lane
The village is in a valley, but to the north looms a mountain. The road has
been cut directly into the mountain. Ferdiad Lane continues north between the
houses toward the castle of the king. It is almost impossible to move through
the crowds the closer you near the marketplace of the village. Visitors from
lands afar and villagers travel the road all around you, visiting the shops.
To the east and west are houses of the village. The marketplace is to the
south.


A dwarf meanders through the village.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 11 PM)> whe
People near you:
(PK) Alzinghul The Center Marketplace
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane
(PK) Eorik Approaching a Valley

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 11 PM)> n
n
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<100%hp 100%m 99%mv 11474tnl (civilized - standing - 11 PM)> Ferdiad Lane
The castle of the dwarven kingdom is to the north, further in the mountain.
The road is cut directly into the side of the mountain and the sides of the
road are smoothly carved revealing the expert craftsmanship of the dwarves.
Further to the south along Ferdiad Lane, homes are found on both sides of the
road. Travelers pass along the road headed toward the marketplace southward,
or into the castle to the north.


Harren the human is sleeping here.

<100%hp 100%m 99%mv 11474tnl (civilized - standing - 11 PM)> dua dagger
You step out of the shadows.
Hide
You stop using a small black sack filled with heavy gem dust.
You dual wield the dagger of Yog-Sothoth.
The dagger of Yog-Sothoth feels like a part of you!

<100%hp 89%m 99%mv 11474tnl (civilized - standing - 11 PM)> backstab harren
You trample around loudly again.
SNEAK!
Your backstab *** DEMOLISHES *** Harren!
Harren yells 'Die, Migra, you backstabbing scum!'
Harren is covered with bleeding wounds.

<100%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)> dirt

Harren dodges your slash.
Harren parries your pierce.
Harren dodges your slash.
You dodge Harren's stab.
Harren's stab MUTILATES you!
Harren is covered with bleeding wounds.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)>
Alzinghul has arrived.
Harren is covered with bleeding wounds.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)>
Harren has fled!
Harren leaves north.

<91%hp 89%m 99%mv 11474tnl (civilized - standing - 11 PM)> n

You evade Alzinghul's bash, causing him to fall flat on his face.
Alzinghul's bash misses you.
You yell 'Help! Alzinghul is bashing me!'
Alzinghul is in perfect health.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)>
Harren has arrived.
Alzinghul is in perfect health.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)> murder harr
Alzinghul is blinded by the dirt in his eyes!
***** Alzinghul Dirted/Blind *********
Your kicked dirt scratches Alzinghul.
Alzinghul has a few scratches.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)>
Harren leaves south.
Alzinghul has a few scratches.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)> flee

You parry Alzinghul's slice.
You parry Alzinghul's cut.
Your slash MUTILATES Alzinghul!
Your pierce EVISCERATES Alzinghul!
Alzinghul suddenly clutches his head and staggers about in pain as the neurological poison on the dagger of Yog-Sothoth takes hold.
Alzinghul has some small but disgusting cuts.

<91%hp 89%m 99%mv 11474tnl (civilized - fighting - 11 PM)> flee

The sky is getting cloudy.
Alzinghul wipes the dirt from his eyes.
****** Alzinghul can see *********

Autosaving.
Your eyes no longer pierce the shroud of invisibility.
Alzinghul has some small but disgusting cuts.

<93%hp 91%m 100%mv 11474tnl (civilized - fighting - 12 AM)>
You dodge Alzinghul's slice.
Your slash EVISCERATES Alzinghul!
Your pierce EVISCERATES Alzinghul!
Alzinghul dodges your slash.
Alzinghul is covered with bleeding wounds.

<93%hp 91%m 100%mv 11474tnl (civilized - fighting - 12 AM)> No way! You are still fighting!
Alzinghul is covered with bleeding wounds.

<93%hp 91%m 100%mv 11474tnl (civilized - fighting - 12 AM)> They aren't here.
Alzinghul is covered with bleeding wounds.

<93%hp 91%m 100%mv 11474tnl (civilized - fighting - 12 AM)> Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.


