aunes | Mon 01-May-06 03:02 PM |
Member since 30th Apr 2006
6 posts
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#1261, "RE: Account systems"
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I agree with many of your objections and here are my views and also how my (old) mud went about fixing them.
Barrier to Entry:
For those who create characters not attached to an account, the creation process asks if you would like to create one. This is what it looks like during the creation process.
(mud) offers an account system so that you may group your characters together, and build up a standing record of your accomplishments. Characters on accounts which have earned good standing through past actions will be eligible for special rewards and benefits that those who choose not to take advantage of our account system may not be.
Accounts are to be used by one person only. Shared accounts are not acceptible under any circumstances, no excuses. Therefore, any rules infractions committed by one character affects the standing of the account as a whole.
Note: if you already have an account, please disconnect and re-login using your account name at the name prompt.
Do you wish to create a new account (y/n)?
Fairly straight forward, I believe. When accounts were being introduced, you had the option of your current character being your account.
Rich get Richer:
I compeltely agree with your assessment in that a similar thing might not work here re: rewards. The way my (old) mud worked, you start out with approx 14 trains to up your stats (we did away with rolling b/c everyone just used rolling scripts) in order to tailor make your character. In exchange for these various skills, you trade trains. Want to be a linguist and learn racial languages easier? It costs 1 train. Wish to be able to dual wield weapons that normally wouldn't be dual wield-able? 2 trains. Wish to create that heirloom? 4 trains.
Its not exactly empowering the character over others because, in fact, you're crippling yourself in the longrun. Itreally starts to weigh in because you're effectively trading -1/2 dexterity (or some equivalent) for the ability to hold 100 extra pounds.
That being said, there are only 3 (to my knowledge) traits that offer a mechanical advantage. The others (nearly 30 or 40) are for role-playing purposes. Things such as Blacksmith (weapons don't dull as quickly) etc just offer traits to your concept'd character.
Preaching to the Choir:
I'm not saying that my mud was immune to the people who are harrassers and what not because of accounts. I'm just saying that accounts offer a worthwhile addition to the current populace by rewarding those who consistantly perform well.
The Black Cloud:
So it is known, accounts aren't viewable by anyone else, save immortals. I would imagine that the IMMs have methods to see who you are and your past characters regardless of accounts or not.
Regarding poor performance.. the way, to my knowledge, that the account system works, is we are only docked points (and consequentally rewarded them) is due to poor roleplaying (and, I assume, cheating). I've also heard allusions to having to document why on every docked point (which happens rarely, to my knowledge). As such, throwaway characters and people who do poorly at first need not be discouraged, so long as they play the role they've stated that they want (in their ROLE).
I hope this post better illustrates the point I was trying to make and addresses some of your concerns.
-aunes
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nothing
[View all] , Tan, Thu 20-Apr-06 08:41 PM
RE: nothing,
Neph,
21-Apr-06 03:09 AM, #4
This won't be happening.,
Valguarnera,
20-Apr-06 09:18 PM, #1
RE: This won't be happening.,
silencedstatik,
21-Apr-06 12:15 AM, #2
RE: This won't be happening.,
Forsooth,
21-Apr-06 02:12 AM, #3
RE: This won't be happening.,
nepenthe,
21-Apr-06 06:43 AM, #5
Reverse distention?,
Theerkla,
21-Apr-06 07:06 AM, #6
RE: Reverse distention?,
Eskelian,
24-Apr-06 10:02 AM, #9
I already reserve a special spot in hell for them.,
Theerkla,
24-Apr-06 11:24 AM, #10
RE: This won't be happening.,
aunes,
01-May-06 11:41 AM, #18
RE: Account systems,
Valguarnera,
01-May-06 01:01 PM, #19
RE: Account systems,
aunes,
01-May-06 03:02 PM #20
RE: This won't be happening.,
Valguarnera,
21-Apr-06 08:54 AM, #7
RE: This won't be happening.,
Eskelian,
25-Apr-06 08:27 AM, #14
RE: This won't be happening.,
Forsooth,
29-Apr-06 12:42 PM, #17
RE: This won't be happening.,
Eskelian,
24-Apr-06 09:54 AM, #8
RE: This won't be happening.,
Forsooth,
25-Apr-06 01:33 AM, #11
You don't necessarily have to 2 round the guy.,
Eskelian,
25-Apr-06 08:21 AM, #12
RE: You don't necessarily have to 2 round the guy.,
Valguarnera,
25-Apr-06 08:26 AM, #13
I'd be ok with that...,
Eskelian,
25-Apr-06 08:37 AM, #15
RE: I'd be ok with that...,
Valguarnera,
25-Apr-06 08:49 AM, #16
RE: This won't be happening.,
Forsooth,
16-May-06 07:32 PM, #21
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