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CerunnirWed 28-Apr-10 07:45 AM
Member since 21st Oct 2003
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#2626, "RE: Developmental topographical disorientation and CF"


  

          

Let me see if I understand you correctly. When you play CF you visualize the game in a (sort of) first person view, where paths go forward, back, left and right instead of west, east, north and south?

Ive never bothered with memorizing exact paths, I rather do the whole 3-4 steps ahead in time then adjust as I get to corners. I see the world in a top down fashion, like the DIKU wiki maps. I know general locations and general layouts of roads and areas, thus I can sort of predict what ways to walk.

I know the world well enaugh though, to predict escape patterns then take a shortcut so I can catch them on the run. Ive learned this because I play from europe, and my ping lingers between 150-180 which means running people down is near to impossible.

Essentially, I recommend you stop trying to learn exact paths, and rather focus on location in relation to eachother.

  

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TopicDevelopmental topographical disorientation and CF [View all] , kaekaelyn, Tue 16-Feb-10 07:04 PM
Reply RE: Developmental topographical disorientation and CF, Larcat, 08-Jun-10 11:57 PM, #12
Reply Make an air shifter, Abernyte, 28-Apr-10 09:03 AM, #11
Reply RE: Developmental topographical disorientation and CF, Cerunnir, 28-Apr-10 07:45 AM #10
Reply RE: Developmental topographical disorientation and CF, Dave, 01-Mar-10 03:50 PM, #9
Reply Maps, Aarn, 19-Feb-10 12:43 PM, #8
Reply Different modes of thought?, Valkenar, 18-Feb-10 10:55 AM, #6
Reply RE: Different modes of thought?, kaekaelyn, 18-Feb-10 03:31 PM, #7
Reply RE: Developmental topographical disorientation and CF, Hutto, 18-Feb-10 05:03 AM, #5
Reply Read the room descriptions, DurNominator, 17-Feb-10 11:53 PM, #4
Reply Sounds tough..., Rodriguez, 17-Feb-10 02:28 AM, #1
     Reply RE: Sounds tough..., kaekaelyn, 17-Feb-10 03:38 AM, #2
          Reply Get a client and map paths with aliases, trewyn, 17-Feb-10 03:10 PM, #3
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