You flee from combat!
You fled south.
You fled south

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> You aren't fighting anyone.

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> hide
sneak
You attempt to hide.

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> You attempt to move silently.

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> s
s

Alzinghul has arrived.
Ferdiad Lane
The village is in a valley, but to the north looms a mountain. The road has
been cut directly into the mountain. Ferdiad Lane continues north between the
houses toward the castle of the king. It is almost impossible to move through
the crowds the closer you near the marketplace of the village. Visitors from
lands afar and villagers travel the road all around you, visiting the shops.
To the east and west are houses of the village. The marketplace is to the
south.


A dwarf meanders through the village.

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> s
The Northern Marketplace
You are standing on the north side of the marketplace. To the east is the
butchery store, one of the four cornerstones of the marketplace. The armorer's
forge is to the west, another cornerstone. Villagers fill the marketplace,
buying the wares of the merchants and trying out the merchandise. The center
of the marketplace is to the south, and Ferdiad Lane starts to the north that
leads to the castle.



<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> whe
People near you:
(PK) Alzinghul Ferdiad Lane
(PK) Migra The Center Marketplace
(PK) Harren Arkat's Ale Store

<93%hp 91%m 99%mv 11474tnl (civilized - standing - 12 AM)> dua sack
You step out of the shadows.
Hide
You stop using the dagger of Yog-Sothoth.
You dual wield a small black sack filled with heavy gem dust.
You feel quite confident with a small black sack filled with heavy gem dust.

<93%hp 101%m 99%mv 11474tnl (civilized - standing - 12 AM)> hide
sneak
You attempt to hide.

<93%hp 101%m 99%mv 11474tnl (civilized - standing - 12 AM)> whe
You attempt to move silently.

<93%hp 101%m 99%mv 11474tnl (civilized - standing - 12 AM)> People near you:
(PK) Alzinghul The Armorer's Forge
(PK) Migra The Center Marketplace
(PK) Harren The Weapon Blacksmith

<93%hp 101%m 99%mv 11474tnl (civilized - standing - 12 AM)> n
n
The Northern Marketplace
You are standing on the north side of the marketplace. To the east is the
butchery store, one of the four cornerstones of the marketplace. The armorer's
forge is to the west, another cornerstone. Villagers fill the marketplace,
buying the wares of the merchants and trying out the merchandise. The center
of the marketplace is to the south, and Ferdiad Lane starts to the north that
leads to the castle.



<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> n
n
Ferdiad Lane
The village is in a valley, but to the north looms a mountain. The road has
been cut directly into the mountain. Ferdiad Lane continues north between the
houses toward the castle of the king. It is almost impossible to move through
the crowds the closer you near the marketplace of the village. Visitors from
lands afar and villagers travel the road all around you, visiting the shops.
To the east and west are houses of the village. The marketplace is to the
south.


A dwarf meanders through the village.

<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> whe
Ferdiad Lane
The castle of the dwarven kingdom is to the north, further in the mountain.
The road is cut directly into the side of the mountain and the sides of the
road are smoothly carved revealing the expert craftsmanship of the dwarves.
Further to the south along Ferdiad Lane, homes are found on both sides of the
road. Travelers pass along the road headed toward the marketplace southward,
or into the castle to the north.



<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> People near you:
(PK) Alzinghul Barter Road
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> n
Inside the Mountain
You standing in a tunnel that has been carved directly into the mountain.
The floor and ceiling are smooth to the touch and the walls to the east and
west have small symbols carved into the stone. There is no light in the tunnel
and a huge steel door hanging on metal hinges blocks the way north. To the
south you can see the sky and feel a gentle breeze bringing fresh air.

south]
( 4) A protective mithril mesh is here.
( 2) A protective piece of mithril is here.
There is a double-headed spiked hammer here.
( 2) Some mithril chainmail is here.
A dwarf stands here, watching you carefully.
A brown bear stands here, looking around itself.
A brown bear stands here, looking around itself.

