vorian | Wed 11-Apr-12 12:50 AM |
Member since 23rd Oct 2009
212 posts
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#3776, "RE: Because"
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I'm all in for a serious conversation about it:
>I care more for playing CF how it is than having a ton of >players. There are plenty of MUD options out there that have >100+ players still. Those MUDs are not suddenly fun just >because they have a lot of people. I choose CF because it is >CF. Dumbing it down even more than it has been over the past 5 >years or so just to bring in/keep more players would be a >tragedy. I'd rather play CF by myself than have that happen.
I admit huge numbers like 200 do not necesary mean more fun but I visited a mud where I was alone and believe me, you don't want to play by yourself only.
>As far as trying to change things, CF changes all the time. >Lot's of things have been added to be newbie friendly: fine >leather from academy, newbie channel, improved outfit >commands, anti-gank code, improved wikis, improved website >info, constantly improving help files, and on the side of the >playerbase: increased sportsmanship. To name a few. I could do >without that last one, but I can't argue that it doesn't help >retain players.
I wasn't clear enough about it but I wasn't saying there has been no changes in CF. I'm just suggesting that there could be more improvement (see my comment 'the more the merrier' to Daevryn about the gear fact).
>I don't think more players would necessarily be good for the >game. One of the best parts of CF is when Gods exert their >force upon the world and when game admins bring the game alive >by controlling NPCs and such. With the lower playerbase people >are much more likely to get caught up in actual events and not >just toil away their years in capture the flag cabal wars. >It's like asking 1 Dungeon Master to oversee a group of 25 >players. I'm sure it can be done, but everyone would have more >fun if there is 1 Dungeon Master per 5 players.
I agree.
>Finally, I don't think much of the problem getting and >retaining new players comes from poor administration. I think >most of it comes from grumpy old coots that make up the >playerbase (to include 1 or 2 imms I'm sure). Imagine if >everyone actively participated in making the game more like a >jaunt through a fantasy world and less like an arcade game >where you desperately try for the high score. Instead we have >said grumpy old coots constantly worrying about conspiracies >and favortism.
Maybe, maybe not. I don't have enough info on this to have a serious opinion.
I'll finish by saying thank you for your comment well elaborated. It changed my views on the value of numbers.
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Another new player, turned off from game.
[View all] , Eldras (Anonymous), Tue 06-Mar-12 12:18 PM
I can definitely relate,
Still Learning (Anonymous),
10-Mar-12 04:13 PM, #23
You should give it another go, making the right decisio...,
-flso,
09-Mar-12 10:16 PM, #22
RE: You should give it another go, making the right dec...,
Illanthos,
10-Mar-12 05:50 PM, #24
A couple of questions,
Kongpin (NOT Qaledus),
06-Mar-12 07:42 PM, #16
Are you specifically looking for new player feedback?,
Straklaw,
06-Mar-12 07:55 PM, #17
RE: A couple of questions,
Eldras (Anonymous),
06-Mar-12 08:02 PM, #18
What level range were you getting slaughtered at?,
TMNS,
06-Mar-12 11:08 PM, #20
I am going to agree with everyone else here...,
Illanthos,
07-Mar-12 02:44 PM, #21
I'm sorry to hear this.,
Homard,
06-Mar-12 02:37 PM, #11
RE: Another new player, turned off from game.,
Daevryn,
06-Mar-12 01:44 PM, #5
RE: Another new player, turned off from game.,
Eldras (Anonymous),
06-Mar-12 01:56 PM, #7
Unless you're applying to Battle, invis shouldn't matte...,
Twist,
06-Mar-12 02:00 PM, #8
RE: Unless you're applying to Battle, invis shouldn't m...,
Demonwareltd,
06-Mar-12 02:08 PM, #9
That's cool. CF isn't for everyone.,
TMNS,
06-Mar-12 11:04 PM, #19
Exactly right,,
Obaznuk,
12-Mar-12 12:31 AM, #25
RE: Another new player, turned off from game.,
Daevryn,
06-Mar-12 02:08 PM, #10
the more, the merrier...,
vorian,
09-Apr-12 10:57 PM, #26
RE: the more, the merrier...,
Daevryn,
10-Apr-12 07:34 AM, #28
RE: the more, the merrier...,
vorian,
10-Apr-12 09:51 PM, #30
Gear advantage.,
Shapa,
11-Apr-12 03:10 PM, #32
It's a harsh game, believe me,
Beer,
06-Mar-12 01:34 PM, #4
Cf isn't for you.,
Tsunami,
06-Mar-12 01:28 PM, #3
RE: Cf isn't for you.,
vorian,
09-Apr-12 11:04 PM, #27
Because,
Tsunami,
10-Apr-12 11:35 AM, #29
RE: Because,
vorian,
11-Apr-12 12:50 AM #31
what do you mean no logical reason to kill you?,
laxman,
06-Mar-12 01:16 PM, #2
Why not just learn to pk?,
Lhydia,
06-Mar-12 01:15 PM, #1
RE: Why not just learn to pk?,
Eldra (Anonymous),
06-Mar-12 01:53 PM, #6
RE: Why not just learn to pk?,
Straklaw,
06-Mar-12 02:38 PM, #12
Pkilling is RP,
Tac,
06-Mar-12 02:38 PM, #13
Fantasy v. Reality,
Homard,
06-Mar-12 03:02 PM, #14
The story doesn't end at death....,
Tac,
06-Mar-12 06:04 PM, #15
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