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ZulghinlourFri 12-Jan-07 11:25 PM
Member since 04th Mar 2003
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#6, "Code Changes January 2007"
Edited on Sat 20-Jan-07 11:16 PM

          

Code changes January 2007


*SZ* - Santa Zulg request from the Players
*BB* - Bug Board submission from the Players


General Changes
- Guild raiding now sets the adrenaline timer for anyone inside
- Leaders command (See HELP LEADERS)
- Message added that shows when a warrior/berserker learns a weapon skill from fighting against someone with that weapon
*SZ* - Added an assist command (assist <character>
*SZ* - Charmed pets are now smart enough to follow you if you crawl somewhere
*SZ* - Empty eq slots will show as --- via the equipment command
*SZ* - If you are vulnerable to a material type, you will see it as a flag in front of objects
*BB* - Rot death items in containers will correctly rot on death
*SZ* - Adding bows as an option for the Keep of the Righteous quest chain
*SZ* - Barter rates for items a shopkeeper isn't interested in have been slightly improved
*BB* - All items that return to a pit will now return in 3 dimensions


Race Specific Changes
Arial
*BB* - Fixing arial wear slots auto-removing in combat


Class Specific Changes
Assassin
*BB* - Martial trance timer now has a wear off messsage
*BB* - Fixing kotegaeshi so crunchy actually works again with the dual-wield changes

Druid
*BB* - Adding wear-off messages for whirling simoon

Warrior
*BB* - Have to be awake to prevent fleeing with striking the shadows footfall
*BB* - Can't charge set a hunter's aimed shot.
*BB* - Strip vs. Fist of the Titans will now properly start combat
- Cranial as an opening move is like blackjack. You cannot do it repeatedly, and it offers the victim protection against future cranials for a while.

Berserker
*BB* - You can headbutt while wearing an Orcish War Banner
*SZ* - Grapple Weapon and Offhand Grapple can be used to open combat

Conjurer
*BB* - Nightgaunts won't grapple ghosts.
*BB* - Color roomnames for familiars is fixed

Thief
*BB* - Some fixes to damage trap affects.
*BB* - You can no longer sleeping disarm a material that you are vulnerable to (dark-elf + mithril)

Transmuter
- Fixed all aggressive mass spells so they will actually aggro everything they hit

Necromancer
*BB* - Lich and Mummy corpses cannot be embalmed


Cabal Specific Changes
Tribunal
- The Provost has a wider array of cabal powers, learning some of the Vindicator and Justiciar powers
- Justiciars & Provost will now lose the acute vision piece of vigilance if they leave the protected cities
- You can re-vigilance at any time on duty if you do not have all the bits set.
- Provincial Magistrates now have the ability to induct new members, but should only do so in the event that the Provost is absent, or the Provost has requested them to do so
- Provincial Magistrates now call lieutenants like the Provost, but cannot take them outside their jurisdiction

Empire
- Imperials who are unable to promote someone, will see when they can promote again

Outlander
- Bioempathy works for mariner rangers on water
*SZ* - Outlander leaders gain bonuses to Ancient Instints in various ways
*SZ* - Outlander leaders automatically get a leader weapon when given the induct ability
*SZ* - Outlander leaders automatically get detect order/insect swarm when given the induct ability
*BB* - Adding failure echoes for preservation


Nexus
*BB* - The bond is stronger than some things that affect speech, but not all (jtell)
*BB* - If the bondmate casting word of recall is a ghost, the other bondmate will not follow
*BB* - If the bondmate is cursed etc. when their bondmate casts word of recall, they will not follow
*BB* - vanish + bond only works if assassin is not ghost
*BB* - Nexus benefactor will correctly announce non-warrior/mages again

Fortress
- Maran leaders automatically get a leader weapon when given the induct ability
- Acolyte leaders automatically get bless water when given the induct ability

Battle
- Battle leaders automatically get a leader weapon when given the induct ability
- Battle leaders automatically get whichever two of trophy/discern spell/poultice they don't have
*BB* - Affects are not put into abeyance if using bloodthirst as a ghost

Orc Clan
*BB* - Tremblefist correctly announces attacks/cabal items again

So long, and thanks for all the fish!

  

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