Cerunnir | Wed 28-Apr-10 07:45 AM |
Member since 21st Oct 2003
294 posts
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#2626, "RE: Developmental topographical disorientation and CF"
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Let me see if I understand you correctly. When you play CF you visualize the game in a (sort of) first person view, where paths go forward, back, left and right instead of west, east, north and south?
Ive never bothered with memorizing exact paths, I rather do the whole 3-4 steps ahead in time then adjust as I get to corners. I see the world in a top down fashion, like the DIKU wiki maps. I know general locations and general layouts of roads and areas, thus I can sort of predict what ways to walk.
I know the world well enaugh though, to predict escape patterns then take a shortcut so I can catch them on the run. Ive learned this because I play from europe, and my ping lingers between 150-180 which means running people down is near to impossible.
Essentially, I recommend you stop trying to learn exact paths, and rather focus on location in relation to eachother.
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Developmental topographical disorientation and CF
[View all] , kaekaelyn, Tue 16-Feb-10 07:04 PM
RE: Developmental topographical disorientation and CF,
Larcat,
08-Jun-10 11:57 PM, #12
Make an air shifter,
Abernyte,
28-Apr-10 09:03 AM, #11
RE: Developmental topographical disorientation and CF,
Cerunnir,
28-Apr-10 07:45 AM #10
RE: Developmental topographical disorientation and CF,
Dave,
01-Mar-10 03:50 PM, #9
Maps,
Aarn,
19-Feb-10 12:43 PM, #8
Different modes of thought?,
Valkenar,
18-Feb-10 10:55 AM, #6
RE: Different modes of thought?,
kaekaelyn,
18-Feb-10 03:31 PM, #7
RE: Developmental topographical disorientation and CF,
Hutto,
18-Feb-10 05:03 AM, #5
Read the room descriptions,
DurNominator,
17-Feb-10 11:53 PM, #4
Sounds tough...,
Rodriguez,
17-Feb-10 02:28 AM, #1
RE: Sounds tough...,
kaekaelyn,
17-Feb-10 03:38 AM, #2
Get a client and map paths with aliases,
trewyn,
17-Feb-10 03:10 PM, #3
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