<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> n
Alas, you cannot go that way.

<93%hp 101%m 98%mv 11474tnl (civilized - standing - 12 AM)> s
Ferdiad Lane
The castle of the dwarven kingdom is to the north, further in the mountain.
The road is cut directly into the side of the mountain and the sides of the
road are smoothly carved revealing the expert craftsmanship of the dwarves.
Further to the south along Ferdiad Lane, homes are found on both sides of the
road. Travelers pass along the road headed toward the marketplace southward,
or into the castle to the north.



<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)> s
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)> w
A Stone House
Cut directly into the mountain, this home is one of the most expensive in the
village. Carved with expert craftsmanship, the house's windows and doorways
are flawless. A few pieces of furniture litter the room. The chairs and
stools appear uncomfortable, and empty tankards rest on the tables. A single
lantern decorates a wall, reflecting brightly off the walls. The only exit to
the house is east to Ferdiad Lane.


A small dwarven child runs around you.

<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)> e
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)> e
A Stone House
Cut directly into the mountain, this home is one of the most expensive in the
village. Carved with expert craftsmanship, the house's windows and doorways
are flawless. A few pieces of furniture litter the room. The chairs and
stools appear uncomfortable, and empty tankards rest on the tables. A single
lantern decorates a wall, reflecting brightly off the walls. The only exit to
the house is west to Ferdiad Lane.



<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)>
Eorik tells you 'Well, he escaped.'

<93%hp 101%m 97%mv 11474tnl (civilized - standing - 12 AM)> w
Ferdiad Lane
The road is cut directly into the side of a mountain leading toward the
castle of the dwarven kingdom to the north, inside the mountain. There are
homes to the east and west, carved from the bare rock of the mountain. Further
to the south along Ferdiad Lane, homes are crafted from huge boulders.
Travelers pass along the road headed toward the marketplace southward, or to
the castle to the north.



<93%hp 101%m 96%mv 11474tnl (civilized - standing - 12 AM)> s
Ferdiad Lane
The village is in a valley, but to the north looms a mountain. The road has
been cut directly into the mountain. Ferdiad Lane continues north between the
houses toward the castle of the king. It is almost impossible to move through
the crowds the closer you near the marketplace of the village. Visitors from
lands afar and villagers travel the road all around you, visiting the shops.
To the east and west are houses of the village. The marketplace is to the
south.


A dwarf meanders through the village.

<93%hp 101%m 96%mv 11474tnl (civilized - standing - 12 AM)> s
s
The Northern Marketplace
You are standing on the north side of the marketplace. To the east is the
butchery store, one of the four cornerstones of the marketplace. The armorer's
forge is to the west, another cornerstone. Villagers fill the marketplace,
buying the wares of the merchants and trying out the merchandise. The center
of the marketplace is to the south, and Ferdiad Lane starts to the north that
leads to the castle.



<93%hp 101%m 96%mv 11474tnl (civilized - standing - 12 AM)> The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<93%hp 101%m 96%mv 11474tnl (civilized - standing - 12 AM)> s
s
The Southern Marketplace
To the east and west are two cornerstones of the marketplace. Arkat's Ale
Store, a popular specialty shop, is to the west. The weapon blacksmith is to
the east forging new weapons. Travelers from far lands wander the streets
along with the dwarven villagers. Far to the north you see a mountain, and in
the distance south is a temple. Ferdiad Lane is to the south, and the center
marketplace is to the north.


A dwarven priestess chants to herself as she walks by.
A dwarf meanders through the village.

<93%hp 101%m 96%mv 11474tnl (civilized - standing - 12 AM)> Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)> whe
People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Temple of the Holy

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)> s
Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.



<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)> s
s
Before the Temple of the Holy
Above you the Temple of the Holy looms, its top lost in the dark clouds
overhead. In the manner of the dwarves, the temple is made of stone. Rather
than carved from a single boulder or inside a mountain, the temple was created
when the mountain was cut around it. This formed a sheer cliff behind the
temple and made the large temple appear almost as a small mountain itself.
Originally a part of the mountain, the temple is now separate but still has
the same sturdiness of a mountain. The outside of the temple is bare from any
decoration. You can enter the temple to the south or travel Ferdiad Lane
through some houses to the north.


A small dwarven child runs around you.

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)> Temple of the Holy
You are standing in a large room of the temple. The only decoration is a
pair of huge stone axes crossed over the way south. All around you clerics
hurry around, trying to take care of the injured and needy. The temple is
constructed entirely of stone and it appears to have once been a part of a
mountain, so large is the temple. A huge dome stretching above you glows
with a holy light, and arches are in every direction. The guild of healers
is the west and the guild of shamans is east. You can leave the Temple of
the Holy to the north, or worship at the altar to the south. A grand set
of stairs leads down.


A small dwarven child runs around you.

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)>
Harren has arrived.

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)>
Harren leaves north.

<93%hp 101%m 95%mv 11474tnl (civilized - standing - 12 AM)> n
n
Before the Temple of the Holy
Above you the Temple of the Holy looms, its top lost in the dark clouds
overhead. In the manner of the dwarves, the temple is made of stone. Rather
than carved from a single boulder or inside a mountain, the temple was created
when the mountain was cut around it. This formed a sheer cliff behind the
temple and made the large temple appear almost as a small mountain itself.
Originally a part of the mountain, the temple is now separate but still has
the same sturdiness of a mountain. The outside of the temple is bare from any
decoration. You can enter the temple to the south or travel Ferdiad Lane
through some houses to the north.


Harren the human is here.
A small dwarven child runs around you.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.



<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> apply knock-out harren inhaled

Harren has arrived.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> You step out of the shadows.
Hide
You quickly pour the vial of poison on a cloth and cover the mouth and nose of Harren.
You feel Harren slacken as the poison takes affect and he falls to the ground.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> hide
sneak
You attempt to hide.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> You attempt to move silently.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> black al
whe
They aren't here.

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<93%hp 101%m 94%mv 11474tnl (civilized - standing - 12 AM)> whe
People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<97%hp 100%m 100%mv 11474tnl (civilized - standing - 1 AM)> whe
People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<97%hp 100%m 100%mv 11474tnl (civilized - standing - 1 AM)> n
Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<97%hp 100%m 99%mv 11474tnl (civilized - standing - 1 AM)> s
Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.


Harren the human is sleeping here.

<97%hp 100%m 99%mv 11474tnl (civilized - standing - 1 AM)> l harren
Before you stands a tall man, thin and willow like. His long blonde hair
falls in waves past his shoulders, and his blue eyes are pools of cobalt.
Harren looks like an un-judging chap, most likely a real pleasant fellow.
He hums a small tune, one of your favorites from when you were but a
young one, still wondering at the marvels of the world. Harren is a good
looking chap, and his charm is undeniable. His grooming is immaculate
and when he smiles you see a healthy set of pearly whites. Aside from
his impeccable appearance you can't help but notice a slight look of
uneasiness about this man. Perhaps he's lost...
Harren, a male human, has a few scratches.

Harren is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> a silver necklace with a blue dragon pendant
<worn around neck> a silver necklace with a blue dragon pendant
<worn on body> a midnight dragon hide
<worn on head> a midnight dragon skull
<worn on legs> midnight dragon leggings
<worn on feet> midnight dragon boots
<worn on hands> midnight dragon gauntlets
<worn on arms> midnight dragon armguards
<worn about body> (Glowing) a shaman's robe
<worn about waist> a wide bronze belt
<worn around wrist> a charred leather bracer
<worn around wrist> a charred leather bracer
<mainhand wielded> an elegant silver rapier
<held in hand> a fiddle and bow

You peek at the inventory:
a bowl of Nankorf
a wineskin of Traveler's Wine
(Glowing) a feather of water walking
a jug of whiskey
some olives
a large wooden barrel
( 2) a fat purple berry
(Glowing) a floating chest
(Glowing) an expertly balanced practice sword

<97%hp 100%m 99%mv 11474tnl (civilized - standing - 1 AM)> bindl harren
You step out of the shadows.
Hide
You grab Harren's legs and begin to nimbly wrap rope around his ankles.

<97%hp 100%m 99%mv 11474tnl (civilized - standing - 1 AM)> dua dagger
hide
sneak

You continue to methodically tie up Harren's legs.

<97%hp 100%m 99%mv 11474tnl (civilized - standing - 1 AM)> whe

Your rope breaks as you try to cinch it about Harren's legs.
You stop using a small black sack filled with heavy gem dust.
You dual wield the dagger of Yog-Sothoth.
The dagger of Yog-Sothoth feels like a part of you!

<97%hp 89%m 99%mv 11474tnl (civilized - standing - 1 AM)> You attempt to hide.

<97%hp 89%m 99%mv 11474tnl (civilized - standing - 1 AM)> You attempt to move silently.

<97%hp 89%m 99%mv 11474tnl (civilized - standing - 1 AM)> People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<97%hp 89%m 99%mv 11474tnl (civilized - standing - 1 AM)> whe
People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra Ferdiad Lane
(PK) Harren Ferdiad Lane

<97%hp 89%m 99%mv 11474tnl (civilized - standing - 1 AM)> backstab harren
You step out of the shadows.
Hide
You trample around loudly again.
SNEAK!
Your backstab *** DEVASTATES *** Harren!
Harren yells 'Die, Migra, you backstabbing scum!'
Harren is covered with bleeding wounds.

<98%hp 91%m 100%mv 11474tnl (civilized - fighting - 2 AM)>
Harren parries your slash.
Harren dodges your pierce.
Your pierce EVISCERATES Harren!
Harren's stab MUTILATES you!
Harren is gushing blood.

<90%hp 91%m 100%mv 11474tnl (civilized - fighting - 2 AM)> trip

Harren has fled!
Harren leaves west.

<90%hp 91%m 100%mv 11474tnl (civilized - standing - 2 AM)> w

Harren has arrived.

<90%hp 91%m 100%mv 11474tnl (civilized - standing - 2 AM)> murder harren

Harren leaves east.

<90%hp 91%m 100%mv 11474tnl (civilized - standing - 2 AM)> e
trip har
But you aren't fighting anyone!

<90%hp 91%m 100%mv 11474tnl (civilized - standing - 2 AM)> A Wooden House
In stark contrast to nearly all the buildings in the village, this house
has been constructed entirely of wood. It appears to have been a temporary
structure that became permanent. The house is dirty, and filled with old,
rotten furniture. A few scraps of food litter the floor and rats fight for
it. You can leave the house east to Ferdiad Lane.



<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> e
They aren't here.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.


Harren the human is here.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> e
You trip Harren and he goes down!
Your trip scratches Harren.
Harren yells 'Help! Migra tried to trip me!'
Harren is gushing blood.

<90%hp 91%m 99%mv 11474tnl (civilized - fighting - 2 AM)> trip har

Harren dodges your slash.
Your pierce DISMEMBERS Harren!
Your pierce misses Harren.
Harren's stab misses you.
You parry Harren's stab.
Harren is writhing in agony.

<90%hp 91%m 99%mv 11474tnl (civilized - fighting - 2 AM)>
Your slash DISMEMBERS Harren!
Harren is incapacitated and will slowly die, if not aided.
Your pierce MASSACRES Harren!
Harren is DEAD!!
Harren's hands are sliced from his dead body.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> hide
sneak
whe
The Entrance to the Paladins' Guild
The sounds of the road are muted in this entryway. Several hard benches
are pushed against the walls here for people who need to wait for any
paladins to be done with their training. You can hear the dull crack of
wooden training weapons and softly chanted prayers from the within the
guild to the east. The road is down a few stone steps to the west.


A paladin stands here, guarding her guild from harm.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> The paladin guildguard says 'You aren't allowed in there!'

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> They aren't here.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> You attempt to hide.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> You attempt to move silently.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra The Entrance to the Paladins' Guild

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> hide
sneak
You attempt to hide.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> dua sack
You attempt to move silently.

<90%hp 91%m 99%mv 11474tnl (civilized - standing - 2 AM)> You step out of the shadows.
Hide
You stop using the dagger of Yog-Sothoth.
You dual wield a small black sack filled with heavy gem dust.
You feel quite confident with a small black sack filled with heavy gem dust.

<90%hp 101%m 99%mv 11474tnl (civilized - standing - 2 AM)> hide
sneak
You attempt to hide.

<90%hp 101%m 99%mv 11474tnl (civilized - standing - 2 AM)> whe
You attempt to move silently.

<90%hp 101%m 99%mv 11474tnl (civilized - standing - 2 AM)> People near you:
(PK) Alzinghul An Empty Transmuter's Guild
(PK) Migra The Entrance to the Paladins' Guild

<90%hp 101%m 99%mv 11474tnl (civilized - standing - 2 AM)> w
Ferdiad Lane
The road continues through the village between some houses. The houses
constructed here are wooden, not at all in the fashion of the dwarves. The
village rests high among the mountains, almost touching the ominous clouds
that hang overhead. The temple to the south does reach the clouds; its top
disappearing above you. You can enter the wooden houses to the east and west.
Ferdiad Lane stretches north toward the marketplace and south toward the
temple.


The corpse of Harren lies here, pierced in several places.
The severed hands of Harren lie here.

<90%hp 101%m 99%mv 11474tnl (civilized - standing - 2 AM)> n
Ferdiad Lane
The village is in a valley high in the mountains. The road continues to the
south between houses toward a temple and just to the north is the marketplace.
The crowds are almost unbearable this close to the center of the village.
Passing in and out of shops, visitors from far away lands and villagers buy the
wares of the merchants. To the east and west are houses of the village.
Ferdiad Lane continues to the north and south.


A small dwarven child runs around you.
A dwarf meanders through the village.
A small dwarven child runs around you.

<90%hp 101%m 98%mv 11474tnl (civilized - standing - 2 AM)> n
The Southern Marketplace
To the east and west are two cornerstones of the marketplace. Arkat's Ale
Store, a popular specialty shop, is to the west. The weapon blacksmith is to
the east forging new weapons. Travelers from far lands wander the streets
along with the dwarven villagers. Far to the north you see a mountain, and in
the distance south is a temple. Ferdiad Lane is to the south, and the center
marketplace is to the north.


A dwarven priestess chants to herself as she walks by.
A dwarf meanders through the village.

<90%hp 101%m 98%mv 11474tnl (civilized - standing - 2 AM)> n

The snow begins to fall.

<94%hp 100%m 100%mv 11474tnl (civilized - standing - 3 AM)> The Center Marketplace
Villagers and visitors wonder all around the marketplace. They weave in and
out of the different shops. Some are in search of certain items, others are
just examining the merchandise for sale. There are four cornerstones to the
marketplace, local drink shop, armorer, butcher, and weaponsmith. You are
standing directly between several mountains that surround the village, forming
a valley. All but a few of the buildings of the village are carved directly
into the mountains. At this point Barter Road from the east and west crosses
Ferdiad Lane that stretches north and south.


Water pours from a large rock on the ground, forming a natural fountain.

<94%hp 100%m 99%mv 11474tnl (civilized - standing - 3 AM)> e
The Eastern Marketplace
You are on the eastern portion of the marketplace with two cornerstones of
the market to the north and south. The butcher is in the shop to the north and
the sounds of a blacksmith comes from the weapon shop south of here. Villagers
and visitors from other lands roam the marketplace purchasing the wares of the
shops. The center of the marketplace is to the west and Barter Road continues
through the village to the east.


Some makeshift armguards from a white worm rest here.

<94%hp 100%m 99%mv 11474tnl (civilized - standing - 3 AM)> e
Barter Road
The crowds are thick the closer you near the marketplace of the village.
Villagers and visitors from far lands wander the road all around you, visiting
the shops and buying the wa

  

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